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Everything posted by Skills.n.Girls
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Well, Tanki is pretty fun when you learn playing, and I'm sad that it has low number of players. Pretty well written, thanks Maf!
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Around 30K and going to add one more MU to my Viking, soon M4. :3 :wub:
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Twins + Railgun = double barrel Railgun, no reloading. Epic monster!
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How much data does Tanki take off in 15 minute battle
Skills.n.Girls replied to CabbageRoll in Archive
I would like if I could store those on my computer permanently instead of having it as a cache. I got one TB of the memory so why not (if that is possible, obviously). -
It could've been better, but amazing idea! I love stories of ancient wars and looking forward for a continue! The chapters could have been longer and more detailed, but the ending sentence is perfect, having an atmosphere just like in the movie (300: The Rise of an Empire).
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Me?
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Every smart will go by his instincts. (however it spells xd)
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Do you think you were instrumental in changing the tide of a battle?
Skills.n.Girls replied to Imok-Urok in Archive
I try my best. -
Ikoji nemrtav hrvat ovdje? :(
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Top 10 Most Annoying Types of Players in Tanki Online.
Skills.n.Girls replied to A.Street.Rat in Writers' Corner
You are too. :ph34r: You forgot to put campers?! <_< Skillless fun-ruiners in good xp/bp matches. -
Cool! Me? :(
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Good luck amigos! ~ Me from T1 clan Warrior Tanks <3
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Steady Isida-Hornet addicted on drugs.
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Leaving it there - well, I already have a long list, why would I increase it even more by accepting someone who even didn't say me 'hi'?
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He probably used filters. And anyways the task is to tune not to post simple tanks.
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Mr. Mauz having a break on the moon which is, as we all know, made of cheese. :P - Hornet MS M3, Isida MS M7
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:D entered in the last hours, didn't even made the pictures how I wanted. I hope it's good. Good luck to all the participants.
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Guide to playing in Highland effectively About Highland Overview: Highland is a medium-sized map and an excellent training place for mastering close-defensive and offensive tactics. It offers a nice experience in the fast-paced gameplay which only minority of players notice and take for good. If you like either defensive or offensive defending, camping or speedy running while holding the flag, this is the map for you. It can be seen mostly in the medium ranks, a bit less in the lower ranks and lastly on the higher ranks, but it mostly depends on the match-making system. It is also a nice and popular place for parkouring. Battle modes: DM, TDM, CTF and CP Size: 16 players, 8 vs 8 Tactics • DM Highland has many objects such as buildings, walls, little towers and cliffs which can be useful in a good DM match. Here, you have to choose your playstyle, equip right equipment and to jump into action. There are 3 good tactics you can benefit from. "Rending" Tactic Basically, if you got a nice equipment, such like Twins/Smoky/Thunder/Ricochet paired with Viking/Titan, you can take a beat with the most of the enemies right in the center of the map. Either if it is a 'drug-battle' or 'non-drug-battle', you have to keep with others - use supplies efficiently paired with dropped supply boxes, the Repair Kit in the middle and Double Damage and Armor boxes dropping right behind the fence of the red base (according to team modes in this map) are the key for the best benefit. Do not hesitate to leave the 'stadium' if you are going to be destroyed and try to make as many as possible kills before dying and losing the supplies. Not recommended for players low-on-supplies and with weaker equipment. "Camping" Tactic Since there are many covered areas, there are many nice camping spots too. Some of the best spots would be: Around rough quoins/cramped places --- Find a nice, unusually used spot where you can see and hit the most of the enemies from, near drop zones if possible. Around cramped slopes and mostly hidden --- Use mines to defend yourself from incomers while hunting enemies on the center, near drop zones. Behind the buildings that offer the unreachable areas --- Easy and comfortable camping, but fewer enemies to hit. Another efficient tactic which is mostly favored by heavy-hull users. Decent equipment for this tactic would be Railgun/Striker/Thunder with Mammoth/Viking/Hunter and in some cases light hulls. "Sneak and steal" Tactic This is a tactic where you, with the right equipment, have to predict which enemies you should aim for. A Railgun/Thunder/Hammer and sometimes Freeze/Firebird with Hornet/Wasp is a perfect combination for this role. You have to have a fast mettle and fingers, much knowledge of the statistics of the enemies' equipment. Sneak and run around in the areas with fewer enemies, hit, run, kill, repeat. It's recommended hunting enemies with weaker equipment and low health, watch for which enemy is under other enemy's fire and is going to die, stay away and jump to steal in the right moment. The result depends on how good you use this tactic. It is suggested to exchange between tactics as it all depends on the enemies faced. • TDM Highland also offers team modes, one from which is TDM. It is not so usual and doesn't require many tactics for your team to win. Although, as in DM, it is suggested to use one of more efficient equipment. The best tactic here is to surround and conquer enemy's base and to just keep firing at them. Aside from suggested equipment for DM, a good team-player should wear Isida/Smoky/Hammer with Viking/Hunter. As every good team out there, your team has to work together for the guaranteed win. • CTF CTF is the most popular team mode on the most maps and so is on the Highland. As mentioned before, it offers a very nice CTF experience independenting on the role you prefer. From a heavy defender and camper, through medium offensive players, right to a flag-runner and his support. Defense; Red side --- Playing on this side offers a better defense. There are only 2 ways to get into the red base area where the flag is placed - through the passage and jumping off from the cliff placed right on the left side from the flag, looking from the view of red-blue flag line. Fences, walls and many other objects are very helpful which also offer nice spots for camping. Example; the holes on the fence (especially one on the left side near the small box-like white building, which also offers the defender to