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Posts
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Everything posted by FrozenRailgun
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What turret do you like? Simoom is a good kit, but too many Grizzly modules. But Hornet-Thunder will do the trick. Simoom is a good kit, but too many Grizzly modules. But Hornet-Thunder will do the trick. Simoom is a good kit, but too many Grizzly modules. But Hornet-Thunder will do the trick.
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I agree. Alternativa need to take some cautious measures to delay the trend going down further. I hope the trend is temporary. May is the month for exam for both hemisphere across the globe?! For Southern Hemisphere like Australia, more like November/December, that's when they have heavy exam to deal with. Oh god.... I hope Tanki will still be alive when I graduate from high school :(
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Wow, doesn't even play MM. Noob. :ph34r:
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Balance changes for Turrets, Alterations and Overdrives
FrozenRailgun replied to theFiringHand in News Archive
Yeah RIP.... Full MUed Booster + Large Caliber Round + Double Power + Hornet's OD= One shot any hull except the Juggernaut. Yeah, Viking need buff. -
Nope. I fired my M2 2/10 Shaft fully charged shot and it deal a bit less than 2,640. This means someone he/she has un-upgraded Drone. 99% of 2,640 damage is 2613.6. Rounds to 2,614 damage.
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Balance changes for Turrets, Alterations and Overdrives
FrozenRailgun replied to theFiringHand in News Archive
Yes I know. I need Hornet's OD to counter against Eagle module.... -
What in the actual? :huh: :blink: They can complain when I am doing this -_- <_< : But not this! Let's face it, DM/Juggernaut.... you can't camp without getting killed. -_- mohammedhussain2003 was the Hornet-Thunder who climbed to 1st place. :) And CS-AHMAD was the Mammoth-Twin who teamed with me. One time he wanted me to destroy his tank cuz of critical HP. LOL. :lol:
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No. Bad idea.
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Balance changes for Turrets, Alterations and Overdrives
FrozenRailgun replied to theFiringHand in News Archive
No. Hornet's OD will be underpowered. And it only ignore all type of defence, not increasing the damage has been done (no DD). It needs to compete against modules and DA. Same thing to Titan. -
*No* Let him choose something other than Shaft....
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Balance changes for Turrets, Alterations and Overdrives
FrozenRailgun replied to theFiringHand in News Archive
Don't look at that darkness, at least the penalty of recharge by battle point has been removed. -
Balance changes for Turrets, Alterations and Overdrives
FrozenRailgun replied to theFiringHand in News Archive
I never made 40-50 kills before even with Hornet's OD LOL. -
Balance changes for Turrets, Alterations and Overdrives
FrozenRailgun replied to theFiringHand in News Archive
A bit better. :) YEEEEEEET!!!! :D :wub: Hunter's OD LOL! :lol: Not bad, even though it reduced to 20 second. At 1st, I thought it reduced to 10 second. I felt paranoid by that. Time to dominate with Hornet-Shaft LOL. :D :lol: :P -
Yeah....
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Viking Firebird plz.
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Noob camper Shaft confirmed :ph34r: Then where the 1st place you want to be?! CTF?! You know how very unreliable is team battle right? Your team running away, you stand no chance whatsoever. :wacko: In DM/Juggernaut, I can pick a random tanker who want to team with me. Not the case in team battle. Even when I'm not doing well in solo mode, it's not like 1 vs 8. And no, it's not the Containers tempting me. I play it because I need to bring my K/D back up.
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Happened to me too when I try to get to Highways JGR (for rank up) but the only battle that has vacant spot was Osa. Again, either that other DM matches are full or not a lot of tankers are in DM at the moment.
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Moof! :ph34r:
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June 1st
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Then why don't you play Juggernaut? I said this before and I will say it again. That might help you.... but it's 2 late now though... Arcade shot is supposed to have short range now, in exchange of faster sniper shot reload.
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LOL, I never completed a Challenge even with Premium but I'm no no-lifer tanker. The whole point of Challenge is to encourage tankers to stay online longer for completing it. That Challenge thing was one of Alternativa's step trying make the game last longer. Sadly....that led more tankers quitting the game. FOREVER. Once the damage is done, it is done. No way to heal the wound.... For me, I have to do Juggernaut (you never play that mode once) to earn stars because how unreliable the team battles are. Literally. And that explains why my K/D went down to 0.88 at the lowest before recovery started. The only moment to hope for my Hornet-Shaft to dominate is Highways JGR. You are right about game will be gone, eventually though. From past couple of days it barely pass through 20k. But the game is 10 years old. Losing tankers in this stage is normal. Like Maf said, regardless how good the game is (even when developer supports F2P), players from one particular game moved on. Either a new game or have to handle real life business. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I still retain my high faith for Alternativa to make some good change, despite of bad updates (module price skyrocket, drones, Vulcan took a heavy beating from nerf....) Nonetheless, I am really hoping that the game will be alive when I graduate from high school. Now it takes me forever to put me on a Juggernaut Battle, probably because they only wanted to stick with team battles or/and Uranium plague.
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When you are Light hull-Shaft and Heavy snipers targets you repetitively.
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If you only login for missions, you will be good. Make sure use your supplies wisely! e.g. use Repair Kit when you are safe and in critical HP. Save up weekly containers until next rank. Repeat this when reaching to new rank till Legend. Challenge is for tankers who wanted to be rewarded more when staying online longer. So.... once missions are done, call it for the day.
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