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Everything posted by Im_a_tanki_master
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yea it is my first guide
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hey everyone. Guess who? :P ;)
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at least someone respects my ideas.
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got new rules. and an oath. check them out!
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whatever
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this really is stupid. plz close this topic.
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will send confirmation requests very soon via PM. was going to do that regardless. will ask people to join the club very soon.
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Seriously, your clan stinks. This is my first guide, First Lieutenant who thinks he/she knows everything. This is my first guide. I am inexperienced in this map, so I put in some features that I already know about Monte Carlo. -_- -_- -_- -_- -_- -_- My next topic might not EVEN be a guide. If you hate me so much, maybe you shouldn't view any of my topics.
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How did u make the design?
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my main account is 277 crystals. Main alt accounts: @smallruler: 300-500 crystals @Hydrios: 1.6k, due to I linked my email with this TO account.
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if i were admin, i would ban Miahak, CooperO, Hate, Maf and Kurt from the forum permanently.
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A guide to Monte Carlo
Im_a_tanki_master replied to Im_a_tanki_master in A guide to Monte Carlo Writers' Corner
A GUIDE TO MONTE CARLO Here is a guide to Monte Carlo. Overview: You really have an advantage if you are on either team if you have Shaft and Viking/ Hunter. You must be First Sergeant or higher to create PRO battles on this map. It is easier to use turrets designed for camping. The "hit and run" tactic is really useful to play effectively if you want an advantage on this map. It is rare at First Sergeant - Sergeant-major and at Third Lieutenant - Legend ranks. It is very popular at the WO ranks. Deathmatch: Camping tactic: Camping is essential for defense. Hide behind the "walls" on either side of the map. It gives you an advantage and it makes you less likely to die, too. E.g: Magnum and Viking, Railgun and Wasp/ Hornet/ Hunter. To do this effectively, you need to: Find a good place to camp. If a tanker with a light hull is near you and he/ she doesn't know where you are, camp on them. Have Double Damage on hand. About 500 double damage supplies will do the trick. Make sure you have Double Armour on hand too. About 350 double armor is good, but over 199 is fine. Also, have about 1,000 mines on hand to mine the place where you camp. Repair kit is an essential, especially if enemies know where you are. Over 499 is needed, so you have plenty of health. Have suitable hulls for the camping turret you use. E.g have Viking for Magnum. Also, have camping turrets. Don't use Smoky, Ricochet or Twins, because they are not camping turrets. Don't hack. Just don't. Hit and run tactic: If you are more of an "attacking" tanker, you must try this tactic. It is good for attacking, but it could end up in death. To prevent that, use Viking or have heaps of drugs on hand. Have an extremely high damage turret mounted on a suitable hull. Again, don't hack. Just don't. On the image below, exclude the flags. Go "around the high ground". If you don't go around the high ground quick enough, it will really mess up your battle. Stay out of trouble and you will win. Team Deathmatch: Attacking: Very similar to the hit and run tactic. The only exception is that you will have back-up. Also, have an Isida to heal you. Stay out of trouble and your team will win. Defense: Very similar to the camping tactic. The only exception is that you must have 1 or more Isidas on handy. On the image below, exclude the flags. Go across the high reaches to get out of trouble fast. Capture the flag: Attack: Go the fastest way to get to the flag. If the team is defending the flag, destroy them all. Don't forget to have back-up! Go back the way you came. Capture the flag and repeat until the battle ends. Defense: Surround the flag with other tankers from your team, at least 4 Mammoths surroundign the Titan on the flag. They destroy enemies fast. On the image below, repeat the 2 methods above. Control points: Attack (control the points quicker): At the start of the battle, take the points quick. There are 5 of them. If most of them are taken and controlled by the other team, destroy them and take them. Defense (attack method and keep the point controlled): Repeat as above. Try not to get them taken by the other team. On the image below, exclude the flags. Add the points. Try these two methods above. CTF routes: http://prntscr.com/go3kn0 -
good work and i died while a gold box dropped on Highland DM.
