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Everything posted by r_Issimo2
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Mismatch: How am I supposed to complete missions that way? I know, it's my fault for staying in that battle. I was not in a group by the way.
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The game sucks. I think you're matching Groups versus Random, and there's no Autofinish nor new players are sent to the team with less players. Looks like I'll be quiting battles early instead of struggling for long minutes until the end, like in this 4 vs 8 battle. Add a way to tell us whom are part of a Group so we know you're not lying to us. The Drones... I'm not buying them. Overdrive is bad and now you add this, I really don't understand. if things start bad in battles I'll just quit.
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That's not nice Coop.
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I've just bought 14 single modules on my small account that didn't have any modules. If the conversion doesn't convert these single modules into new single modules with the same protection level, like Nives and the mods have said, i want them to drop me some Golds. But I can accept Promo Codes too, I'm understanding. ;) I've also saved screen shoots of my account, 2 dozen screen shoots, to remember the Old Tanki. <3 <3 <3 Remember this is just a game. Say 'hi' and 'gg' in battles. Life continues. Family and friends can be forever.
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I'll buy and upgrade the new modules during discounts, not today.
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If you don't like or enjoy the new Tanki, you don't have to quit right away. You can play PRO Battles for some time. Or you can "mult" in Matchmaking battles. I'm not buying Drones nor Batteries, let's see how far that takes me in Matchmaking Batteries... I mean, Matchmaking Battles. Then it will be PRO Battles
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If a developer is fired, can that developer still collect bonus? Personally I don't want anyone fired, it's just a curiosity.
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^ EXPOSED!!! ^ This is the real RIDDLER_8. PS: Why am I having so much fun?
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No thank you, I don't want to be a mod, I don't want to sell my soul to the devs.
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You aren't forced to like the update.
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When you see Viking4s complaining, you know it's pretty bad. But you aren't forced to play. You aren't forced to agree. You aren't forced to read. You aren't forced to reply. You aren't forced to buy. You aren't forced to upgrade. You aren't forced to even try. You aren't force to win. You aren't forced to lose. You aren't forced to say thank you. You aren't forced to say good bye. You aren't forced to worry. You aren't forced to think. You aren't forced to say that you aren't forced...
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The 20k to 23k or so are players that are at that moment, during the day it's easily more that 100k. Matchmaking needs a lot of work, but I think it can get better.
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Maybe she want's to keep it simple so it can be easy to make changes.
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Either the system is putting Groups against Randoms, or Randoms that win are clicking continue and fighting new Randoms.
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Example 1 RGB 7-1, my team won, I don't remember if I scored. Before battle: Battle results:
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That was a joke, because i did share it, didn't I?
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Let's discuss Battle Score, Rewards and EXP
r_Issimo2 replied to r_Issimo2 in Let's discuss Battle Score, Rewards and EXP Archive
With the Matchmaking update came the new battle score system that determines our battle rewards. I'm also curious about the relation of both to EXP. What do we know so far? -
It's for the Shop discount during the celebrations, so if Gen wants she can donate to more players that day taking advantage of the discounts. It's up to her, I'm just sharing that info as a reminder.
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We need a detailed information on how the Score System works, and since it's less related to EXP, we may be gaining more EXP with less score and less rewards, on the other hand, less EXP with better score and rewards. The new system needs to be more transparent.
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How much contribution? I think they'll contribute a little, complete mission and then mult, which would be worse than the original problem. Some don't care about winning now since rewards are close to even for winners and losers. I fought some camping Magnums yesterday that appeared to be more focused on getting good K/D than winning, and campers benefit from collect box missions, they usually camp close to drop zones. Week 10 chain rewards could give some missioners more rewards than what they get from battle rewards. Because of that there are more incentives to complete missions than to win battles. There could be missions like "Destroy 10 tanks in CTF".
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I wanted to share this to Gen and company: But not anymore.
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The controversial Matchmaking is here and we're about to receive the maximum rewards for Week 10 chains. But Energizer is coming and we don't know how will that update affect the economy and our economic plans. Some say that they can be effective with one combo (turret/hull) in Matchmaking battles, while others say that at least a second turret is needed. I think we should wait until we know more about the coming updates to make big decisions. What do you think? And what would be a good name for this topic? For discussion about economic planning.
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Maybe a link to topic about how play in different maps would help.
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I feel like you're matching Group with Random. I'll stop believing that when you tell us who are in a group.
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