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Posts
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Everything posted by Auhsoj1
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One thing that is good about OD is that it can (sometimes) give non-druggers a chance against druggers.
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Maybe I'll check every box because the edited version is slightly squished. ;)
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It said the progress ICON. It stumped me at first too, until I checked later. It's kind of a dumb question. I would say it's a trick question, but it's just unclear wording. Plus the wiki said nothing about it. Although, the wiki did specifically did say that deaths don't affect it.
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I've noticed that the flags disappear at a certain allotted time. I'm pretty sure this is planned, but not conventional. Also, I had a weird glitch. Most of the bridges in battles became invisible (I'm pretty sure I looked like a pathetic noob, falling off and hitting the pillars). I'm not sure if this is relevant to ASL mode, because I never tested anything else or if it is just my computer.
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It's simple. You read the rules. And do what they say.
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I know you are trying everything you can, but can you set a date and time for results to come out? I wouldn't care when (within reason) but it would be nice to not be checking every couple of hours for results.
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For the Main Page answer, I'm pretty sure it is The Main Page, because if it took you anywhere in the forum or the wiki, the answer would be forum or wiki. Also, the words Main Page are in plain sight on the page.
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Harder than I originally thought. I'm pretty sure found and got the trick question(s?) as long as I didn't overthink anything.
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I will take a moment to compare pros and cons of shaft and magnum. Pros of both: high damage, can camp or use peek-a-boo from hidden places, easy to hit tanks with splash damage or sight Cons of both: slow reload, slow or no turret rotation Pros of shaft: adaptive reload, easy to coordinate and hit, easy controls, two modes of fire Cons of shaft: have to have LOS, laser sight gives you away Pros of magnum: can shoot without being seen, big splash damage, shoot up or drop shots Cons of magnum: splash damage, no turret rotation They both have about even numbers of pros and cons, but magnums are much easier to overcome, especially for noob campers. I guess the reason magnum needs a nerf more is not because it is better (in terms of ability), but because magnum has no cons that will always apply. Shaft ALWAYS has a laser sight and LOS, while magnum sometimes has to deal splash damage, which is also a pro, and turret rotation isn't always used or needed. This is the reason why magnum's abilities don't need to be decreased, but it needs more, completely different disadvantages.
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It would just make me feel better if I hadn't missed 4 answers.
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Okay. I know you aren't lying, but I'm REALLY mad at myself then. <_< Or should I be mad at my mouse for slipping???
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I know I got one or 2 wrong, but I specifically remember getting mip-mapping answer instead of multiplayer, and 30% (I still got it wrong, but why did you say I put 0%)
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I think I got 11/12 and missed the calculator one, but can you confirm?
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My big disagreement with this is that Shaft has its own disadvantages, such as reload, laser sights, etc, but the game was built to handle it. Magnum can shoot over walls, which was never meant to happen, and several other problems. I recognize that tanki will never be perfect. As I said before, I think tanki is making it too easy for noob players. There is fairly little skill involved in Magnum, such as turret turning, and quick reaction because noobs can just sit in a corner and pound the enemy. The biggest problem with it is that, if you change one thing to make it harder, it's suddenly too hard (ex. lowering splash damage), or if you make it better, (higher damage) it's overpowered and hated. Shaft has been part of the game for long enough that it's been gotten used to and had several changes made. Magnum, however, has been in the game for very little time, and hardly changed. Plus, don't you realize how many shaft users have switched to Magnum and how many more Magnums you see than Shafts? I think that, to make Magnum more fair, there should be a new feature added that will balance it better, kind of like smoky's critical hits. I know there are plenty of those ideas out there, so you can go look. Regardless, Magnum does need to be changed, but I don't know how.
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Freeze has 4, wow, so amazing. Rico has 11? Impressive. Twins has sixteen? Crazy! And Magnum has 52 votes!!! While I can't say I'm surprised, that is sad.
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Railgun! Because it's awesome. And because it lets me show the noobs who's boss. B)
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I feel like tanki is making stuff too easy for noobs and beginners. The added the battle button (I VERY MUCH preferred it before that), matchmaking system, and other stuff. I preferred it back when you could choose all battles and maps, when druggers didn't change the flow of the battle (back when you could choose fair maps and just leave and create a new battle) and when noobs who don't turn turrets weren't as common. I also see too many "premature" tankers drugging. I see sergeants in my alt drugging just as much as 3rd lieutenants. It's fine if you are trying to rank quickly, but half of them don't even turn the turret! I think there are too many sales, deals, and real money spent for a fair game, no matter what you try to update.
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Weird, but they are glitches, so... what do you expect? There are some super funky ones.
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There are glitches that could explain this. There's one glitch where you see yourself shooting, but you don't do any damage and no one else can see your shots. There's also a glitch where you can't interact with anything at all, (supply boxes, etc.). I don't know if this one helps, but one time I was parkouring with a magnum, and he did no self-damage when he shot. He said it was a bug. These are some possible explanations, and if they don't help, then they're still glitches that should be fixed. Also, just wondering, will HTML5 tanki be better at stopping hackers and glitches? I would like to see some annoying glitches fixed, as well as some improvements in other aspects.
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Ok, thanks.
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No one blames you. Everyone blames that person who pushed you off.
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OK, but my only problem is that I've NEVER seen a Yorkshire map, ever.
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I haven't seen any assault mode battles yet. Since they are on the updated maps, doesn't that mean only the battle button can make them? I haven't checked battle creation yet, but I REALLY want to test it out and I haven't seen it at all. <_<
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I really hope they add the new maps to pro battles soon. So far, I've NEVER seen a single Yorkshire map. Also, I really want to see the new changes. My friend, who has a lower rank, told me about how huge Massacre is, but all I can ever seem to find are things like Molotov, Osa, and other maps that I feel are uncreative. There are some that I like, but I had never played most of those maps before the battle button update. I guess that is what Tanki was trying to do, but I really want to be able to participate in some of my favorite maps. I haven't been able to play on any maps that they updated (some of my favorites) because the battle button always chooses the same ones. (As you can see, I never really liked the battle button anyway. If it actually worked, I would welcome the matchmaking system.)
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NOOOOOO! Darn. I didn't get it.