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r_Mr.Mars7

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Everything posted by r_Mr.Mars7

  1. r_Mr.Mars7

    Ideas for Supplies and Drones!

    Why don't they Make a supply Called <AirStrike> This supply Summons 15 Striker-like rockets to be deployed From the sky, the Rocket's will target All enemies in the map and try hitting them, the Damage for Each rocket will be about 800 However if the enemies hide under a bridge or obstacle like a tunnel then rockets would't be able to Hit them. the Cool down of this weapon will be about 4-5 mins and it will cost about 300 crystals in the garage, When someone activates it a siren similar to the goldbox, will activate and it will show in a text <_Example_ has activated Airstrike>, so they will know when to hide.<By the way the rockets have splash damage so if your near an enemy targeted by a rocket you will receive damage too>.
  2. New alteration for Thunder: Thunder's new alteration is a Shrapnel Shell, When This Shell Explodes it releases an array of Shrapnel similar to hammer's pellets, the shrapnel pellets can bounce off 1 tank and unlike the normal splash damage, they have impact force, the shrapnel pellets have shorter range than the normal splash but the damage doesn't get affected by distance.(Damage is 1 3rd of you original damage)+ due to shrapnel pellets being on the front your shell they will increase your overall damage by 30%.however the pellets do the same amount of damage to your tank if your not careful (that means 1,3rd of your turrets damage hits you because of self damage).the only cons of this alt is having a higher recoil, and A slower reloading time(30% more reload time).
  3. r_Mr.Mars7

    Ideas for Turrets!

    Hello Everyone!: The Turret I thought of Today Works on Gas, Though Not Any Normal Gas(no it's not a fart gun), As this Gas Spray Mixture is made from the Most Toxic Gasses in the World Including Sarin, the Gas that This Turret Emits Cause Moderate Damage,but it has slightly more damage than Firebird,this Turret Works Almost Like Firebird and freeze but Due To the Gas Being Closely Similar to Fog, it Has The Ability to make a small cloud which is four times weaker than a direct hit stay in The Air for A while(Approx 5 Seconds)this Makes it Almost like A poisonous Barrier so when your enemies move in it they will start receiving Damage but you will also start receiving self Damage when your tank Stays in it, The Turret Has No recoil But is Very Short Ranged,and the turret is almost as slow as a railgun +The Reload is Very Sluggish(Approx 12 seconds for a full reload)however the gas has a Color Similar to a very thick Dark Green so your enemies will find it very difficult seeing you but you (and your teammates) will also find it hard seeing them too. the Gas gun is also good at flag defence as you can spray a lot of gas around the flag area making it harder for your enemies to enter your flagspace. The name of The Turret is undecided but APOTOXIN will remain the name until its decided, Pros B): 1.Good melee Damage. 2.Almost Completely Impairs Enemy Vision. 3.Can setup A Cloud Almost Like a barrier. 4.very Good at flag Defence. Cons :o: 1.slow reloading. 2.slow turret speed. 3.Almost Completely Impairs you and your teammates Vision. 4.Self Damaging. 5.Very Short Ranged.
  4. r_Mr.Mars7

