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Everything posted by The-Jinx
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I know how to do all that. I move my tank (I hide when reloading the ammo) and help out my teammates. My turret moves more than my hull does. Each map has it's own natural flow, but in battle, that can change, too. It's not difficult to figure out. I know how to ration supplies. The only ones I have are those I pick up off the ground or get in missions. So if anyone knows how to ration, it's a non-buyer. I try to make my few supplies last for as many days as possible and use them only on rare occasions. You say skill is vague. Tell me, which takes more skill: Peeking around a corner, making a quick but accurate shot, hide for the reload and doing it again until you get a kill and not die doing it without supplies, OR, standing out in the open with as many supplies as possible activated, one shotting, which you know you could never do without supplies nor could you survive to make that many kills without supplies. Buyers and druggers say skill is vague, only because they never learned what skill is. A non-buyer and non-drugger knows exactly what skill is. They have to in order to survive. I make you the same challenge as I did @ThirdOnion in post # 87, paragraph # 6. Play your usual gameplay for entire day without using any supplies, not even the ones off the ground. (I say that, because I've gone through battles where supplies don't sit around for very long and are hard to find). We go through this day after day, I'm only asking for one day in standard mode, not Pro-Pass where drugs are disabled.
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Yep, as stated many times before. This game is P2W. I choose not to buy because I have domestic obligations that are more important than wasting money on a game. It doesn't pay my bills, put food on the table, a car in the driveway, and a roof over my head. Not to mention all the insurances that go with it. So, in order to play this game the way it was meant to be played, TO wants me to go without the necessities of life. If I don't, then I'm the problem. Is that what you're saying? Please refer to the orange highlighted part of your post. As I have always known, this is a buyer's game. It didn't used to be. The problem isn't with people not using supplies, but rather greed. In essence, the Dev's came to the conclusion that if people are willing to pay "this" amount of money for supplies, turrets, hulls, etc., etc., then maybe they will pay even more. They were right, those with credit cards and deep pockets did just that. So, as long as there are high buyers, the Dev's will keep going up on the price until there are no non-buyers left. Oh, it will still be F2P, that's the catch. That's how the lambs are lead to the slaughterhouse. Promise one thing, but deliver another. How about addressing the latter part of my post that asks how other MMO games manage to survive very well without players having to reach for the plastic card in order to compete and have a fair and balanced game.
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I will address each section highlighted in orange: #1 and #3 can be addressed together. You answered #1 with #3. They started drugging as soon as they realized how much more powerful the tank and weapon is with the drugs and they never stopped using them. As I said, an addiction is hard to break. If supplies were taken out of the game, they would be the first to leave. #2...I've been playing this game since it came out of Beta. My higher ranked accounts used drugs a lot. That was long before MU came into the game. The battles were more balanced then, because it was more F2P with the option to buy. Now it's P2W with the option not to buy. Players were saving their crystals to buy the next upgrade. But back then, there were crystal drops on a regular basis, not at all like now with just the GB drop. Back then, you could get 1K crystals a day a lot easier, than now just by playing battles and gathering the blue crystal boxes. #4...I didn't say they shouldn't be compensated for a kill. Yes, a kill is a kill, either way the enemy is neutralized. Which takes more skill, the non-drugger playing peek-a-boo from around the corner and making the kill or standing out in the open with drugs activated and one shotting everything that moves and hitting the RK button? # 5...They are, no doubt about it. If you have a choice between killing an enemy with drugs activated or one who does not, which one would you choose? When I'm in a group of druggers, guess which one gets killed first? I'll give you 3 guesses, the first two don't count. Guess #1: Me. Guess #2: Me Guess #3: Me, the non-drugger. # 6...I said "Psychopathic Killer Instinct." When playing CTF or CP, I've seen more players drugging up and playing TDM. Using the same gameplay as you usually do, try being a non-drugger for a day in standard battle, not Pro-Pass.Not even pick any up from the ground and see how many kills you get and how many times you are neutralized. It's all about the kill, not the damage. Against a drugger, many times all I can do and still survive is to do a lot of damage and run. Hopefully, a teammate will kill him before he catches up with me. So, who's the killer? You or me? # 7...I've seen prices go up and up and up. Even with a sale on, the prices are too high for most non-buyers. How do other games survive without the high prices? In fact, how do they survive without charging for upgrades, supplies, etc.? All there's just the currency you earn in battle. Sure, there are items you can buy, but they don't change the gameplay very much. They might have a slight advantage, but not a drastic one. Not to the point where a player feels like they have to use plastic in order to fairly compete. Approximately 90% of purchases are made with the currency you earn. The cost of purchases are totally within the relationship of earnings. Since some MMO games can survive very well without the high prices, makes me wonder what TO does with the money.
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Part of the problem is all the drugging. To me, druggers are admitting their tank is weak, their weapon is weak and they have no skills. It's easier to pull out the plastic and buy a bunch of supplies than it is to hone skills. So, this is my solution to the drugging problem: Kills made while supplies activated gets less points and kills made without drugs activated gets more points. After all, it takes more skill and more time and energy to make a kill without supplies than it is with supplies. I'd say a kill with drugs loses 1/2 the points of the same kill without drugs. So, if a kill is worth 10 points, the druggers only get 5 points. Granted, some players prefer not to use supplies, but feel they have to in order to compete or keep from being cannon fodder. But that's because of those players who can't compete without them. And so the dominoes fall. Sure druggers are still going to drug. It's an addiction and addictions are hard to break. And, yes, they will still the the thrill of the kill if they one-shot everyone. So, the druggers won't lose the Psychopathic Killer instinct. They just won't get paid as much for doing it.
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Well, I wasn't too far off.
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The translator says, "Love is like the one that falls on both nettles and Lilies." What it means to me is: "Love is like falling on both nettles and lilies."
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I wonder how many times I have respawned in the exact same spawn point time after time with the enemy right on my doorstep. Especially when there are other spawn points that aren't covered. Otherwise I seldom spawn in the same place.
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Too bad Dev's don't read this section, only if it's passed on by a Mod, at the Mod's discretion.
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I have a sign over my desk that says, "Go over, under, around or through but never give up." I overheard someone say, "The third time's the charm. If you still fail, try one more time. This time give it your all, your last ditch effort. If you still fail, then it's time to move on."
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