Jump to content
EN
Play

Forum

HairDryer

Tanker
  • Posts

    63
  • Joined

  • Last visited

Everything posted by HairDryer

  1. HairDryer

    Complaint Book

    In last three battles I was the only General and almost all other players were legends while rest 1-3 players were above my rank. I know I'm good, but come on! Let legends play their own battles. Most of them are buyers anyway. And I am not asking to fix ranks so that my rank is the highest in the battle, but more fair balancing overall.
  2. HairDryer

    Freeze turrets everywhere?

    Those five freezes were at Forest CTF battle.
  3. HairDryer

    Mult Problem in Pro Games And Matchmaking.

    andyluo_EN Flipped me with hammer. Real xxxhole.
  4. HairDryer

    Freeze turrets everywhere?

    In the last battle enemy had 5 freeze turrets. I think Tanki has now sold enough Freeze turrets and can now nerf it down a bit.
  5. HairDryer

    Matchmaking is coming May 29th

    MM in DM battles is the worst What's the point of putting generals to fight with legends and generalissimos in DM battles? Starting position is already totally favoring higher ranks. Balancing of DM battles should be done with narrow rank ranges. One should not need to fight with M2 equip against M3 equipment (Marshall onwards).
  6. HairDryer

    Mult Problem in Pro Games And Matchmaking.

    No point just describing what mults have done. Just publish the names as well. They are garbage and make the business case worse for the game owners. And please tell me what good the "voting" does?
  7. HairDryer

    Mult Problem in Pro Games And Matchmaking.

    You can inform the mults you've experienced in battles and what they did. He was blocking me carrying enemy flag to our base in Highlands map in the last minute of the battle. I got killed and he returned the flag to our base instead of me. Very childish thing to do.
  8. I am not just criticizing Tanki but I also proposing that we'll remove MM system but leave new fund sharing system. What comes to new proposals I have proposed us to have "Automated protection optimization", where game would automatically adjust right protection modules based on what modules player has in his/her garage and based on enemy turrets and their HP. No answers so far. I have also reported "ammo not working after lag" -bug at Bugs & clitches -forum, but with no response of any kind. I have also reported "Vulcan heats up without shooting" -bug also but without any response. So why bother anything anymore?
  9. So why did they implement MM at all, if not to improve balance of the games? My experience of blow out battles with MM are far worse than yours. Secondly, the percentage of completed battles is not so much due to MM but due to new fund sharing system. Thirdly, I prefer to use my combos to my full advantage in maps which are best for my combos. BUT MAIN ISSUE IS THAT MM MAKES IT HARD AND NOT-FUN FOR NEWCOMERS TO JOIN THE GAME. THEREFORE MM IS THE DOOM OF TANKI.
  10. Well, that is BS. You can always get the older release. In software basically everything is possible. It is just a question of value vs. effort.
  11. I started with Fire+Wasp only until M2 + 8 MUs, then bought Twins and later Hunter. They are good in certain maps, but not best at all maps, though I know how to use them.
  12. Exactly. I have Fire+Wasp in one acc. Useless combo in long range maps like Massacre. Same with Twins+Wasp, though I'm pretty good with both combos. The point is that a newcomer with one combo will not get very far and gets disappointed and leaves Tanki. Have to remember that the clear majority of the players are non-buyers, who bring the big enough player base to Tanki.
  13. Well, that is just not true.
  14. Well, haven't seen any "tadaaa" moments in TANKI so far.
  15. Can't see how that would that improve MM?
  16. HairDryer

    Matchmaking is not creating more even battles

    I dare say that matchmaking is not creating more even battles for us. It has been numerous occations where one team has beaten the crap out of the other team. So the argument of more balanced battles is not correct. Furthermore, MM makes it much more difficult to new comers to join Tanki and have a feeling of success in battles, because you just cant be succesful with one hull+turret combo in all maps. Most of the players are non-buyers. Therefore MM is a dead-sentence to Tanki. One more great achievement. I urge you to remove MM from Tanki.
  17. HairDryer

    Bugs and Glitches Reports [Closed]

    Is TANKI promising to answer to all bugs reported under this forum topic? Or is it waste of time reporting something here?
  18. AUTOMATED PROTECTION OPTIMIZATION Hi, 10 min battles are so short it should not require visiting garage at all to do basic changes in equipment. One thing to overcome current issues would be "automated protection optimization", which would mean that the game would automatically adjust your current set up of used protection modules based on what protection modules you have in garage and based on enemy turrets and their HP. Furthermore, if player could also emphasize the focus of automation (short-range, long-range, mid-range), it would be even better.
  19. HairDryer

    How can Tanki be successful?

    Use of protection modules should be made much more easy by: - One should see statiistics of what turrets killed you and percentage of all kills. - One should be able to see enemy turret types during battle from the participants list. - Changing protection should be made as easy as using supply during battle. Now use of protection modules is far too complicated during 10 min battle.
  20. HairDryer

    Why Tanki has lost players?

    Hi, I though I'd start this tread about why Tanki has lost so many players. To me there is two major reasons: Higher the rank, more boring is the game In a good game a player should accomplish something and get a feeling of being successful. Being successful mean different things for different players. One may want have an OP equip and shred enemy to pieces. One focus on being successful by relying on his/her skills in the game. Skills including both handling of the hull and turret and also the tactical skills of how to play the game at each map and with each combo. Unfortunately at higher ranks the game favours OP equip by the cost of skills of using the equipment. That is seen by the increased number of fat hulls (mammoth / Titan) and by the increased use of drugs in the game. That alianates majority of the players away from Tanki. Losing control of own game Tanki has introduced lots of changes lately. I think the purpose of those changes has been to attract more paying players to get some revenue and earnings. I believe these changes have made things worse. Players have lost control of their own game. Now you are just shifted from one battle to another. Between battles you are in a "waiting" mode. Short 10 min battle is really too short in this matchmaking mode. Players will lose the social aspect of the game. There really is no time to chat (or provoke) other players in a battle and make new friends in a battle, which was the case when fighting with same team several battles in the same map. What is it you dont like in current Tanki?
  21. HairDryer

    Matchmaking is coming May 29th

    There is one good thing in this update: More fair sharing of battle fund.. ..but matchmaking has a very unsocial impact to the game for several reasons: - You lose freedom of choice (very Soviet system) - You are all the time in a "forced" mode - No time to chat during the battle, which happened earlier when fighting several battles with same team and making new friends - MM takes from 3 sec to 2 min 4 sec. - You have to constantly change gear due to new map or winter/summer. All this makes you feel "not in control" of what is happening, which alienates users from this game.
  22. HairDryer

    Bugs and Glitches Reports [Closed]

    I've tried that as well. in many cases does not help.
×
×
  • Create New...