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Everything posted by GuidoFawkes
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Instead of EXP, count battle score for items in profile Change exp earned to score earned in profile ratings in our ratings profile there's the stat exp earned with eac turret, hull, paint, module and game mode. I think using exp to gauge effectiveness has become obsolete... because people who capture a lot get little exp for their work, whereas campers who play every mode like tdm get more exp. I suggest that we replace it with score earned. also maybe add a new statistic called "tital score earned" at the top. maybe we can even get rid of the useless stats for paints completely, who cares about paints anyway
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depends on the turret I'm using... if it's shaft then why not? just use double damage and I still kill them in 1 shot. if it's turrets with unlimited ammo like smoky, then i still attack them if i have the extra time but if it's hammer then no, instead of 3,6 seconds i'll need 12,2 seconds
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when are you going to update the shop prices of huntsman, bulldozer and ant?
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100% charge can be used at any range as long as you adjust the angle correctly. and you can charge it to 100% starting from the moment you spawn. basicaly they increased the burst damage of magnum but slightly decreased the overall dps... but we can hide while charging up, just like how we can hide while reloading our hammer drum before emptying 5 rounds of terror and then hide and repeat again.
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i know you have great fantasies about me but I'm sorry I'm not gay
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as a magnum suicide bomber, i always start charging to 100% and lower my turret to 0° the moment I spawn/right after i fire so I always already have 100% ready. even if i get attacked right after i fire I'll just have to wait 3,5 seconds. basically i use magnum like a single shot hammer, and charging to 100% is like reloading my drum.
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at short range the magnum can hit you at 100% power at a 0° angle with 700 impact force, this is more than enough to allow it to survive for 3,5 more seconds to reload and finish you off.
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if you nerf splash damage, and it is a lot easier to do direct hits at close range... doesn't that make magnum even more powerful at close range? this means that they will take less self damage from the weaker splash while dealing the same amount of damage to the opponent as before I assume you mean it's a tough buff?
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unlike railgun, a magnum can hold the charge at 100% indefinetely. and unlike shaft, a magnum can move around while charging up. I already start charging up the moment I spawn, so anytime after that I can instantly smash any target in front of me with impact higher than hammer...
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no.... on your way to the enemy you already start charging, so when you reach the enemy you already have 100%, and after releasing that shot you can release another one after just 3,5 seconds
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just tested the new magnum on my spanish account... THIS ISN'T A NERF! at close range it's buffed at mid range it's the same at far range it's buffed so on overall it's a BUFF spanish account had just 20% magnum protection and titan is just m2 so it's too slow for close range, gonna test it on this account with 45% magnum protection tomorrow really can't wait to rush in and deal 2 allahu akbars in 3.5 seconds. If the first one is enough or I manage to survive the 2nd one i might even make it out with the flag maybe even use a repair kit and overdrive for a 3rd allahu akbar
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yeah whatever; who cares anyway. That will never happen and we both know it ;)
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why bother? :rolleyes:
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whenever i get spawn killed i switch to magnum+titan+magnum module so i kill a lot wit double damage in an instant before i die... so 100 score in 2 minutes is easy and a battle with 2 minutes left basically means 3 stars in 2 minutes. don't even need to be good at playing, just need a magnum constantly getting killed actually speeds up the long reload of magnum actually
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;;; you don't really have to be that good... if the battle is ugly that means that your team is noob and you can easily take the first place. but when your team is winning that probably means you got m4 druggers on your team and you probably won't get 3 stars
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1) that has happened to me 0 times so far 2) okay on the rare times the battle ends 1 minute after you join this applies... but this is rare, if there's 2 minutes or more you can still get stars...
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firing over walls is not how you're supposed to use it. if you do that the projectile takes a longer time to reach the target because it has to take an arc and also will decelerate when moving upwards because of gravity and then have to start accelerating again... by that time target probably already went somewhere else.. what you should do is set 100% charge and 0% angle, and equip with magnum protection..; ram into enemies and you'll just have to survive for only 3.5 seconds before you can repeat. You'll die after the 2nd time but you'll take many enemies first before you do. This way you make sure you get direct shot and make use of the increased splash radius while at the same time take less damage because of reduced splash effectiveness and your own module. impact of magnum is also higher than hammer so surviving 3,5 seconds is easy
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of course you stay in ugly battles... you can still get 3 stars so why not? partial battles are even better. lesser time to get the stars
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It was designed for ugly people like me who just want to cause misery watch the world burn.
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Valid 3 extra module slots that will only work in DM or JGR
GuidoFawkes replied to GuidoFawkes in Ideas and Suggestions
increase fund growth in DM? -
let's take a look at this magnum "nerf" through the eyes of someone who uses it as either a single shot hammer... reload decreased but extra unused charging time will be added to it... so previously if i ram into an enemy and released 100% charge and survive, I'll take 5 seconds to fire another shot. usually I get killed before that. now it's just 3.5 seconds :lol: increased splashed radius by 33%, totally a nerf added parametres to make splash damage less effective than direc hit... so basiclly ramming into the enemy will damage myself less leaving e with more health :D :D :D :D :D combined with the reduced reload this means I'll have a much higher chance of doing a 2nd allahu akbar now at far range it's definately a buff because you'll have less unused charge that will be added to the greatly reduced reload time.
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when will tanki start making sales for garage kits? ever since the modules update every garage sale is useless for people my rank
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some things are just not meant to be
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I'm trying to see if they have started a new rotation order, or if it is really completely random now. if it's vampire next and then buffalo the following then it's probably a new predictable order
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OMG THANKSSSSS!!!! please, when you do it, add one with a female voice because i prefer it that way :)
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