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Fire and Wasp is a 'controversial' combo for the tanker who loves to catch gold boxes and is a very avid player! Here are some of many ways Fire and Wasp can help you out! Helpful Information/Tricks Equip with a melee to short-range protection module. It can help you out a whole lot. Despite the fact I didn't use Firebird, it can help you out a lot. Why I didn't use it is because I forgot to. I didn't not like the turret, but I was saving for M1 Firebird. I bought M1 titan instead. Never get M1 titan UNLESS you have Smoky M1 and you already know the potential of the hull because you bought it before. You can get M1 smoky titan in the Keeper kit. Equip a paint that costs more than 50,000 crystals, like Zeus and Cherry. Or you could equip a paint you get from a bundle, like Sunset Camouflage. Paints are useless now, but if you equip a paint that makes you stand out against everyone, you can get more kills in melee because everyone will be after you (maybe). You can get this M0 combo at Recruit, the M1 combo at Sergeant and the M2 combo at Captain. You can get the M3 combo at Marshal or at Lieutenant General - General via the Boreas kit and the Prometheus kit. Helpful Information/Tricks Now some helpful tricks you can try: Spin around enemies to make an advantage for you by destroying your enemies and a disadvantage for them by giving them another death. This is highly effective because it is a very good trick in getting experience and crystals fast. You can get more kills and less deaths. You can try this trick anytime but it is best to use it in a sale, e.g Tankers Day and the New Year celebrations. Effectiveness rating: 90 - 99% 'The parkour drop and burn'. How to do this trick: Perform some parkour, when an enemy comes nearby, equip DD, DA and Nitro, drop down and burn them to death. I made this trick up myself. It is effective in normal battles, more effective if you are on a road to legend and most effective when you are near a gold box drop zone. Effectiveness rating: 40 - 96%, because you don't have any impact force with Firebird or Freeze. The classic: Get close to an enemy who you are behind, make them notice you, make him go in the minimum damage range, burn each other, die at the same time as your opponent until this message appears: 'Gold box will be dropped soon'. Look for the gold and try to get the gold before your opponent does. Most effective in 1 vs 1 battles, because it is just you and him. Effectiveness rating: over 99%. Want to join the club? It is free for all! How to join: Reply to this topic Send a PM to @smallruler or @Im_a_tanki_master saying why you want to join the club. If you get accepted, you will get an Forum PM. If you are declined, then you will get a Forum PM saying you are declined. once you are declined, you will never be accepted EVER. Comment if you have any queries. If you are accepted, say "I am in this club". Club leaders: @Im_a_tanki_master @smallruler Members: Moderators: Admins: Others: @Adriel.RB (co-leader) Retired: @TSY_the_crazy (former member, now retired) Forgotten: The reason why this isn't in "Parkour Clubs" is because this isn't a parkour club. Rules: Spamming is prohibited (expelled from the club and unable to join again) Flaming in any form is prohibited (1 month ban from club) If you spend 2 months away from the club, kick follows (this is the inactivity time). You must have approval from the leaders, the moderators and admins from the club, before joining. You must be able to reply to this topic to ask for permission (Master Sergeant minimum rank, except for one of the leaders, which joined regardless. You must read the game rules and EULA carefully before you join. If you do one good deed, you earn a point. You must have 5 points before you can be promoted to Elite Member, 10 points before you can be promoted to Rule Adder (you can add very good rules, but it must be done through PM, sent to the leaders and the co-leaders), 15 points before you can be promoted to Member Expeller (you can expel members, but it must be done via PM to the leaders, the co-leaders and the member that will be expelled) and 30 points to be promoted to Downvoter (can down-vote and up-vote members, via PM or chat) and achieving new club ranks resets the tally of points to zero. If you committed fraud, you must admit it, as lying can lead to no access to the club. The other rules can be found at http://tankionline.com/en/rules/ and the EULA can be found at http://tankionline.com/en/eula/. Player is forbidden for entering the club. To become a moderator or admin, you must hold the position in the forum/game. Then you fill out the request form via PM. We don't tolerate flaming, hacking or any other. Players from The Flying Parkourists can be recruited with another form: you must fill out the following: You must tell me how many hours you have used the 'Phoenix' paint. No paint, no entry.