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ESM_Unbeatable18

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Everything posted by ESM_Unbeatable18

  1. ESM_Unbeatable18

    [Forum Game] Guess the paint

    Yup, Tundra?
  2. I will agree this is a silly idea but it doesn't need to go that far. Now I wish there was a dislike button for comments.
  3. ESM_Unbeatable18

    [Forum Game] Roast the player above you!

    I may have died many times but those were sacrifices for my team. I have lost few battles.
  4. ESM_Unbeatable18

    [Forum Game] Roast the player above you!

    Nah I put my M1 Northerner equivalent to good use in Space mode ctf on Sandbox. You should see a doctor bro. Crazy people belong in an asylum
  5. I always change those unless I get a huge reward from it
  6. ESM_Unbeatable18

    [Forum Game] Guess the paint

    Yup! Tundra?
  7. ESM_Unbeatable18

    Things noobs say or do

    I got one earlier today :D
  8. ESM_Unbeatable18

    [Forum Game] Guess the paint

    Nope. Storm?
  9. ESM_Unbeatable18

    Guide for Newbies! [Smoky]

    I honestly shouldn't have to. The editors should be able to fix all the errors.
  10. ESM_Unbeatable18

    [MTGA] Make Tanki Great Again

    MTGA is not possible. -No larger discounts on garage kits -Cant use Pro battles to do missions -Cant make battles without Pro Pass -More lag -Constant rebalances -Larger rank brackets (People at lt colonel can play with WO2s like me) -Premium update to get more money Good updates? -Kept Space mode
  11. ESM_Unbeatable18

    How are you Feeling Now ?

    Ready to quit Tanki
  12. ESM_Unbeatable18

    I'm leaving Tanki

    For FIVE months I kept the 4 week missions going. five MONTHS. Then the mission update happened where I'm stuck in standard battles which lag a LOT and so many druggers. I have the equipment to survive but not the fps to do so. I haven't bee on my main in three days. That four is now a one. Xp/Bp doesn't lag like normal battles so doing missions in those was easy. I was on the road to getting Legend kit to further my career in Xp/Bp. Now with only two rank ups to go to lt general on my main, with only half the crystals needed, I have doubts I can afford it without buying cry with the money I don't have on my PayPal. That's why this account exists so I can still play. But, with the constant rebalances, it's hard to pick one combo, knowing everything is being buffed, nerfed over and over. Isida kills nearly anything within range now and self-heal has been gone for quite a while. M1 Isida takes out my M1 Viking with 10% Isida protection in only a few seconds without Double Damage. I don't like where this game is headed. It was cool they left "Space" mode in, but not even that can even out what they have done. I'm ready to trash my main because I cant do anything on it. Cant get kits for cheaper on discounts now. I cant afford one and cant buy cry. I'd have to go to Marshal with M2s and prey for 50% sales. So far, I only play this to pass the time. I'm thinking of just quitting.
  13. ESM_Unbeatable18

    [Forum Game] Roast the player above you!

    Oh yeah, "BRO?" I wasted an Annihilator a few times. (definitely wasn't heavily damaged already)
  14. ESM_Unbeatable18

    [Forum Game] Roast the player above you!

    Simple! Roast the player above you! >:D
  15. ESM_Unbeatable18

    [Forum Game] Guess the map and tank

    Looks like you've done that
  16. ESM_Unbeatable18

    Ideas for Maps!

    We need a map on the moon for space mode - make space mode standard on it
  17. ESM_Unbeatable18

