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Everything posted by Stratosphere
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Temporarily unavailable. Please get in touch with StealthMasterX for Wiki-related questions and issues, thank you!
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On behalf of the EN Wiki team, we wish you the best and a happy New Year!
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Did you complete the captcha before starting to fill out the rest of the form? reCaptcha v2 tokens automatically expire within 2 minutes of being issued, so if you spend longer than that the captcha you completed will expire and you won't be able to submit the form without redoing it.
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The stats for Tesla's new augments are out on the Wiki, check them out!
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Ultra Containers (and often coinboxes as well) are generally tied to the specific event the container was released for, as of late usually featuring a special item as the main "theme" of the celebration (such as Healing Emitters or Blunderbuss). Once the celebration is over, the UC is renamed but the rewards stay the same. So to answer your first question: most likely not, as each event generally has its own unique UC (they are stored as separate items in the game). As for your second question, the devs haven't disclosed exactly how the mechanics work behind the scenes. Some interesting trivia:
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That was actually initially planned for the third batch of alterations that was released on Halloween in 2018. However, the devs later decided not to release it in the final update. There were also plans to release a "Cryo Rounds" augment for Magnum alongside the incendiary one:
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Nothing extraordinary will happen. The piece of equipment'll continue to upgrade normally - with the "purchase next modification" button being replaced with the speed-up button while the upgrade is being installed. Once the MU is over you'll be unable to upgrade the item any further and the option to purchase the next modification will appear.
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Blunderbuss - 40%, 40%, 0% (+100%) Dragon's Breath - 33%, 33%, 0% (+100%) The Augments page on the Wiki should be up-to-date: https://en.tankiwiki.com/Augments
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Yeah, all stock turrets are guaranteed to attain their maximum critical chance value after two shots, except for Smoky. Some augments can alter that though, for example Blunderbuss, Dragon's Breath and some of Railgun's legendary augments.
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Almost all turrets actually have a critical step of 100% - the critical chance's upper limit is clamped by the turret's maximum critical chance value.
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Guys, here are Railgun's current critical chance stats: Initial chance: 50% Post-critical chance: 10% Step: 100% Maximum critical chance: 50% We apologize if there was any outdated/incorrect info on the Wiki; stats change every few updates and the patch notes don't always mention everything.
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The hull augments are Cold Immunity for Hunter (T18) and AP Immunity for Titan (T25).
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The new HTML5 client runs on Electron which is essentially a Chrome wrapper, basically your web browser but without the UI. Electron/Chrome are both well known for hogging memory. Can you check/send a screenshot of your memory when trying to access Missions? A 1500 MB graphics card isn't that much for gaming; the devs recommend at least 2048 MB.
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Did you try cleaning your cache? Have you been able to open it with Chrome?
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As far as I can find, the Uranium augment has provided a 50% bonus to min/max damage since it was released. The parameters that've changed are: reload (0% -> +10% -> +20% -> +15%) reload after salvo (0 -> -40%) missile count (4 -> 2)
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Added a link to Status Effects on the main page of the Wiki. Page: https://en.tankiwiki.com/Status_Effects
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Crusader's statistics are now out on the Wiki, check it out: https://en.tankiwiki.com/Crusader The MUs page is still work-in-progress, will hopefully be published within the new couple of days.
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Sometimes TO mobile has issues with displaying numbers/equipment levels correctly. I checked the upgrades on Flash and it is indeed +2 ~ EDIT: Shows +1 on HTML5/mobile & +2 on Flash. Upgraded to 10/20 and tested in battle, 16 mines are saved on HTML, 17 are saved on Flash. Forwarded to developers. It's on our to-do list - we'll get to it once we get some other things out of the way.
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You're right, Smoky's chance of landing a critical hit right after another is a negative number (can't happen). The numbers on the Wiki were correct until we updated all the turrets' pages due to the Mk update, and it seems the minus signs were lost in translation. We've corrected the Wiki page in question - apologies for the confusion & thanks @ThirdOnion for pointing it out.
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Will look into what can be done.
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Happy Canada Day! ?
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Yup, 95% of the Wiki is maintained by the Wiki Team (volunteers), except for a number of select pages e.g. Development Plans.