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Everything posted by GuidoFawkes
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lol how unlucky. i have 5 m3 turrets.. thunder, they buffed it slightly smoky, they buffed it a lot magnum, they buffed it even more shaft, the one i have both alteratons for, they buffed itto the point where i don't even need the 3 turrets above just isida they nerfed it.
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I hope my 46% shaft module will be enough to cancel out this buff :D if it's not i have shaft m3 with both alterations to join the slaughter ;)
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the only disadvantage is that it'll take slightly longer to reload IF you happen to shoot at wasp/hornet with only 2/3 of full charge... but how many wasp/hornets are there compared to the other 5 hulls? also, how often do you happen to have exactly 2/3 charge right at the moment when you can shoot one? i think those complaining are those who spend the entire battle camping and killing some useless wasp/hornets for their k/d instead of killing the more important enemies
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if you want quick shots use smoky or thunder
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exactly the same thing with what they did to magnum. when i said that magnum was actually a close range turret everyone thought i was crazy.
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at far range shaft can use scope to deal with smoky the impact force from smoky is useless against mammoths which is the hull most shafts use
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so far i already sold : eye balls for 5 euros each liver for 10 euros legs for 15 euros each kidney for 15 euros hair for 4 euros now i just need 90 cents more. if you know anyone who would buy any of my remaining body parts for 90 cents tell me ;)
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shaft has definately been buffed at close range... right now arcade shots deal 20% more dps than smoky. at far range it is also buffed because of the increased charging time and increase minimal damage... the only disadvantage happens when you shoot wasp/hornets your overall dps is slightly lower... so against 2 out of 7 hulls it is disavantaged but the other 5 out of 7 it is even better. .. and 75% of all the hulls are vikings anyway?
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they're usually mammoth like the magnum nerf, i fail to see how this is a nerf
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:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: lol then why did you even try and mention your 0 drugs used? of course you used none if you only play pro battles
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don't wish to be known as the greatest spammer ever?
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anyone know how to counter a shaft with smoky now? at far range he flick you to death in one shot with scope. at close range he has 20% more dps... also reload is exactly the same (1,5s) so repair kit cancelling is equal
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record for most number of forum posts
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you are the master over your own energy, no?
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then why are you feeding the troll? i can't argue if no one comments.
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well... i didn't elaborate enough in the first post. glad i managed to fix it afterwards ;)
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this is ridiculous. I was using commanders and troops as an example of people in authority. mods are supposed to have authority over normal players. that is the bearing. there, you were motivated to listen to them because you wanted to continue getting paid. here... the people just decide to not listen and that's it. funny military you were in tho. i wonder, whatever you were, if you ever had any chance of being deployed to war. the one i was in, if my commander tries to be a joker somewhere during a mission we take care of him.
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who's the one laughing then?
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most (actually every one i can think of :rolleyes: ) became one after they were already friends with other ones... so i feel as if the actual most important requirement isn't one that's written in the list of requirements.
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axaxaxaxaxaxax according to patch notes shaft arcade shots now has 20% more dps than smoky at close range!!
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promethus and ghost so quickly? with 255k to spare? omg how much are they paying you..?
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girls I've met who dress like her but don't have piercings, tatoues or drugs : 0 do such people only exist in nederlands??
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valid TDM reward distribution should depend on K/D difference
GuidoFawkes replied to GuidoFawkes in TDM reward distribution should depend on K/D difference Ideas and Suggestions
so in ctf or cp the purpose is to capture and you get points for doing that. even better the exp you get is a lot lower than the points you get and this means that you'll get a better exp:crystal ratio for capturing. however, in TDM, the purpose is to play for k/d. so even if you help your team get 20 kills you're not helping if you also get 40 deaths. the current system encourages people to just blindly rush to get as much kills as possible without thinking about staying alive for as long as possible. therefore, i suggest that for tdm, the amount of crystals you get will be based on how much more kills you have than deaths. -
more likely he called his whole team mults... and i agree, you're supposed to kill more than you die in TDM now i know why he always says there are mults in every battle... cause it's true, he was the only non-mult in his team
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I thought you said you were Russian
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