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FrozenRailgun

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FrozenRailgun last won the day on March 23 2024

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  1. FrozenRailgun

    What should be scrapped from TO

    Unpopular opinion: Keep the hovering hulls. I would rather remove annoying dead tanks than augments (even though those dudes are annoying too). Bots: Yeet those dudes, go for it. MM: Killing it won't even solve the issue.
  2. FrozenRailgun

    Black Friday 2024

    Time to max my Trickster *gonna go fast*
  3. More damage but slower traveling speed. I wonder if that works... Interesting rebalance from Alternativa. 1st rebalance/nerf was reduce salvo to 1, 2nd attempt was reverting the # back to 4 but with longer salvo pause (?), now... a mix of old Uranium + Hunter augment. Long overdue.
  4. FrozenRailgun

    My accounts are blocked / suspended

    You sent a ticket to Alternativa to recover your account but rejected? Did the hacker somehow changed your email + username?
  5. I'd rather have critical damage get nerfed and not too dependent on Armadillo to protect yourself.
  6. FrozenRailgun

    What's the current meta?

    There's no such thing as "the most powerful augments". However, some of them like Pulsar is rather annoying to deal with. All turrets are strong if they don't encounter their respective protection modules/countermeasures.
  7. FrozenRailgun

    Summer eSports TankiFund 2024

    Congrats! I didn't win (I failed to snipe Armadillo but got 4th module slot + Crisis that I won't use) but... we'll get them next time bois. Alternativa seriously need to reassess why this Tanki Fund was a flop (we know why of course), otherwise this failed fund will discourage tankers from participating the future fund event.
  8. FrozenRailgun

    Summer eSports TankiFund 2024

    Bought my pack in the final 7 minutes, even though I won't snipe that Armadillo module. It was a good run Alternativa + Tanki community, we'll get them next time.
  9. Agree about what caused this Tanki fund a flop but on the fence about module nerf. 40% provides good protection without render a turret next to useless, but what about Armadillo and Spider? They get nerfed to 40% as well?
  10. 6000 GS vs 9999 GS? Not sure if that can help... If a tanker performed exceptionally poor when they play legit (no multing/sabotaging nonsense), heavily punish them is the answer? Absolutely not. We can have 9999 GS tanks perform well or perform exceptionally poor. Same thing goes to 6k GS. Redistribute this player for both team? What do you mean?
  11. Why are you so against hovering hulls?
  12. FrozenRailgun

    a few words

    "Very bad advice, unless you are crazy buyer." Really? Having Protection module rank-gated until General+ is a 2x edged sword. Because you can upgrade modules without M#, tankers can have them maxed in one go provided they have the crystals (if an early-midgame tanker faces a random 50% module before General... it's frustrating). On the other hand, early rank tanker won't be able to protect themselves until lategame (except Spider module, that unlocks early and (almost) nobody complains if their mines deal less damage). Tanki is going downhill, and that's not a secret. Augments yes (I am indeed frustrated about that) but I disagree about hovering hulls. I don't use them, nor my Captain account (VocaloidDefence). In fact, whenever I see a Hopper uses their Overdrive, I had fun shooting them down like hunting pheasants. Constant nerf/buff cycle? I'm on the fence. De-valuing container reward is indeed a massive red flag. Back then an Exotic reward from container can give a million crystals. Now? 500k only if Epic containers (100k if common container). Cash grab. Cash grab. Cash grab. Is this all you can complain/criticize about Alternativa? If everything is all about cash grab, Tanki would be completely shut down way before 2024.
  13. FrozenRailgun

    a few words

    I'm Chinese tanker and I don't have all of those (shiny) augments.
  14. I still don't believe K/D should be a requirement to play matchmaking. That will create false positives/prejudice to legit tankers who somehow have low K/D, and prolly longer waiting time for MM (we already have issues like broken augments). A tanker who has low K/D does not necessarily mean they have low skills. I can have 0.4 K/D and still fulfill the game objectives legitimately (no multing nonsense).
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