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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. To be honest, for city maps and tunnels, Rubberized Rounds are amazing! For maps that are like just hilly or bumpy, Rubberized Rounds is trash. More of a map control Augment. Rubberized Rounds for Smoky. It sucks. No need for a projectile speed nerf. Or just make it bounce as much as Vulcan's.
  2. yellowghetto

    Viking HD!

    Tanki is literally removing the old Skins. Why the heck do you think they are making HD Skins?
  3. yellowghetto

    Viking HD!

    They need to update the XTs and Primes. They look ugly now in comparison to HD.
  4. bruh I got whack Prodigy 2.0. Never using that Paint.
  5. Don't worry. Viking was tOtaLlY nOt oP. Without me playing Viking, this team would be 100% dead. Edit: The combo I used was Adrenaline Gauss Mk6, and vanilla Viking Mk3. I don't have EMP Salvo on this account so you can't cry about that.
  6. How I play the game. Do every Challenge, Daily, Special, Weekly Missions. Get every Star, Container, and Ultra Container offered. Spend Tankoins only on the Gold Pass, or Ultra Containers if you can afford it. Buying Stars, Containers, and Coinboxes are a HUGE SCAM. Don't let the crap rewards discourage you from playing. Like the Ultra Containers I got this week, I got the ugly Prodigy 2.0 Paint (my opinion). I will never use ANY Paint but Lightning Storm. I got hella mad at first as I wasted hundreds of Supplies in that crappy event, but I accepted it later, and moved on. Now, how I battle. I might waste some time, I find it the best way to SAVE a lot of Supplies, and Crystals. Keep switching Daily Missions until they are easy enough for you to complete. Capture Points Mission, go do CP. Capture Flags, just cap some flags in Assault, then leave. (Unless it's Berlin) Inspect the Map. If it is a big map, I almost immediately leave. I will only tolerate CP on big maps, otherwise, PEACE. Inspect the game. Check if the game is balanced, as in your teammates' GS compared to enemy GS. If you get a trash team with them having 5K-7K GS battling 9K-9999 GS. Just leave. Save your time. Check the mode. Imagine CTF in Lost Temple, ASL in Berlin. Do yourself a favor, AND LEAVE. If possible, make some friends and play together for Missions. Having a strong team comp is always better than playing solo with randoms. Hope this helps, if it doesn't, just ignore it.
  7. Maybe return it to the way it was? No projectile speed nerf?
  8. I have zero complains about Gauss getting it's aiming recovery time. Hopper is balanced. I will say it till the end, but too many people don't know how to kill Hoppers apparently, or getting sad that they take their Gold Boxes. I would even say now that the entire light Hull class is basically trash. Also Vulcan IB takes skill??? You literally camp in the corner until its burning. Besides that, I wanted the overall HI and IB combo nerfed. IB itself is fine.
  9. Released a year ago and it's still near impossible to get.
  10. Gauss Ultra already looks pretty unique, I want it.
  11. Maybe. All burning types are at 300 damage though. I will need to see how fast this Augment will light up a tank to max temperature.
  12. But it won't be as bad as before. Heat Resistance has a purpose lmao
  13. yellowghetto

    Shop prices update

    No comment.
  14. ? If you don't like that change, go create an idea to buff it again.
  15. I remember writing this change on the I&S Forum. Valid and merged but now, but THANK YOU FOR A CHANGE FINALLY.
  16. Okay, a new Status Effect is coming to the game. It is called the Jammer Status Effect from what I heard. I don't exactly know what it does so here are my theories based off of the name. Your turret gets jammed, so you cannot shoot for a set amount of time, but you can still drive around. Your Hull engine gets jammed somehow, so you can't drive, but you can still shoot. Just theories. Could be one of these two, or none.
  17. Less people take Cold Immunity than Stun Immunity. Although a Freeze Status does not make them drop their carried item, the frozen tank is still pretty much doomed.
  18. I find Striker's Stun Missiles far more powerful than Railgun. Stun status based on luck is pretty dumb.
  19. yellowghetto

    Change in main turret used?

    Naturally, you have to know MM Maps like the back of you palm. You will get used to how much you need to charge up the shot before firing. Not to mention the various angles Magnum can go to. And unlike Shaft, Magnum has the highest chance for a critical...... no damage.
  20. yellowghetto

    Change in main turret used?

    "Mastering Shaft" KEKW. Unless you got a sticky keyboard, there isn't much to master
  21. yellowghetto

    Retaliator Drone

    I have already posted ideas to help with game balance like fixes to MM, economy (even though they don’t accept that). Some valid, some declined. Did the Devs fix anything over the years? No. Is there a point for me to write them again? No.
  22. yellowghetto

    Retaliator Drone

    I don’t understand how Isida is scientifically possible. Wtf is that beam that it shoots? I don’t understand how my tank is able to play football, or pick up flags. Please explain that. Okay maybe they are magnetic. But how do I throw the ball??? Lets take a look at Titan’s OD. How does it reduce damage without slowing down projectile speeds from caliber turrets. Where is the damage force of the projectile? Why does the AP effect magically destroy that?
  23. yellowghetto

    Retaliator Drone

    Not really a melee dude. Melee is as in Primo, Mortis
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