    Testing of Matchmaking System on EU servers

    Hey When the test Server Restarts will all the crystals i earned in the test server period disappear?
  5. why can't i write on chat in test server, i cant do /addcry 999999 anymore.
  6. I got 4 alterations. 1.magnum:you should add a semi-magnetic alteration to magnum, which will make the bullets you fire seek out enemies near the explosion site which will result in a greater chance for a direct hit,but having part of your shell contain a magnet in it will result in -25% damage, + it will also make you shells slightly heavier, therefore this will add 25% more on reloading time.unlocked at M1. 2.Thunder:the alteration for thunder is a High-Impact shell, this will increase thunders impact force by a Monstrous 50%, which will make the knock aim strategy very easy for thunder. BUT having more impact force means having more recoil which will result in adding 50%more on thunders recoil,and due to the shells being so heavy the reload time will also increase meaning 30% more time reloading.Unlocked at M2. 3.Hammer:I was thinking of Dragon fire pellets as these would set fire on whoever you shoot for a short duration, this will increase hammers damage by a measurable 30% + adding afterburn damage which will be 150 for 3 seconds meaning 50 damage for every second.But the side effects of dragon fire pellets will result in -40% range + the pellets will have more mass and size than regular bullets meaning that reloading time will be increased by 40%.unlocks at M2. 4.Shaft:Shaft's Alteration is a scope that sees through walls, the Scope generally works on microwave Signal similar to those in an X-ray, only These ones have a longer wave length enabling the them to seek tanks at Great Ranges.However The Microwave Signals can Only Penetrate 1 Object (House/wall/prop/etc.).But Aside From Seeing Enemies Behind Walls ,the Radiation The Microwaves cause can Damage an Enemies Tank, Ex:When you put your sites on enemy, he Starts Receiving Damage Because of the microwave signal's radiation.the Damage is 25 Damage Every second for Close Range And 10 Damage every second for long Range.the Only con of this alteration is that the Micro-Wave Scope is A lot heavier than the Normal One. Making the Turret Speed A lot Slower=Turret Speed Decreases By 40%. Unlocks at M2. (NOTE)(This pairs Great with Hexed's idea of shaft penetrating thin walls and props, as the shaft's scope alteration can see through walls making Shaft an even more Dangerous weapon.)
  7. r_Mr.Mars7

    Bugs and Glitches Reports [Closed]

    This Bug Doesn't Affect My acc or Anything its just a little weird.This Thing Always Happens On My Computer But I can Make It go By Enabling All the game mods and then Turning All of them off except TDM mode,i wanted to point it out Just in case :)
  8. r_Mr.Mars7

    Ideas for Turrets!

    Hello Everyone! Another Day Another Crazy Machine, I call It BREEZE, It’s a Lean Mean Fan Propelled Machine, It Has Massive Impact Force and a Fast reload time+a speedy Turret But immensely Lacks Damage and is a little Short ranged (a little More than firebird)and to add to that, The Recoil of The Turret Is Crazy (A lot More than that Of shaft) But It Has Infinite Ammo supply to Make up, However With Every second Past The Recommended Ammo Limit, The recoil Keeps Increasing and increasing and increasing till it could flip your tank over even if you had a Mammoth. So here are your Choices If U want to Attack,Select a light Hull and risk Flipping Over,Or select A heavy Hull And Get pounded Because of your Slow Speed And Short Range.so I would Prefer A medium Hull Like Viking. But This Turret Is Really Good For Point Blank flag Defence. As it Can Easily flip A Light tank over, But Finds It a little Difficult Flipping Heavier ones, Another Feature Is when You Upgrade it to have enough impact Force, It could Make Light Tanks Fly In Sky. (NOTE)the Impact Force Won't Work on Teammates so no trolling! Pros B): -Good for Defence. –Massive Impact Force. -Infinite Ammo(Like Vulcan But has a faster Reload). -Fast Turret Speed. -Flip over Tanks easily. Cons <_<: -Little Damage. -Extremely High Recoil. -Not Better Than Firebird or Freeze at attacking.
  9. Why do People Need More Than one Account?
  10. r_Mr.Mars7

    Tanki Picture of the Day - Have any?

    Your Welcome. ^_^
  11. r_Mr.Mars7

    Ideas for Game Modes!

    What About A GUN GAME MOD , So Basically I took the Idea From Call Of Duty Black Ops, This is How It Works, It Consist's of up to 4 players(change-able),and the Person Who Kills anyone Changes Weapons,(Just like in the tutorial), and wins when he kills someone with ALL the weapons(you can change it to 10 kills to change or whatever you like),+the Garage Is Disabled,and The Weapons Chane goes like This 1.firebird 2.freeze 3.isida 4.hammer 5.twins 6.ricochet 7.smoky 8.striker 9.vulcan 10.thunder 11.railgun 12.magnum 13.shaft The hull comes at random But MU's always come at M0+Note:The Type Of Battle Is DM so every Man for Himself ;)
  12. r_Mr.Mars7

    Ideas for Supplies and Drones!