* You must say your username.* Your age.* You can say how you completed any World Records held by the group. (required if you committed the record at the date and time broken) Why you want to join the club* You have a rank of Legend 2 or more** You know the Club Rules, Game Rules and the EULA known off by heart.+ What clan you are in (current, if you have a clan)* * = Required. ** = To have full access to the club. (You have to be at least Fieldmarshal to earn access to the club) + = You must know at least the club's rules. (The club co-leader patrols the club when the leaders aren't there). Club oath: I swear to follow the club's rules, the Game Rules and the EULA, To protect the club against violators of the Club/Game Rules, That this club has to stay "secret" (You don't say that you are in the club in a battle, not even to your teammates, and you only say that you are in the club in front of a member) And to make sure that there are restrictions for members. (Pretending to be a higher rank than you are in this club leads to you being warned, then officially warned before getting a 48 hour ban from the club. You will be in the club again after your ban) (By joining the club, you follow the club oath.) You can talk about the good old days in Tanki. You can talk about anything. Responsibilities: For a moderator or an admin, they moderate the club topic and merge the topics. This topic is not to be closed! A leader leads this topic. They have all responsibilities in the club. A co-leader has all responsibilities but one when the leaders are online and they are too, viewing this topic. They have all responsibilities when I'm away and they lead the topic when I am offline or viewing one of my topics. An other (Elite Member (EM), Rule Adder (RA), Member Expeller (can expel any member from the club, with a leader's permission) (ME), Downvoter (can up-vote and down-vote any member, with a leader's permission) (DV), are in one category, since these 4 above are sub-categories) A member has the responsibility to reply to this topic, the responsibility to view this topic and the responsibility to ask a leader or co-leader if they can leave the club. In depth: Rules: As said, flaming is prohibited. Also as said, spamming is prohibited. Trolling is prohibited as well Quadruple posting is spamming in this club. It is double-posting for moderators and admins, single-posting for , triple-posting for leaders and co-leaders. They make announcements if they will "change the method of joining the club", make announcements about special holidays, e.g: Halloween, 31% off turrets, October 29 - 31 2016 and will also "take out" new rules, as shown as below, when is forbidden to enter the club (Rule 10) and when flaming is prohibited (Rule 2, one of the first ever rules). This links to Rule 1. Sabotage in battle (multing) is prohibited, which leads to kick from the club as well as your account blocked temporarily or permanently from the game. is prohibited from entering the club, replying to or following the club topic. This topic is the club topic. isn't prohibited from viewing it, though! You must follow the EULA and the Game Rules, as well as the club rules. If you forget to, you get 2 warnings and temporary kick before permanent kick. Kicks range from 2 hours to permanent. Within the first 24 hours of your kick, you are still a member, you just have a [Kick] "tag" beside your username. E.g: [Kick] @TSY_the_crazy. Within the next 144 hours (6 days), it will be the exact same picture, just you are in the 'Retired' section. If you have 4 week - 6 month kick (6 months kick from the club is the longest temporary kick), you will remain there until 24 hours before your kick time expires, which you will be in the 'Members' section. You can get kick even as a downvoter, just that the kick is never permanent. If you have permanent kick, you will find yourself in the 'Forgotten' section, where you will never be forgotten. If more than 10 members agree that someone should get 2 hours - 3 months kick, the members have spoken, you get kick, but never over 3 months.
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@Hydrios = 1.6k crystals @Im_a_tanki_master = 277 crystals I am a noob on my original account (this account) and I just got Fox S-A module, plus MU on hammer a few months ago. I have been on First Sergeant for about 6 months now!
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I included XP/BP. That includes Polygon CP XP/BP. These are not in a particular order, XP/BP is the best, Firebird and Wasp/Hornet is the second best and the third best is Premium Account or Isida.
