-
Posts
510 -
Joined
-
Last visited
Everything posted by r_Kirby4
-
Indeed good luck, because when the game shuts-down, I am not sure TO will ever have a proper & more-informational than player-guiding wiki.. and as a guy who likes wikis, it's sad that games I favored for years (matterless if they're a constantly-updated MMO or a retro cartridge game like legendary SMB. which is 100% final) are mostly going to oblivions and memories of all-time players. There on the web actually is a FANDOM wikia for TO, but it's going downhill even worsely than the game's 'official' wiki. I actually have had plans about starting something (you can see in this image on Imgur), but decided to not deal with it anymore for the to me obvious reasons I will not state. I could report a lot of stuff in need to be updated or completely edited on this wiki for the sake of legitimating this post and not being wiped-off, but it's pointless.
-
I'd never expect that even with TX. Aye y'all notice Switch now just because Fortnite.
-
I predict that Alternativa knows TO will not last for too long once you all discover 2018 reality, especially after E3.
-
The thing they are best doing at.
-
category Ideas for Hulls and Overdrives!
r_Kirby4 replied to Ilia.ArchangeI in Ideas and Suggestions
Numbers of players will tell, I am sure they won't change it back. Enjoy the last years of your beloved game. -
Today nothing can be too silly.
-
Fine then.
-
-
Probably a ship. :ph34r:
-
Rest in peace your M1 Wasp for parkour and M3 XT for BP, parkourers.
- 680 replies
-
- 11
-
-
How about we make a charity sub-forum?
-
Hey it was kerbe's idea to make it longer. xd
-
dreaming
-
Interview [Issue 76] Racin' in the Streets of Tanki - ft. D_A_R_K_F_I_N
r_Kirby4 replied to Flexoo in Newspaper Archive
Please, American Football played with Hammer-Vikings in Space mode and such sports. :P -
Exactly! In WoT there are TDs that do enormous amount of damage but with the price of very long reload time, plus the most of them cannot turn turrets and it's more of a pain than in Tanki Online because you can't choose specific hulls and the gameplay is wholly different, to not go too much into details. Shaft is balanced just because of its reasonable reload time, and this is what exactly Magnum needs. If developers are thinking of any other method of nerfing it than using the most used method Damage ~ Reload, they should look too much further, because reload is ridiculously short. 7+ seconds for 2000+ damage would be pretty much more suitable in my opinion.
-
Smoky's barrel is kinda short.
-
I do not agree. They actually are giving too many updates not or not too much regarding the actual fixing of the game. Along with that, my example is a incomplete implement of the clan system and undone promises about it, yet players paying over 25€ for the only few things like a personalized tag before their nickname, a more-simpler-couldn't-be clan chat, clan battles which are just pro-battles with a simple restriction of not allowing players of different clans into same team.. and what did I forget.. yeah, ability to put your clan logo and editing text in clan profile using HTML, a thing 90% of Tanki players don't know what is it. Updates meant to fix the game are reasonable for one reason: fixing the game, matterless making the game more or less difficult. These are the updates meant to keep the players. Before you have had to know how much protection a paint has, now it clearly shows. Before you had to look for the flag, now it clearly shows. I don't know other players' tastes, but I like more challenging games and a lot of things to explore. If I find a game interesting, it's mostly because of its genre and unique gameplay, mechanics and worlds to explore. Challenging doesn't mean overpowered experienced players on their alternate accounts, 100% supply boosts and recently unfair and complicated gameplay on mobile devices versus computers. This whole reply is all in the mess, but you get it.
-
Wait... Tanki is celebrating its 9th birthday and you celebrating your 10th in it? :huh: :lol:
-
Sounds like a good idea for alteration if self-healing was still a thing, so instead of that.
-
I'm Gemini. I'm surprised how some things seem to be actually true, and my turret of choice is Striker. :o :lol: Very nice choice.
-
Maybe they think casual and core newcomers seeing very basic and symetric maps won't keep playing for too long. I'd divide the map types into Basic, Regular and Advanced, for example regular being medium-large bordered maps you see in regular battles, adapted to balance of tastes of any player.
-
If you mean only the enemy damage, this is just a 'Damage affect enemy mines', variation of my previously posted idea. If you mean ally damage as well or only, this is useless and can go only in loss for ally team, unless mines deal splash damage as well; in which case together with damage detonating them is a chain reaction of a mine detonating neighbour mine as well.
- 2,786 replies
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
Jump to content




























































