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Everything posted by Skills.n.Girls
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How many points do you get for capturing a flag in ASL mode where there is only 1 flag-base and 1 def-base? Do you get same amount of points for capturing them in maps where there are more of flag bases? Some battles are pretty one-sided; today I played a Polygon ASL where are 2 flag-bases, and I admit that there is almost no normal way to win the battle as a blue team even if blue team has better players than the other team. If I'm correct, one captured flag gives 7 points for the red team, which is too much for a skirmish with 2 flag-bases and 1 def-base. Either way if for any capture on any map attacking-team gets 7 points, or different amount - points for unbalanced amounts of each team's bases should be increased or decreased based on the amounts of each team's bases. Therefore it would be pretty more fine for Polygon ASL to give 3 points for each capture to make it at least a bit more comfort for blue team.
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http://en.tankiforum.com/index.php?showtopic=359549 Take into account that 90% of active great players are mostly playing XP/BP and have no interest in free-format or regular non-pro battles. Yeah, I also wonder where is this all going to. Spent too much time here.
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Post here your issues with lags and server instability
Skills.n.Girls replied to theFiringHand in Archive
You should've got your reward if you've been dropped out at the last minute of that battle. -
I can. :ph34r:
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Tanki will shut down before you achieve your goals if you continue giving only 1 MU in one event's sales.
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The bad news is that as a Legend you should have M3+ (M4) equipment and M3 is for lower ranks. :P
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Post here your issues with lags and server instability
Skills.n.Girls replied to theFiringHand in Archive
I'm having too many random FPS drops (from 60 to like 38). Even on 4v4 Sandbox XP matches. Before December updates I could play very smoothly with FPS variating around 55~60 FPS. I turned off all processes in the Task Manager that are unimportant and perhaps take too much memory. I have 4GB of RAM (usable 3.10GB) and I see that Tanki just won't use more RAM than it usually does (I think around 1.5GB on an average map while all Graphics settings off. Now I'd like to force Tanki use more RAM. I used Large Address Aware to allow Tanki use more than 2GiB of memory. Nothing much helped (no difference). I checked the CPU-usage and Tanki used only about 28~52% of it and around 1.78GB of the memory (including Lightshot only as an unimportant program which was currently running). I'm not anyhow an IT-pro so please help me if help is available to again run Tanki smoother than today. Thank you. -
Man, you're so mad at this. :blink:
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http://tankionline.com/pages/crazyweekend/?lang=en
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Yeah, that sucks for players who are planning to do only Tier 1 required amount of kills. Well, at least they gave a big update to the counter. Nice, now you can enjoy other activities in Tanki (oh wait, its only about kill xd).
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Introduction should be shorter, or even better - parts of it should be in the Overview. You definitely need more images included here and there. Include tables and graphs. After reading topic's title, this guide(?) should be more informative. How can Stinger be better in TDM than CP in overall? ASL? Few changes and it'd be better. :)
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Why doesn't Tanki allow us to link alt. accounts to the same e-mail?
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I barely had bad FPS value before this one came even in crowded areas and big maps. Now I can't even play 4v4 without any FPS drops. Is it Tanki's fault?
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36 626
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This game seems inactive...
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Finally! Thank you!
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I play with Striker, and am looking for a module with Striker protection (all 4 mentioned modules have Striker protection as you can see). I don't need an Isida protection as a main 'partner' with Striker protection - I got Badger T-E M3 (Firebird-Isida-Hammer) which suits me well when I need an Isida module (in Island/Hill etc.)... Seems like I'd go for Ursa T-J. As I said above, I need a Striker protection. Which enemies I would face in battles I would use Striker for (with which turrets)? Ricochet is annoying but Magnum as well too. Everything can be annoying. Too bad that I don't have a Spectrum one.
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Griffon T-F Shark T-G Lion T-F Ursa T-J Which one? :)
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Don't! Just see the protection module of it... I'd suggest Pitbull which I bought. :)
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Yeah, that's a good theory. Projectile's damage is based on the shooter's current mode. Be it DD, Normal or NoD. But that only could explain that DD goes away before the death of the shooter. In different occasion, to be more specific, few times I had no DD and my projectile did only around 400 damage when I recently died, which your post doesn't explain.
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No. You don't understand.
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Yeah, that's freaking annoying to me as a Striker user. Makes me even more angrier when I see that Magnum's projectile actually damage in the similar case, most of the times. Striker vs Magnum? Magnum in every 19/20 fray. Can you explain why sometimes I get only half the damage, when it's obviously not a lag?
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I'm sure I do have more than this but still, Tier 2, here I come.
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Guide [Issue 70] Pro's Advice #7 - DMs in Polygon
Skills.n.Girls replied to Hex in Newspaper Archive
Striker is perfect for such battles with open views and camping spots where you can easily hit many enemies at once.
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