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Posts
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Everything posted by FrozenRailgun
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I tried Twin as well. Satisfied. I mean, Spider module is really underrated. Like nobody uses it. For me, it's crucial. Alternativa should really sell M3 Spider module in the shop. Rank requirement: Lt. General. Cost: 14.99 to 19.99 USD
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Tweaks to the balance of Overdrives and Gauss, and more
FrozenRailgun replied to theFiringHand in News Archive
Ya know, in team battle, Shafts in Highways can get very high K/D! This frustrates other tankers because they get spawnkilled by those Shafts. So yes, I favor this change. This mean there is less likely that an enemy tank equips Eagle module. To me, I like Highways, but I don't mind the change. -
Tweaks to the balance of Overdrives and Gauss, and more
FrozenRailgun replied to theFiringHand in News Archive
Camper Shaft noob confirmed :ph34r: LOL, you definitely wanted to hunt my Shaft down :lol: -
For 5 slots: 30-30-30-30-30 4 slots (from your idea): 40-40-40-30
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Tweaks to the balance of Overdrives and Gauss, and more
FrozenRailgun replied to theFiringHand in News Archive
Me: As a Hornet-Shaft, I try to dominate in solo mode. Now that's skill. -
Yeah don't listen to Tidebreaker and HBTY. They only recommend Hornet/Hunter-Shaft. I mean Tidebreaker did recommend Ricochet though. Wow, can't they recommend something else??? Here is mines for example: Wasp-Magnum: Nontraditional setup. Can flip yourself easily especially with Reinforced Gun Carriage. In sticky situation However, its speed makes up its weakness. Can chase targets, get to certain location and escape effectively with Wasp's Megabomb, Magnum's shot and the hull's speed. Can be used as troll setup. Module recommendations: Griffin: Absolutely critical if you repetitively self-destructed from your own shot or/and wanted to triumph against enemy Magnums. Fox: Firebird's afterburn can be really dangerous! Badger (Once you are frozen by a Freeze, you are toast). But with this module, it reduces temperature decrease depend on the module's upgrade. Spider. The most underrated module in the game, one sneaky mine may destroy your tank. And mines takes huge chunks of HP if you managed to survive. Panther: Twin is huge problem when talking about knocking your aim off! And may result yourself getting killed when firing your Big Bertha by the time you managed to handle Twin's impact force. Falcon: Who hates those Railguns running around and take a chunk of your HP away? Grizzly: Thunder's shot is miss but still hit??? Splash damage. And its impact force. Lion: Ricochet's high damage per shot as an automatic turret and its impact force is annoying as Twin. Some good modules but not required: Eagle: Shafts can aim anywhere of your tank but nowadays, Shafts are rare sight. Nonetheless, have it ready when there is an army of Shafts in a battle. The recent buff on Shaft's sniper damage however, to survive a M4 Shaft's shot, you will need at least M3 5/15. But don't think about surviving from M4 Heavy Capacitor even with M4 Eagle! Shark: Those nonstop firing Vulcan may split your tank to halves by the time you found cover. And they can knock off your aim! Ocelot: Isida saps 1k HP away from your tank per second. You may not survive but who knows? If that Isida is injured and 1-2 shot from getting killed, Ocelot may be useful. Owl: Gauss's sniper shot saps away great amount of HP away (it could deal 2k damage if you are unlucky) and there is no way to tell unless its telltale "fox ear" is at your sight. Impact force and splash damage are same as Thunder's. Orka: Uranium Striker anyone? Most common in high rank. But even with M4 Orka, you won't survive its 4 missile barrage unless you managed to outrun 2 of those slow-moving missiles. Cyclone alteration is balanced, you can break enemy Striker's lock-on easier because of Cyclone's 40%+ locking time. Once you are locked on by a Cyclone Striker however, there is zero chance of surviving if at least 5 out of 8 rockets hits your tank. Unless you find cover just in time. Wolf: Duplet Hammers used to dominate battles left and right, but Hammers are less common. Impact force, ended up making you miss your shot dramatically or even get one-shotted if you are unprotected AND that Hammer pop Double Power! Dolphin: Fast firerate, crit shot may deal fatal blow if you are unlucky. Impact force, makes your shot fly elsewhere. Overall, not recommended unless you really love Wasp-Magnum or trying it out.
