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Everything posted by fei502
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Bigger rewards for completing mission chains this summer!
fei502 replied to theFiringHand in News Archive
Thanks! It would be much better to give players the ability to create regular battle with NO drug!!! -
Sales on Shop paints, servers merged, new paints, and more
fei502 replied to theFiringHand in News Archive
At least give players option to have regular battle without drugs! -
Sales on Shop paints, servers merged, new paints, and more
fei502 replied to theFiringHand in News Archive
Tanki, when you force players to complete mission in regular battle, which is heavily drug abused, players are leaving. Now you don't need that many servers for players. When you promote Pro-battle pass, you said Pro-battle has more features, better mode, bla bla. Then why force players to complete mission on regular battle? No one like to play with heavy druggers, even druggers themselves. Drug makes all skills or strategies irrelevant, totally ruin the game. -
Exactly! I hope players could focus on skills and strategy to win, not just drug. But tanki is promoting drug.
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Like your idea, but tanki is doing the opposite. Because supply (drug) could be used up, and once players get addicted to it, they will buy. That's the selling point, which tanki is promoting.
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tanki, you are turning this game into drug game. Players don't like druggers. That's the reason they were called druggers.
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My idea of making profit: Create some services and items, such as T-shirt with Tanki logo, paint, or screenshot; models of Tanki hulls and turrets. Host some competition events like Olympic game, get the top skills players, and charge some entry fee for the audiences to watch live. Audiences can join in the game as ghost, and watch only, no interaction. Hope Tanki could success and fly!
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My suggestion to you tanki: Just don't do drastically change! Don't change too often! It is understandable that you try make profit as much as possible, but don't destroy the ecosystem. In nature, desert, ocean or savanna, there are all kinds of ecosystems generally formed after years of years development. Imagine, weeks storm fall on desert, volcano erupt from ocean bed, or months drought over savanna. What will happen to the ecosystem? You can tweak a system toward your preferred direction, while keep relative balance. This is called evolution, which is in fact good for the development. Please don't do revolution changes! I spent a little money to buy kit several months ago, and enjoy the game since then. But now I dare not put in any real money. The updates are just too often. Windows is certainly the dominate OS. What happened after MS took away the start button in Windows8? A big failure! You tanki should learn that...
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At similar spec, which one runs tanki better? My current old laptop always shows low FPS. Thinpad x1 carbon vs Macbook pro 13', both i5, 16g memory. Thanks in advance for your opinion.
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You better fix your lag server first, before doing these stupd "update".
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I hope to reduce the supply enhancement. A tank with double damage and double protection is 4 times powerful than a non-drug tank. The drug team will win no-drug team for sure, no skills needed. This is a very unbalance situation. If both teams drug, then how about no one drug at the beginning? I suggest to reduce the supplier enhancement. For example, instead of double-protection give the hull 2x protection constantly, it give the hull 2x protection at the first 10 seconds, then 1.8x protection in the next 10 seconds, then 1.5x protection in the afterward 10 seconds, and so on. The same to the double damage and double speedup. The boost up effect will reduce with time. This could require the players to use the supply wisely, and play more with skills. Thanks you!
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Hi, Tanki Recently, there are changes almost every week. Would you please stop fixing non-existing "issues", unless many players start to complain? All these changes just bring in new problems and chaos. For example, you gave the "freezer" too much damage power, then reduced it in a few weeks. Several days ago, you took away the create battle button for ordinary users. I won't spend a penny until Tanki shows a little bit concern to players suggestions. And I don't feel the new changes bring more fun to the game. Thanks!
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with a PRO Pass, can I create a normal battle, rather than a PRO battle?
fei502 replied to fei502 in Archive
that sucks. so later, players with PRO Pass play together; and players with no PRO Pass play together. like a classes structure in real life, eh? -
with a PRO Pass, can I create a normal battle, rather than a PRO battle?
fei502 replied to fei502 in with a PRO Pass, can I create a normal battle, rather than a PRO battle? Archive
Hi, I found that with a PRO Pass, I can only create PRO battle. How can I create a normal battle, for my friends with no PRO Pass to join? Thanks! -Fei -
I think the Premium/PRO Pass requirement for battle creation is a bad idea. We have daily missions, which may require playing on a certain map. What if a battle on that map is not available yet? Before this change, we can create a battle on that map, and wait for other players to join. Now, unless we buy the PRO pass to create battle on that map, we can only wait, for the luck to happen. My suggestion is: Everyone can create battle. Those with Premium/PRO Pass can create PRO battle and restrict only to players also have Premium/PRO Pass. Other uses can create ordinary battle, and let ordinary players to join. You should give players options and let players to choose, not force the players to buy and spend crystals!
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