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Everything posted by GorgoBlesk
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More informations needed are...
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Firebird's afterburn damage inconsistency with double damage
GorgoBlesk replied to Strikechard123 in Archive
Freeze and Isida have the same DPS but Freeze is stronger because it makes the enemy unable to escape, hide or circle-strafe (while Freeze can circle-strafe to avoid getting shot by freezed enemy). Isida gets low score for healing in MM battles so some Isidas even refuse to heal. The others probably switched to Freeze. Firebird needs quite a long time to fully heat up the enemy. DD helps it a lot by heating twice as fast. -
That was a reload buff. Thunder got faster reload so it became easier to play but it also increased its DPS and that made Thunder even more OP. Turret with slow reload and high damage is stronger than turret with fast reload and low damage because when it uses peek-a-boo, it is safe while reloading and enemy turret can not utilise its full DPS. When you want an effective nerf, you need to increase reload by 20% or more.
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I used Titan Shaft. The greatest enemy of Shaft is Railgun. Shaft arcade shots were nerfed so I switched to Titan Ricochet. Ricochet is a medium range weapon with limited range. It can not reach camping enemy Railguns, Shafts and Thunders so I need to have equipped module against these 3 turrets (or Ricochet module instead Shaft module so I get smaller self-damage).
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What's with all the rampant low rank striker hackers?
GorgoBlesk replied to railguniz4noobz in Archive
All paints? There are lots of them and some of them are available only in containers (that means buying thousands of containers to get these legendary paints). Just for fun, try to sum up the costs of all garage paints. 10+10+10+50+50+100+1000+1500+2000+ 2500+3000+3500+4000+4500+5000+5500+ 6000+6500+7000+7500+8000+9000+10000+ 10000+11000+13000+14000+15000=149730 crystals! These were only the 'cheap' ≤15000 ones. I can not even imagine how much cost all garage paints together. -
Firebird's afterburn damage inconsistency with double damage
GorgoBlesk replied to Strikechard123 in Archive
The M2 'afterburn alt' known as Compact Tanks should be renamed to Poison Snakes because when it hits an enemy and enemy does not use repair kit, DA or get healed, it slowly dies like if it was poisoned by deadly snakes xD -
What about variable hull movement speed (cruise control)? Imagine that M3 Viking, Hunter and Dictator attack together. Viking and Hunter need to stop sometimes so they will not ram the Dictator from behind or get away from Dictator. In order to prevent such distraction, Viking and Hunter could push a key which slows them to the exact speed of the allied Dictator. I think it would be a quite good idea (yes, also Wasp could slow itself to the speed of Mammoth because Why Not?).
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What's with all the rampant low rank striker hackers?
GorgoBlesk replied to railguniz4noobz in Archive
These paints, drones and modules are also quite expensive. Buyers buy them a lot. -
Some players use Thunder basically as a 'noob Rail' and they get lots of kills by camping like Rail and dealing 'weak' 50% damage. If they miss, no problem. Splash damage is almost same as direct shot damage. Thunder is almost as OP as Magnum so it needs either 10% damage nerf or some sort of splash range nerf.
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The bounce is only for rapid-fire shots or also for sniper shots? Range is one of the most important turret parametres because it affects its gameplay more than any other parameter. Does the gun have unlimited range like Railgun and Striker or 100-130 range like Thunder, Smoky and Vulcan? Thunder and Vulcan have 50% weak damage, that means they deal 50% damage beyond their effective range. Smoky has only 10% weak damage so it gets outplayed by Thunder at long range (one of the reasons why Thunder is OP, the others are splash and big DPS for a long range gun).
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That is the reason why Thunder needs 10% damage nerf...
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category Ideas for Hulls and Overdrives!
GorgoBlesk replied to Ilia.ArchangeI in Ideas and Suggestions
Both turrets would always rotate to the same direction. If the player turned the back turret to the direction where front turret can not be turned due to higher position of the back turret (see SMK tank), the frontal turret would automatically center itself. The player would use the same key (easier control but the auto-centered front turret would not fire while the back turret is turned to the direction where frontal turret can not turn) or different keys (require more skill) to fire from both turrets, for example Space bar for Thunder and N for Smoky. -
And Gorgoblesk's ideas for game balance.
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What's with all the rampant low rank striker hackers?
GorgoBlesk replied to railguniz4noobz in Archive
What would happen if all players suddenly stopped drugging? It would actually save Tanki. -
I prefer War Thunder, football and chess over Tanki.
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Guten Tag!
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Summer-Desert/Forester Winter-Sandstone
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Railgun needs more skill than any other turret except Striker.
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category Ideas for Hulls and Overdrives!
GorgoBlesk replied to Ilia.ArchangeI in Ideas and Suggestions
Height and turret position are more important than graphic design. There can be light, medium and heavy hulls (3). Each of them can have turret in front, center or back of hull (3) and each of them can be flat like Viking, average like Hunter or tall like Dictator (3) so there can be 3*3*3=27 possible hulls plus 1 long heavy hull with 2 turrets. This hull is slower than Mammoth so it would not be used by noobs. -
Nerf Thunder damage by 10% and buff Railgun damage by 10%.
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category Ideas for Hulls and Overdrives!
GorgoBlesk replied to Ilia.ArchangeI in Ideas and Suggestions
2 Thunders with 50% damage have together the same DPS as 1 Thunder with full damage... The player with this hull could equip every possible combination of turrets except combination with Magnum, for example Freeze-Thunder, Rail-Vulcan, Twins-Hammer, Rico-Smoky, Isida-Freeze, Rail-Rail, Thunder-Smoky, Freeze-Freeze etc. -
I sometimes play PRO battles without drugs are they are way more funny than MM battles full of drugs. So what is the point of drugs? Drugs ruin this game... Dodging the shells is not really effective because Magnum has extremely strong splash. When you rush against enemy Magnum with Hornet Fire/Freeze, it just 1-shots you so going up close is not really a solution. Some Magnums (and Thunders) even do not camp and fight at close range so they do not miss. Everyone who does not camp with Thunder, Vulcan, Railgun, Shaft or Magnum is a noob and should be easily destroyed by close and medium range turrets.
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1. There are less Shaft players because Shaft arcade shots were nerfed by range and weak damage (it is a long range weapon!). Due to this nerf I started to use Rico instead of Shaft. 2. Magnum was made to camp and it has to camp! I hate drugging Magnums doing these noob ground-shots with full power and zero angle. Magnum needs to be nerfed so it would not be able to attack. 3. You see less tanking players? What about all these drugging Viking Freeze/Twins/Thunder noobs? 4. Anti-supply player is here! Smart cooldowns need to be increased.
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