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Sweet! The 1st one you caught! So far for me.... only one. Wanted to play on Russian server, for me at least. A random Juggernaut killstreak I made. Note that the previous Juggernaut was self-destructed and the system picked me as the next Juggernaut! Got up to "Insane!". I was expecting to get "Somebody make it stop!" but a Freeze shut my tank down with his/her Ivy Mike.
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Some... trying to snatch them when they can :)
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Sweet! You back! Everything has changed.
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Me: Based on who are wearing Eagle module.
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I can tell by transliterate that Cyrillic :) Yep.
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Tweaks to the balance of Overdrives and Gauss, and more
FrozenRailgun replied to theFiringHand in News Archive
This dude: http://en.tankiforum.com/index.php?showtopic=332229&p=6713182 -
Tweaks to the balance of Overdrives and Gauss, and more
FrozenRailgun replied to theFiringHand in News Archive
LOL I don't mind even I'm a Hornet/Shaft... As long as there is little to no enemy Eagles to deal with, I'm ok with it. Some people are crying that it's overpowered.... -
Yes plz! I need counter-punish anyone who is wearing Eagle.
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Listen, that's the only options, nothing else dude. Blinders? I am not blind from those blinders! Put the battle at the beginning? Um no. This means more waiting. MM put tankers to battles where there are vacant spots. Ok? Until 16 players to start the game.... Maybe but practically longer waiting. "Before matchmaker, you had a choice." And that choice was abused by who only wanted to be in the winning team. I literally said this will caused those disadvantaged tankers even more frustrated! Only 100% winning team also caused biases, less fairness. Whether in Pro Battle Polygon CP, I always jump into losing team to help 'em out (even though that did ended up defeat). "MatchMakers also took away choice of map." Again, choosing to play on your favorite map all the time also creates biases. Maps make a difference between victory and defeat. DM/Juggernaut no strategy? Dude, you are on your own, not teammates. And enemy tanks are everywhere, it need skills to to master DM/Juggernaut.
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Lel, that did not help.
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In Test Server today.... One battle, I was the only Shaft but guess what? ARMIES OF EAGLES!!! WTH?! I was the only Shaft! And there was a Gauss dude/tte who was wearing M3 Eagle, while there was no M3 Owl! Seems like Eagle modules will soon rise as an army, just like what happened to Falcon and Grizzly....
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LAST NIGHT!!!! GOOOOOD NIIIIIGHHHT!!!
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"Why do Alternativa does not understand the word 'balance'?" Listen, Alternativa small company with limited funding. They are not like Mojang, Supercell, Blizzard Entertainment.... If Alternativa is a big company, they would make the game much more balanced. Magnum? Seems like you dislike Magnum. A lot. Then buy Griffin module. "Hiding and lay mines down!" That can't be solve sadly.... "WTH was Alternativa thinking with Mammoth? Those fat pathetic took ALL gold! And they are invulnerable while you are helpless!" Not all Gold Boxes were caught by using Mammoth's OD. I caught Gold Boxes with Hornet, especially that delicious Cake Gold Box. "Why Alternativa hate skilled players?" They don't? "Bring back Old Tanki Alternativa." Please elaborate further. Like what old features would you want Alternativa to bring back.
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Nope. I do the mission, not ignoring the mission. May I ask why you dislike Deathmatch and Juggernaut? No. MM should not be removed. Yes I do get dumped into a losing battle and get annoyed. The situation that my team cannot fend the enemy team off is the most annoying part. Spawn-killing does not always happen when I was in the losing team. Remember, if MM only dump you to winning battle, those who are always in the losing team will be even more disadvantaged as you. Always in the winning team plus.... you repetitively dominating.... that also led those disadvantaged quitting the game as well.
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10 seconds?! Oh ok. That should be good buff.
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