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GuidoFawkes

Tanker
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Everything posted by GuidoFawkes

  1. Instead of EXP, count battle score for items in profile Change exp earned to score earned in profile ratings in our ratings profile there's the stat exp earned with eac turret, hull, paint, module and game mode. I think using exp to gauge effectiveness has become obsolete... because people who capture a lot get little exp for their work, whereas campers who play every mode like tdm get more exp. I suggest that we replace it with score earned. also maybe add a new statistic called "tital score earned" at the top. maybe we can even get rid of the useless stats for paints completely, who cares about paints anyway
  2. GuidoFawkes

    Do You Or Do You Not Waste Time?

    depends on the turret I'm using... if it's shaft then why not? just use double damage and I still kill them in 1 shot. if it's turrets with unlimited ammo like smoky, then i still attack them if i have the extra time but if it's hammer then no, instead of 3,6 seconds i'll need 12,2 seconds
  3. GuidoFawkes

    ★ Tanki Online Wiki Hub ★

    when are you going to update the shop prices of huntsman, bulldozer and ant?
  4. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    100% charge can be used at any range as long as you adjust the angle correctly. and you can charge it to 100% starting from the moment you spawn. basicaly they increased the burst damage of magnum but slightly decreased the overall dps... but we can hide while charging up, just like how we can hide while reloading our hammer drum before emptying 5 rounds of terror and then hide and repeat again.
  5. GuidoFawkes

    Ideas for Paints!

    i know you have great fantasies about me but I'm sorry I'm not gay
  6. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    as a magnum suicide bomber, i always start charging to 100% and lower my turret to 0° the moment I spawn/right after i fire so I always already have 100% ready. even if i get attacked right after i fire I'll just have to wait 3,5 seconds. basically i use magnum like a single shot hammer, and charging to 100% is like reloading my drum.
  7. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    at short range the magnum can hit you at 100% power at a 0° angle with 700 impact force, this is more than enough to allow it to survive for 3,5 more seconds to reload and finish you off.
  8. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    if you nerf splash damage, and it is a lot easier to do direct hits at close range... doesn't that make magnum even more powerful at close range? this means that they will take less self damage from the weaker splash while dealing the same amount of damage to the opponent as before I assume you mean it's a tough buff?
  9. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    unlike railgun, a magnum can hold the charge at 100% indefinetely. and unlike shaft, a magnum can move around while charging up. I already start charging up the moment I spawn, so anytime after that I can instantly smash any target in front of me with impact higher than hammer...
  10. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    no.... on your way to the enemy you already start charging, so when you reach the enemy you already have 100%, and after releasing that shot you can release another one after just 3,5 seconds
  11. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    just tested the new magnum on my spanish account... THIS ISN'T A NERF! at close range it's buffed at mid range it's the same at far range it's buffed so on overall it's a BUFF spanish account had just 20% magnum protection and titan is just m2 so it's too slow for close range, gonna test it on this account with 45% magnum protection tomorrow really can't wait to rush in and deal 2 allahu akbars in 3.5 seconds. If the first one is enough or I manage to survive the 2nd one i might even make it out with the flag maybe even use a repair kit and overdrive for a 3rd allahu akbar
  12. GuidoFawkes

    Complaint Book

    yeah whatever; who cares anyway. That will never happen and we both know it ;)
  13. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    why bother? :rolleyes:
  14. GuidoFawkes

    Complaint Book

    whenever i get spawn killed i switch to magnum+titan+magnum module so i kill a lot wit double damage in an instant before i die... so 100 score in 2 minutes is easy and a battle with 2 minutes left basically means 3 stars in 2 minutes. don't even need to be good at playing, just need a magnum constantly getting killed actually speeds up the long reload of magnum actually
  15. GuidoFawkes

    Complaint Book

    ;;; you don't really have to be that good... if the battle is ugly that means that your team is noob and you can easily take the first place. but when your team is winning that probably means you got m4 druggers on your team and you probably won't get 3 stars
  16. GuidoFawkes

    Complaint Book

    1) that has happened to me 0 times so far 2) okay on the rare times the battle ends 1 minute after you join this applies... but this is rare, if there's 2 minutes or more you can still get stars...
  17. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    firing over walls is not how you're supposed to use it. if you do that the projectile takes a longer time to reach the target because it has to take an arc and also will decelerate when moving upwards because of gravity and then have to start accelerating again... by that time target probably already went somewhere else.. what you should do is set 100% charge and 0% angle, and equip with magnum protection..; ram into enemies and you'll just have to survive for only 3.5 seconds before you can repeat. You'll die after the 2nd time but you'll take many enemies first before you do. This way you make sure you get direct shot and make use of the increased splash radius while at the same time take less damage because of reduced splash effectiveness and your own module. impact of magnum is also higher than hammer so surviving 3,5 seconds is easy
  18. GuidoFawkes

    Complaint Book

    of course you stay in ugly battles... you can still get 3 stars so why not? partial battles are even better. lesser time to get the stars
  19. GuidoFawkes

    Let's Discuss Magnum!

    It was designed for ugly people like me who just want to cause misery watch the world burn.
  20. GuidoFawkes

    New Maps in MM, Turret Balance, New XT

    let's take a look at this magnum "nerf" through the eyes of someone who uses it as either a single shot hammer... reload decreased but extra unused charging time will be added to it... so previously if i ram into an enemy and released 100% charge and survive, I'll take 5 seconds to fire another shot. usually I get killed before that. now it's just 3.5 seconds :lol: increased splashed radius by 33%, totally a nerf added parametres to make splash damage less effective than direc hit... so basiclly ramming into the enemy will damage myself less leaving e with more health :D :D :D :D :D combined with the reduced reload this means I'll have a much higher chance of doing a 2nd allahu akbar now at far range it's definately a buff because you'll have less unused charge that will be added to the greatly reduced reload time.
  21. GuidoFawkes

    Star Week begins September 25th

    when will tanki start making sales for garage kits? ever since the modules update every garage sale is useless for people my rank
  22. GuidoFawkes

    Demote noob Legends to Marshal

    some things are just not meant to be
  23. GuidoFawkes

    Let's Discuss Product Kits

    I'm trying to see if they have started a new rotation order, or if it is really completely random now. if it's vampire next and then buffalo the following then it's probably a new predictable order
  24. GuidoFawkes

    [Community HQ] now OPEN

    OMG THANKSSSSS!!!! please, when you do it, add one with a female voice because i prefer it that way :)
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