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Everything posted by r_Issimo2
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Mine is better. It so good that I opened Lssimo as well, to soon reach WO1 and stay there forever. RIP Follow. And what were the others? Sorry I forgot... Let me check my dictionary.
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And missions for new accounts are very easy, maybe Tanki wants players to open new accounts and abandon their high rank accounts. I think all missions should have the same difficulty regardless of the rank. Complete 3 battles mission would be good for all ranks.
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CIS: https://en.wikipedia.org/wiki/Commonwealth_of_Independent_States
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Now we'll have to choose which OD to buy... I mean which Hull/OD to buy. I know there's not much difference between Titan and Mammoth, but Viking, Hunter and Dictator are different and Hornet and Wasp are a lot different. I like Hornet better but what if I don't like the Hornet OD? If I have Hunter, why do I have to adapt to a new play style to make use of the Hunter OD? You couldn't come up with better characteristics for hulls so you give each hull different powers. Makes no sense. Meanwhile battles are worse everyday and hackers are rampant they don't even care if you vote them because not enough mods I guess.
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Or how about 5k crystals fee to remove 1 item? And 1 Gold Box in exchange of an unwanted container reward?
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Groups are definately fighting against random players. I opened a new account and in the first battle the enemy was full of pros and my team full of noobs. how does that happen? I think groups.
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Are you going to open an office? I wanted to ask if flag paints were removed from containers, now that shot colors were added, I haven't seeing players mention getting flag paints lately. Thanks.
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The big problem is Drones and it will only get worse and worse. They need to remove Drones. But you don't need to do any Weekly Mission within a week. You can aim to do 10 missions a week to complete 10/10 and progress the other to 10/20, then wait for a reset to do another 10. And the floater can be done as you can progress it, in 2 weeks or more, and even wait for a reset when completed. You can also play only the time you want while doing progress to the Daily Missions, if you can do 1 or 2 that day, great, if not, it's okay. Just remember that when you reach 10/10 you wait for a reset. I'm playing like the latter or worse, my aim is 1 mission a day, but if I get missions I don't like I don't play that day, if I do 2 or 3 in a battle great. Then when I complete 10 I wait for a reset. 10 missions are better than 20, why? 10 missions for 10/10 and 10/20 means 2 containers then another 10 missions for another 10/10 and the 20/20 means 5 containers This way you get 7 containers for 20 missions as opposed to 10 containers for 40 missions. Plus the containers from "floaters" whenever you complete them.
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Save for New Year discounts to buy and MU and wait for Overdrives update to know what medium or heavy hull to get if you want a heavier hull.
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And the ideas keep coming, fuel is a good one, a Firebird would burn itself when touching it, water to freeze Freeze. We could get diferent smoke colors in containers, in exchange of flag paints. Good deal. Glue is a great idea Riddler,
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This would be better than Overdrive, you just leave a smoke screen behind you when running away. There could also be a a feature to leave oil behind so enemy tanks lose control. How about antigravity energy that surrounds you but also goes above and below 100 meters so you can go below the stairs in Noise and levitate the Magnums that are above? Or a hologram effect so your tank can get a double next to it? Many fun things that could have been added instead of Overdrives or Drones. We could get these as items pick ups or like Overdrive, and we can get them randomly and know what we got or be all as a surprise when we activate it. I got this idea from long ago, but it comes from Mario Kart.
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This project is dead. There should be a new simple topic to report container rewards.
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The problem with the current system is that it's confusing to players and the daily missions are too hard. My idea allows for missions to be easier in exchange of a weekly reset. If you can only do 10 (easier) missions a week you get 2 containers while doing some progress with the Super Missions, and you could be completing one Super Mission a week, meaning another container. I know it's not like 7 missions a week to get 4 containers, but remember that was like an exploit of the system. Hardcores could get 6 or 7 containers, but they would be investing a lot more time, effort and exp. I think most would prefer and be encouraged to do 10. I also know that Tanki is now more expensive, so maybe the system could give more containers, like 3 for 10 missions; +1 for 15; and +1 for 20. And Weekly containers or Weekly bonus.