    i have 1 Idea For Mine supply,I call it TYPE-I <The I stands for Isida>it has the name ISIDA in it because It Has a Healing/Damaging Feature. That Means when Somebody Deploys It him and His Teammates Gain HP for It While Enemies Gain Damage From It, Since it Can Only Be removed when The Player Dies,It would Be a little OP if it had the same healing/Damaging Attributes Of The Original Isida(EX: a Drugger Deploys it When he is attacking someone so he can heal and attack at the same time Making Him Almost Invincible).so the Damage would Be around 160 per second while the healing is approx 60 per second.and in DM it would only heal you while Damaging Others.(NOTE that the mine can damage and heal multiple tanks at once unlike isida which can only damage one tank at a time) so this Mine is Perfect For Flag defence As it Can Defend the Flag For You while You Attend Some Other Place.Price is More Than Normal Mine but Less than Repair Box PROS B) 1-Healing/Damaging Effect. 2-Damages Multiple Tanks At once. 3-Great For Flag Defence. CONS :huh: 1-Little Healing Damage. That's All? yes But Dev's could add More things and change the Name <If they Want ^_^>
  13. r_Mr.Mars7

    Ideas for Turrets!

    This one can attack more tanks at once than firebird and freeze and has two other features 1.Malfunction. 2.and adds damage points to teammates in radius.
  14. r_Mr.Mars7

    Ideas for Turrets!

    Hello Everyone! Another Idea popped up. A BOUNCING BOMB based on the real bouncing Bombs of WW2 but this one jumps on Tanks not Water :P.it typically Bounces Tank over Tank and Explodes On the The 3rd bounce With Splash Damage(see preview 1) And if it doesn't hit a Tank it Still Bounces 3 times and Explodes (see preview 2) Note that it can bounce on almost everything(including yourself) like the ricochet but it gets affected by gravity like Magnum.The problem is that This Gun has Slow reloading(approx reload of Magnum which is slow)And Turret Speed of Railgun(which is also Slow <_<, But it Come Back with crushing Damage And Impact Force B), and it Also has the Feature of Shooting Behind Cover, The Range Differs Because It has a feature Almost Like Shaft but the More you hold Determines The range and Not the Damage. Pros B): -Can Hit Many Targets with one Shot(due to Them being behind Each Other) -Lots of Damage. -High Impact Force. -Can Shoot behind cover. -Pairs good With all Hulls due to Moderate Recoil Cons -_-: -Slow Reload -Slow Turret Speed -can inflict self Damage
  15. r_Mr.Mars7

    Ideas for Turrets!

    this is my first idea so idea so it's not so good after thinking about, but i'l try to make a different Module For it ^_^.
  16. r_Mr.Mars7

    Let's Discuss Thunder!

    Hello Guys Listen, I bought a thunder, ricochet, and railgun and I don't know which to Micro Upgrade,can anyone tell me which is best
  17. r_Mr.Mars7

    Your questions for this week's V-LOG

    is there going to be a new turret soon?
  18. r_Mr.Mars7

    Ideas for Turrets!

    Hey Guys, This crazy idea came to me about making a weapon work on tesla, i know this sounds like isida but its much more different.I called it Taser.it basically Tases everyone within its radius.which is good when you want to attack 4 or more tanks at one time(it cant shoot from behind though), Its also a good team member because it adds 1.3 damage boost to a team member its active on(note it can add damage to all in radius), it also has a near infinite ammo supply BUT :oits like a vulcan but instead of overheating it slows down your tank and turret speed()because when it runs out of ammo its redirects engine power, then it will result in health loss and self destruction -_-, an isida can help restore health but not speed, this turret also has a feature almost like smoky's critical shot, but this one is tactical, it's called Malfunction which makes an enemy tank freeze and unable to shoot for 2-4 second's, also it can do a Malfunction at a group of enemies together B).Note:were aiming damage for M0 between 170-330 per second,+the reload time is long-Approx 7 seconds.(this turret is for close combat only which means its short ranged) please could you think about adding this one i worked so hard on it and its a good idea too pros: :D -can damage more than one one enemy at a time. -damage is more than isida. -Malfunction feature. -adds damage points to multiple team members at a time. -near infinite ammo. Cons: :o -long reload speed. -redirects engine power(makes tank slow). -self damage over time. -short range.
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