    Guide to being near unkillable in Space Mode

    We all knew the devs were going to keep "Space" mode even after Cosmonauts day. It was obvious the 48hr thing was a total lie. Space mode, as you all know, highly reduces the gravity, so sudden turns will end up with you in the air or flipping right over in a light hull and soaring through the air over ramps, making jumps easier such as the one on Monte Carlo. M0 Viking without any upgrades or Speed Boost can make the jump. When it comes to XP/BP in Space mode, it's quite the nightmare. The moment you make your trick shot you end up upside down. Or when you shoot an enemy and get shot at the same time, you end up doing flips in the air until your tank ends up back on the ground. If you end up on your side and shoot the ground to get up, you just repeat the process Well, I'm here to tell you how to avoid flipping as easily or how to flip back up and turn your enemies into ballerinas against their will for your amusement. Now, if you're in a light hull, you'll notice the higher recoil your turret has will give you a higher chance of flipping over if you shoot to the side. At the same time, you'll be shot at, so it's your recoil, plus your enemy's impact force if they've got it. You then find yourself doing nothing as you continue getting shot, unable to stop the spinning. To prevent this, the higher the recoil of your turret, the shorter your degree should be when you fire. Don't fire at 90 deg, with Railgun on Wasp or Hornet for instance. Also, try to have your back or front end towards your enemy so there's more tank to flip over which will be harder. So, if you end up on your side somehow, it's the same thing. Say you're on your right side and you're using XP. You'd want to fire towards the front of your right tracks - not right at the ground. This way you will flip right up onto your tracks again. Now for ramps. Your tank is a tank, not a spaceship - keep it on the ground. Say you're playing on Sandbox. You speed up the ramp and you end up flying all the way to the other side. That's another instance where you're unable to do anything and during this time, your enemies can easily fire at you, landing you upside down. Now you have to SD and wait to spawn again. Not fun. What I do, is when I go up or down, when I reach the top with half my tank off the ground, I'll hit the brake. Just give it a good tap then press forward again. Yes it slows you down but keeps you on the ground, and frankly, it's a lot easier than flying through the air. Now your enemies can't flip you which means you aren't spending nearly a minute doing nothing, which makes you pretty much a mult. Honestly, I wouldn't use light hulls at all in "Space" mode. If it's not XP/BP when I'm on my main I use my Viking. Bigger, heavier, more stable - near impossible to flip even if half of it is in the air. I was just playing against a user who had M1 Viking and M1 Railgun. He was firing at 90 degrees, so his Viking ended up nearly taking flight. Even when shooting him with my M1 Smoky on his underside, he never once ended up upside down. He never once killed me. He shot me twice but never got the third one. "Space" mode makes shooting even medium hulls off aim easy. Even though he didn't flip over, he was suspended in the air longer as I shot him, but I wouldn't straight up end him. You see, if you're on your side of the map against one player in CTF and you kill him/her, you'll be meeting them at their base when you get there. So, I'd let him live, avoid him on the way to his side, then kill him and take off with his flag. So, now I've taught you how to prevent flipping over as often but now it's on to doing the flipping of your opponents :D When it comes to Hornet/Wasp users, turning them into ballerinas, as I said, is quite hilarious. All ya gotta do is shoot their sides. Smoky and Ricochet are good for this because of the high impact and quick firing. Start with the back or front to hit them off aim then the center to flip them into the air and watch them twirl as they cannot fire back as you. Putting the pieces of the puzzle together? I'll sum it up; You're near impossible to flip unless you are fully In the air and you cant be shot back at from light hull users because they'll be stuck spinning to their deaths. When against medium hull users, if you an get them into the air, try and get a little bit under them, not fully or they might pop a mine on ya! This way they get stuck on top of you, unable to fire back. The game before the player came in with his Rail and Viking, there was a guy with M1 Mammoth and M2 Vulcan. He came down the ramp and I snuck in to get under him and he didn't lay a shot on me as I killed him. For flipping light hulls coming up a ramp, if they don't know to slow down for a second, they'll of course, end up in the air. What you can do is shoot them two times. Once to get their front end higher in the air, the third time to land them upside down. Now you can leave them and take their flag. If they come down the ramp, shoot their side once or twice and there ya go. For the final piece of this, is choosing the right turret and hull for "Space" mode. Try and steer clear of using light hulls. That's all I gotta say about that. For turrets, nothing with too high of recoil on a medium hull. You won't flip but you'll end up like the Rail/Viking I just faced. Unable to cap, unable to kill me. Ricochet and Smoky are the way to go because of the high impact force and rapid fire. I would use Smoky because it's got better range and impact, plus it's cheaper and doesn't run out of ammo. Now, if you're using Dictator, high recoil weapons are okay because it's a borderline heavy hull! For Titan and Mammoth, feel free to use what you want, you won't be flipping any time soon. I hope this helps you to do better in your battles, because I have been getting really high K/D ratios which means less dying, more time doing what needs to be done. So, Viking with Smoky or Ricochet are your best options if you've got them. Good luck! :D
  18. ESM_Unbeatable18

    Rank Brackets still need to be lessened

    Because most new low rankers, unlike skilled players who make alts know what they're doing. I tend to pick on players with hornet or wasp in space mode games because I have Viking and Smoky M1 on this alt of mine. Viking being a stable medium hull, is still really hard to flip even in space mode. I mean I took a full on hit from a Striker and my tank was half in the air from a sudden move in the opposite direction. I still didn't flip over. Also, Smoky having decent Impact and players most of the time firing with their turrets turned to the side, I use my Smoky's impact and their recoil to make them look like ballerinas.
  19. ESM_Unbeatable18

    Ideas for Augments!

    How about every other shot you fire from Magnum leaves behind a white trail that lasts for a couple seconds only you can see as a tracer so if you missed, you can easily adjust your next shot?
  20. ESM_Unbeatable18

    Guide for Newbies! [Smoky]

    Ugh....this triggers my OCD. I wish I could edit these because there are still errors which need correcting.
  21. My turn to be the bearer of bad news, Maf >:D 1st - it's DM, every tanker for themselves. If teaming is such an issue, why make it an actual thing? 2nd - with how you have it set up, one player in their "team" could sit and camp all day while the other makes the kills an dhe'll still be earning kills and points by doing nothing! That's a good way to farm but also a good was to ruin the game economy. But I guess it's sort of evened out with that last bullet point 3rd - And jeez, 10% reduction in damage for each member in the team? So 30% off for full team. Me plus 1st noob is 105, then 10 for the next and 10 more for the forth guy...R.I.P 4th - How will this work for Isidas? Will Isidas heal those in their "team?" 5th - Refer to 1st point.
  22. ESM_Unbeatable18

    Being open minded and how it can improve your life

    I know, I just like to mess with mods/admins :D
  23. ESM_Unbeatable18

    Being open minded and how it can improve your life

    You guys say this every time just to look good :3
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