help his team himself apart from defending. If offensive defense more suits you, driving around the red and blue base areas and taking-down the players that are coming in, blocking the most dangerous attackers and flag holders and placing some mines to support your defense is a perfect solution for you. Defenders on this side shall put on a turret of any range (suggested: Shaft/Firebird/Twins/Freeze), depending on the specific role and spot they pick, with a decently armored hull like Hunter, Viking or Mammoth. Supporters and offensive defenders shall pick offensive combinations like Thunder/Railgun/Striker/Thunder/Ricochet or Isida, in the role of a healer, with Viking/Titan/Hornet. Blue side --- Playing on this side offers more camping spots and better views on the battleground but also offers more paths and ways to enter its base by the attackers of the red side. Defense on this side can be a bit harder than the opponents', but it doesn't lack in the aspect of 'enough good spots'. Just like for the other side, it is suggested to deal with the enemies by using the tactic 'camping defense'. Instead of staying and waiting for enemy attackers to appear, with help of the other defenders who wear the close/mid-range weapons, take long-range weapon and support the attackers by shooting on the offensive enemies that come in your view while also playing the original role of a defender if the serious attack comes on your defense, or play as a normal defender and use all advantages that the area can offer. Keep in the eye the key drop zones of the three at the blue team area and try to control them, together with the suburb area and the middle of the map. If you think you are ready to take the harder role on this side and to defend well, you may like combinations like Freeze-Wasp/Hunter, Shaft-Viking, Twins-Mammoth, Hammer-Hunter and similar to these. Supporters and offensive defenders can pick any turret with a steady hull like Viking/Hunter. Here is a map of suggested spots and potential views for the current spots (defenders) (darker points = spots for defenders, lighter points = spots for offensive defenders/supporters): Attack; Red side --- Attacking on the red side may be harder than on the opposite side, and to do well and bring the win for your team, attackers have to play harder than the defense of the enemies. Though possible, if attack lacks in its powerfulness, it mostly means that enemies will start attacking harder and players on your team may have to change their roles which leads to the defeat. To avoid it all, a solution comes from planning attacks, routes and right timings. While under the support of offensive defenders and supporters, an attacker can start influencing to bring the flag for the safe capture. Well suited attacker should have a fast and healthy hull with a mid-to-long-range turret. Blue side --- Attacking on the blue side may be easier than on the opposite side, but bringing the flag alive from the enemy's base can be a lot harder and nearly impossible if their defense is very good. However, if the right force and numerous waves of attack are dealt in before the main attack, with much help from the team (and aid), a flag can be taken and captured. Using the tactic earlier mentioned for TDM may be useful in doing so. An attacker should have more healthy than swift hull with a medium-range turrret. Nice combinations for an attacker: Twins/Ricochet-Viking, Railgun-Wasp, Hammer-Hunter/Hornet; Nice combinations for an offensive supporter: Isida/Thunder-Hornet/Viking, Railgun/Striker-Viking. Here is a map of suggested routes for planning the attack (dark parts = behind/under obstacle, point with a letter on it = where attacker starts from (unnecessarily); B can end in any of the rest of the points (blue side) and A should end using the route to the point without the letter (original end-point for the same)): • CP To grant a win in the last of team modes that Highland offers, also often the mode with the most brutal gameplay, the team has to hold 3 points with the spots shown on the picture below: Talking about tactics, some should be included. It is often suggested to capture the point closest to the base, so it is not wrong if your team do so. One player on the team (the closest one to the point) should capture the point in your base and stay there to defend it - both of the points B and C are placed at good spots for camping and near supply drop zones, or should capture it and help the team to conquer the rest if the help is unavoidable if you plan to conquer other 2 points. The points B and C should always be watched and captured at first by the respective teams and the teams should start fighting for the point A, which is in the middle of the map. Although, while the rest are fighting, one or two players from the same teams should be supporting each other to capture the points in (their) enemy base areas. A good player for a Highland CP battle could wear turret of any range, depending on hull, which should be healthy and steady enough to stay around as longer as possible to keep the points in the color of his team. Out of many, here is a list of good combinations for a such player: Twins-Mammoth/Viking, Thunder-Dictator, Railgun/Isida-Viking, Magnum-Medium hull. Additional wall of the text & pictures: :excl: Everything above the lines is the part of the Entry. The Entry may not be on its final form and may be changed before the Deadline*. :excl: Spoilers and pictures in them might not be included as in the Tanki Wiki. Pictures included are only a representation. Font (size, color etc.) may not be preferred, but I took this style for easier reading while following the template. If there is any text colored with this color, it may mean that it shouldn't stay there. * If this sentence is still here, and the Deadline passed, the Entry is confirmed as final and shall be taken as the entry on this contest.
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Spambots
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He is not telling us about if it is still there, he asks for the patch note which contains information about 'self-destruction not penalizing you with a death' I think. If there is no patch that contains that information through those 469 patch updates, it must be from the early beggining, although I think there must be.
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how to pair up the protection i bought with my tank. thx
Skills.n.Girls replied to Derrylad1 in Archive
Can you describe your problem more in detail? -
My fingers almost dropped off of the number of steps and the so much difficulty after following my method. -_-
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Are we allowed to edit the entry (post) after it has been posted, before the deadline? Detailed pictures give more chance in winning? Can I state that if my entry wins and is for posting on the Wiki, some pictures should be replaced?
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You should have started saving-up earlier. I had 500K+ crystals on your rank and that's how I managed to buy all those M3s. :)
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