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Weekly Challenges and Super Missions My idea about weekly missions is to rename it as Weekly Challenges, do some tweaks to it, and daily missions need to be easier. These Challenges would be all about daily missions: 10 daily missions would give us 2 containers 15 daily missions would give us 1 extra container 20 daily missions would give us another extra (1) container. And devs could decide on giving Weekly Containers or the old Weekly Rewards. The look would be different, instead of looking like missions maybe there should be a progress bar and a week counter. To get the rewards you'd have to do the missions during a week. That means all progress would reset every week if not completed. Now you're thinking why it only gives 4 containers for 20 hard missions compared to today's total of 5? That's because I would like to see Super Missions: 3 Super Missions like "Finish Top 3 in 10 Battles", "Destroy 250 Tanks", "Earn 10000 Exp", and so on. Each of the Super Missions would give us 1 container. You can finish these Super Missions in a day, a week, a month or whatever time it takes you to complete them, because these don't reset. After completing a Super Mission in less than a week you get a new one at the start of the next week, but if let's say you complete one in 10 days, you get a new Super Mission the next day. In total, Hardcore players would be able to get 7 containers a week. Lightcore players and casuals ought to do 10 missions to get 2 containers and eventually get containers from eventually completing Super Missions.
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I rarely watch YouTube, because with the new system it's full of clickbaits, the same goes for YouTube videos of Tanki. Google/YouTube does and allows it to get more ad views, for revenue. I don't know why Tanki does it. I don't think it's getting any new players this way.
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The CM will do what what the devs tell him to do. If devs see he's not doing his job they fire him.
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I forgot to say that daily missions needed to be a little easier. Now if you think about it getting 2 containers for doing 10 medium difficulty missions a week it's a good deal. Hardcore players would have to struggle more if they want more, because doing 20 out of 21 is not the same as doing 10 out of 21 two times. Super Missions would be friendly to casual players because these don't reset, and if a hardcore player does these missions in a day he won't get new ones until the next week. Apart from hardcore players regular player would get the same container reward for about the same effort, the only difference would be time. Maybe Weekly Containers can stay or Weekly Rewards could come back, I don't like opening Weekly Containers.
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My idea about weekly missions is to rename it as Weekly Challenges and do some tweaks to it. These Challenges would be all about daily missions: 10 daily missions would give us 2 containers 15 daily missions would give us 1 extra container 20 daily missions would give us another extra (1) container. And devs could decide on giving Weekly Containers or the old Weekly Rewards. But daily missions need to be less difficult. The look would be different, instead of looking like missions maybe there should be a progress bar and a week counter. To get the rewards you'd have to do the missions during a week. That means all progress would reset every week if not completed. Now you're thinking why it only gives 4 containers for 20 hard missions compared to today's total of 5? That's because I would like to see Super Missions: 3 Super Missions like "Finish Top 3 in 10 Battles", "Destroy 250 Tanks", "Earn 10000 Exp", and so on. Each of the Super Missions would give us 1 container. You can finish these Super Missions in a day, a week, a month or whatever time it takes you to complete them. After completing a Super Mission in less than a week you get a new one at the start of the next week, but if let's say you complete one in 10 days, you get a new Super Mission the next day. In total, Hard players would be able to get 7 containers a week. Light players and casuals ought to do 10 missions to get 2 containers and eventually get containers from eventually completing Super Missions.
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Played one MM battle today, it was pretty bad, one hacker with Striker in the pro team ruined the game. At the end my noob team wasn't even carrying the flag (Assault) and both teams just waited for the battle to end at their bases.
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Are Football paints still included in containers?
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Drones are really bad for balance, then Overdrives and some Alterations.
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Hi. For now I'd only save Crystal for End/New Year discounts. Wait for the stupid Overdrives, I know I sound childish, and see which hull/overdrive is better for your style. I'd go with Fire and 1 of the other 3 turrets you have, then 1 hull of all of them. No more alts, except maybe compact tanks for Fire. Then you could save for an M3 kit when you get to that rank to complement your 1 hull and 2 turrets. But you could also just focus on fully MUing more of your equipments and modules.
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Big Black Friday sales, a cool bundle, and wicked skins are finally here!
r_Issimo2 replied to theFiringHand in News Archive
I did most of the MUs I needed to do on all of my accounts (low to mid ranks). I spent what I did before the mission update, but now I'm playing a lot less. With all the new updates the game is expensive. You'd need to do all missions to save for a reasonable number of upgrades during discount days, but if you do that you'd have ranked up too much, which is not good either. I know Tanki wants us to spend money to run the game, however not giving non buyers a fair chance to compete even with the basic number of equipments (1 combo, modules, no drones, no alts) is not good. I have an account like that and I'm careful when I spend, many are not careful and they ruin their accounts. Then they ruin battles, create new accounts and maybe some leave the game. The old mission system gave non buyers the chance to stay competitive by playing daily, but it was frustrating and unfair to casual players, so... -
I think with the first delay being 1 minute and the second 21 minutes it does encourage MUing, but I'm not sure.
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But the trick I do is to land on that spot, to attack whoever is hiding there, sometimes someone with the flag.
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