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How to Earn XP and crystals fast
Im_a_tanki_master replied to Im_a_tanki_master in How to Earn XP and crystals fast Writers' Corner
How to earn XP and crystals Wondering why you are not getting much experience? Do you want to get a better reward? Do you want to get loads of crystals? Wait no longer! Here are 10 ways you can get more experience and crystals. Buy a product kit. You can destroy more tankers if you buy one. Plus, most tankers that get heaps of kills, less deaths and a larger K/D ratio (D/L ratio in battles). You earn more crystals, too. More tankers prefer a product kit. One bad thing about buying one of these is that they cost so much, so you have to do a lot of saving crystals. Hill CTF. It is the best map for CTF battles. It is a smaller map, so you can capture flags faster. It is perfect for pro battles, since you have many advantages. The map Hill is perfect for gold hunters, especially when it is on Tankers Day. One bad thing is that you need heaps of drugs on you, especially when you need x2 Damage, x2 armor and some Nitros (speed boosts). You must have Wasp, Hornet or Viking. It unlocks at Warrant Officer 1, for creating battles, which is a minus. Isida. This turret can damage enemy tanks and heal friendly tanks. You get heaps of experience and crystals. Wasp/Hornet is ideal for mounting Isida, because you can spin around enemies and the enemies have less chance of getting a hit on you. One bad thing is that Isida is short-ranged and you need drugs handy as well. Drugs. They increase your performance in battle, by making you stronger, allowing you to have double your turret's normal damage. They make you faster as well, one lays a mine on the ground where the center of your hull lies. One even drops a normal, 1000 crystal gold box. That drug is called the 'Gold Box Supply', which is essential for creating gold rains, big or small. One even heals you. One bad thing about drugs is that most last 45 seconds. Premium accounts and beginner's pass. They work by giving you 50% more experience for as long you have them. They also double the amount of crystals. Premium accounts give you the legendary premium paint, which is removed from the garage when your premium account expires. There are no bad things here! Firebird and Wasp/Hornet, which I prefer to say 'XF/BF'. The two combos are very good for getting kills fast. You can spin around enemies and burn them fast. On maps like Island, Rio and Cologne, the two combos are your friend. Island CTF/CP, use Wasp for CTF and use Hornet for CP. Rio CTF/CP, Wasp for CTF and Wasp/Hornet for CP. Cologne CTF/CP, Wasp/Hornet for CTF and Wasp/Hornet for CP. One bad thing is that Firebird has no impact force and Wasp and Hornet are the lightest hulls in the game. You can find Firebird and Wasp in the product kits Firefly and Firebolt. Arena CP. You must have Firebird or Freeze. Never fight a tanker if they have the Lava LGC module or Fox S-B module if you have Freeze. Never fight a tanker if they have the Marine LGC module or the Fox S-A module if you have Firebird. The more control points you play for, the more experience you get. Alterations. You can get alterations to increase your damage, they can also decrease your damage as well. They are in the middle. Use turrets with high impact force and hulls like Hunter and Viking. Dictator is too high and the heavy hulls are just too slow. Wasp and Hornet have negligible health. Only use Hornet when you have heaps of x2 armor drugs when handy. XP/BP. Using Railgun with Wasp/Hornet is a very good idea, but XP/BP requires M2/M3 of those two combos. You can get M2 Railgun and Hornet at Warrant Officer 5 and M2 Railgun and Wasp at Captain. You can use Railgun to pierce not just 1, but multiple tankers. Have some drugs in handy! Comment your thoughts about my suggestions below in the comments section. Follow this topic if you find these suggestions handy! There will be other languages of this topic to make people viewing this topic that don't understand English understand this topic. I will look forward to you people replying to this topic! Don't forget to comment your queries! -
The «Tanki in Moscow» pack on sale September 2nd
Im_a_tanki_master replied to r_Nives5 in News Archive
admin at MASTER SERGEANT???!!! How the heck did this happen??? -
juggler is a good idea. MU the Ricochet M2 heavily but not fully until you reach major general. And never press Speed Up. do the same with hunter but instead you fully MU at lieutenant general to marshal. BTW you said aborigine is a perfect kit, then you say it is a joke! Aborigine, or Firebolt? I might get tornado so I can play xp/bp and Firebolt so I can earn heaps of crystals and experience. Or Aborigine to get critical damage and crystals daily. And good luck for your clan from me! I might not be a high enough rank for a clan, but I do have skills. I really should try out Firebird (i never got to the stage of using it).
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no, but double kill yes. HYE wanted aborigine kit?
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make sure u play against Hate, he never wins. Lankbouv is nowhere near a noob. He is the second best XP/BP players.
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HYE followed this topic?
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no have you?
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no too young (I'm only 11) HYE played like Oufa?
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