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Everything posted by WaspShaft98
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Agreed. Also mid rankers need the crystals from missions to have a good cry / exp ratio, or else they won't have enough to afford even 1 decent turret + hull.
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Try to save for early unlocking m2 kits like boar or simoom or the rico-hunter one. No point in having too many m1s. Avalanche is not a good m2 kit.
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So we won't be able to choose the map in which we want to do missions?
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I came back to Tanki after a few months - New updates ruined it
WaspShaft98 replied to RedArmor in Archive
with isida, you should try to heal more and attack less. You can't go in a killing spree because charge runs out. Overdrive is coming soon, I expect isida to be OP again then, because typically most tanks cluster around you when you play isida. -
You could use your own RK first and then the overdrive later. I think this update will result in more balance changes as short range weapons will find themselves a bit UP, because they rely on RK to get close to enemies. Gotta postpone making purchases, and first assess which turret to go for.
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if you full MU your m2 rail to m3, you will still have to pay full price for kit with m3 rail. they also took away the extra discounts on kits on special holidays.
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Paladin. Hammer is better than smoky if you have both the alterations and you drug full time, but smoky is awesome without alterations too. So you may perform better with hammer m3, but at a high cost - too much supply usage needed, especially repair kits, since on large maps you'll be half dead before you can get close enough to do damage. I personally find the extra range of smoky very useful.
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300 xp per week means that you don't really enjoy playing the game being a free player - I wonder why.
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Day 1 players do not pick up supply boxes. They battle everyday against high ranked players on their low accounts, who know how to turn their turrets, know maps very well, where the boxes are and which are the good camping points, so don't expect new players to be having fun in this game, because they are up against very experienced players, who don't drive into a wall every now and then.
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I agree with this. Highways map should be removed from non-pro because it favours only long range turrets.
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Do you even know the meaning of cringe? You can't 'lol' and 'cringe' at the same time. Looking at the announcements tab doesn't fix the lag. Get it? There are more than 10,000 flash games on the internet which don't lag, and 5 or 6 months back, tanki didn't lag that much.
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So, when are hacks and the dumb anti-cheat system going to be fixed?
WaspShaft98 replied to Strikechard123 in Archive
did you win the match? -
The Overdrive must also give you a magnet on top of your tank, which steals micro upgrades, gold boxes, paints, supplies and 10k crystals from all enemies within 10m range, and add them to the garage of the player who activated it. Please add my idea into the game. All players will like it. Thank you.
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So, when are hacks and the dumb anti-cheat system going to be fixed?
WaspShaft98 replied to Strikechard123 in Archive
warning point is coming next. They can't handle the truth. -
I'm guessing it will be based on effectiveness rating, whose formula they refuse to reveal, but its pretty much rank based, so m1 vs m3 still very much possible, since rank has the biggest impact on effectiveness rating.
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Who needs your approval for reducing power of supplies?
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This is such a horrible game now, I played on my lower WO5 account a CTF game, and everyone (including my team) is full on drugs. On my higher account, I was at WO5 in December 2016, and I did not even know how to use supplies (i never tried pressing 1, 2, 3, ...) and I was too excited with the game to bother reading the manuals or wiki or forum. My K/D was awesome, like 3+ and I was so hooked to the game. Now each time I play I feel like quitting, because even if I drug hard, I still end up on losing side, with the highest score on either teams combined. CTF non-pro are basically unplayable now, because of the excess supplies they've been handing out. Even buyers in my team with their fancy shop paints are going down and out, with dismal K/Ds (< 0.50). Old friends with whom I used to play are all gone. With matchmaking system in place, doing missions becomes all the more frustrating, because if you're only combo is titan twins, you may have to play in highways ctf, whereas if you're only combo is wasp rail, you may have to play in polygon ctf. No control over maps, so in general, you feel even weaker, because you can't always have the best equipment for different maps. Forum is going totally like the game too - Just like players don't stop pressing 1, 2, 3, 4, 5; Cooper can't stop dishing out warning points and bans for no apparent need or reason. Anyone who critiscizes tanki is on her hitlist. Good luck retaining players, because I play only 15 minutes a day, and I do drug a lot during this time if need arises, but I still get pretty frustrated with the battles. Its been so long since I had fun in a battle. Mults, no skilled teammates, impulsive unapologetic ignorant administrators (not the other helpers - I've found them to be quite nice, only administrators) - all these Tanki developers cannot control, but giving more power in the form of supplies to players who already have the best equipment - this is their biggest blunder, and the reason they've lost 70k players in an year's time. Out of the 30k you see online, most are high rankers on recruit accounts, because playing at their own ranks is a nightmare. I used to spend 4 to 5 hours on this game everyday before the missions update came, but my interest is slowly and surely fading away. For mid rankers, missions are very important as a source of crystal income. You enter drug battles, get drugs as rewards, use them in the next battle, get more drugs as rewards, use them in the next battle, ... Then you get crystals from missions. I stick to only 1 hull and 1 turret at each modification, so I sink them in MUs - they hardly make a difference in battles when everybody is 1,2,3,4,5. What do I get in net from doing these missions: supplies cancel out, MUs give you only a 5 to 10% advantage, which is not enough to carry a team of noobs to victory - only frustration awaits me everyday I log in and try to win matches. In DMs, you don't have to worry about noob team, but then it takes atleast 2 pieces of supplies to get a single kill. Developers have messed up this game so bad. I used to love this game earlier, but my time is better spent elsewhere now.
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my guess is that it will take around 3 or 4 weeks more to come in garage, so you can play fpr fewer time everyday if you want to get that kit as soon as you rank up.
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hornet m4 with DA = 4000hp with RK = ~8000hp titan m4 with DA = 8000hp with RK = ~16000hp not much chance of hornet killing the titan
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it is good against noob low rankers, but as you progress, players learn to aim better and drug hard, which makes light hulls useless (except in ctf format)
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how many warning points make a ban and is the ban forever (on forum)
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for players like you who play very little in a week (only 4k to 5k xp), MUs are the way to go. For players who make like 20 to 30k xp a week - they should not spend too much on MUs. By December, you can have m3 rico and m3 hunter at Major rank. If you keep doing missions (which you must), then you will easily be able save for m3 kit as well. By general rank, m3s are pretty much OP, as many still use m2s, so you don't really need m4s. Smoky goes better with heavy hulls, ricochet is slightly ahead with medium hulls at m3-m4 level.
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enemies dont have cover either and their repair kits are nerfed too, so its balanced noise is unbalanced, and removed from non-pro, so you can't complain about that
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turtle is very good indeed its module is better for long and medium range non-pro battles. but you sure you don't want to full MU your rico hunter? it will take atleast 1.5 more years for you to rank to Lt. General if you play at the same rate. you can easily afford it. then you can later buy ghost kit, which will give you smoky m3 + excellent module + wasp m3.
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