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u812ic

Tanker
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Everything posted by u812ic

  1. Each Country has its own flag and within that Country each sector had its own flag. Like the US, we have the Country flag and each state has its own flag. Wouldn't that be the same in UK? The UK has its own flag and England, Wales, Scotland has its own flag. So, wouldn't @RIDDLER_8 use the UK flag?
  2. I compared what the upgrade says in my garage and the wiki. I didn't realize that the numbers in the upgrade were the protection %. Right now, I have 28% protection. M2 is 25% to 35% and seems to go up one percent per MU.
  3. Everyone has a position they feel comfortable at. The problem comes in when a team has too many of one and not enough (or none) of the others. For instance in a Monte Carlo CTF battle I was in recently. Our team had 2 tanks acting as runners. The opposing team had all heavies and no runners so they were always on the defense. Yes, our runners had a hard time of it, but ultimately, we won because the other team had no flags and never made an attempt. Personally, I don't think there is a good or bad position, hull or turret. It mostly depends on the team members and how good they are at their chosen position. Plus whether or not they pay attention to the battle objectives.
  4. My Fire protection is M2.3. How can I tell what the percentage of protection is?
  5. On enemy team Isida M1/Wasp M0. That might have been Ok if the Isida knew how to protect itself. When it came to our base following a teammate it was always out in the open. An easy one shotter.
  6. Thank you all for your input. I know I'm going to run into trouble financially if I keep trying to do all these upgrades. That's why I'm putting this out to the Community for some suggestions. I have the Incendiary Band on the Vulcan and has proved to be quite useful when attacking the enemy base. At this rank, I'm noticing that I'm more useful decreasing health rather than killing. Except for Mammoth, it's stronger than Vulcan. With the above suggestions, right now, I'm thinking about changing my main to Smoky/Hunter and keep Firebird for close combat. The others I'll leave as is for now.
  7. It's very hard to say what is useful and what is useless. It depends on the map, the situation, both teams, mode. Not every battle is the same, situations can change in a matter of seconds. Isidas are nice to have around, especially if the other team has one. But here lately, I've been seeing Isidas that don't heal. They will go right by teammates with very little health. Wasp and Hornet are good Isida hulls providing the hulls are MUed, have protection and know how to take cover and still do their duty. The other day I saw an enemy Isida that was essentially useless outside of their base. It was a very easy kill. I consider myself a midfield player that can play offense, defense and support. I rarely stay at base, as you stated Vulcans do. I may not kill all the attacking enemy team, but I can sure do a lot of hurt to them. Even if they use RK, the RK has a cooldown time and may not be there when it's really needed. When you have 2 tanks in line with each other, the ammo from the opposing tank will shoot the closest tank and not necessarily the one you want to shoot. With that in mind, I can get my tank between a ball carrier or flag carrier and I'm the one that gets shot, not the carrier. If my team is on the offense, I'm not in the crowd, but rather on the outskirts looking for any escapees. So, please don't include me in your blanket description of Vulcans.The worse place for a Vulcan to be is close to the enemy base where it can be overrun by the spawning enemy. Freeze, Firebird and Isisa is instant death for a Vulcan because it takes so long to get off a shot. My turret is still doing a dry spin when I'm killed. Of course all this can change if I'm on a team that doesn't give two hoots and a damn about the objective in CTF, CP and RGB.
  8. I really don't see the advantage in having a rear pump of smoke. Maybe all an AI sees is smoke, but a human can reason their way through it quite easily.
  9. u812ic

    Ideas for Parkour!

    In the past, I had suggested that parkour be put at the bottom of the list instead of mixed in with the regular battles. It does get confusing. Sometimes I'll look at the number of players in a battle and join the lesser team if they are short one or two players or look for a battle closer to my rank. Even looking at the score 0 to 0 will make me think it's a battle just starting. I look over to the far left and see it's parkour. Yes, the lists need to be more organized. Or is it the Devs that need to be more organized?
  10. u812ic

    Ideas for Missions!

    Originally, the mission was 1st place. Players were complaining that it was too hard to place 1st with some combos and playstyles. The suggestion was to change it too top 3. The Devs listened and changed it to top 3, which is more doable. But I think they have gone a little overboard with "x15", especially with the way the MM is set up. In order to even have a fighting chance at x15 you have to play a lot of battles from the beginning. Now that the battle time has decreased, it's even harder.
  11. Thank you for your input. I have Dictator on another account. It was a good hull until the advent of Magnum. On this account, I got the M1 in a kit, but didn't do anything with it. Then I decided to buy the M2 just to keep it upgraded with my garage. I'm not planning to do much with it, unless someone else changes my mind with some good solid reasoning. I don't play DM very often, mostly for missions. I have been using Firebird/Viking, but in the last 2 DM missions I used Smoky/Viking and was getting 10 to 15 kills without alterations, which is about what I get with Firebird.
  12. u812ic

    Upgrading: Where do I go from here?

    I feel I'm in a position where I need to concentrate on M3, which I am, but the prices are getting higher. My playstyle is more of a supportive role. My main combo is Vulcan/Titan. I clear out (or attempt to) enemy nests or weaken their defence by weakening the team health. I keep annoying snipers busy to give my team a little bit of an edge. I'm not the type to camp at base and hope for the best, unless it's a small to medium map with some advantage points to shoot from. I usually fight midrange, but will go in close to keep the enemy busy while a flag is being stolen or a ball being carried. I'm not opposed to changing playstyle if the situation calls for it. I need to fine tune my garage. Here's what I have: TURRETS: Firebird M2.6 Smoky M2.4 (M2.5 in progress) Alt: High Precision Aiming System Vulcan M2.9 (M2. 10 in progress) Alt: Incendiary Band Thunder M2.7 Alt: Subcaliber Rounds HULLS: Viking M2.8 Hunter M2.3 (M2.4 in progress) Dictator M2.2 (M2.3 in progress) Titan M2.8 (M2.9 in progress) Everything else is M0. Which turrets and hull do you think I should concentrate on more for M3, then M3.10 (20?) I'm open for any and all suggestions and discussion. EDIT: Added Alts to Turrets.
  13. Not cooling off or warming up a teammate is a bit like an Isida that doesn't heal.
  14. u812ic

    [Forum Game] Write a story with no end!

    who had a bad sense of direction
  15. u812ic

    [Forum Game] Word Games

    Adornments
  16. u812ic

    [Forum Game] Bizarre Kits

    Drone amid a clear sky...Cloudy days ahead.
  17. I agree with you, but we are hardly perfect. There's no such thing as a perfect society or a perfect government. They all have their flaws. Yes, we have our allies, but we also have enemies and those enemies have allies. No doubt some of them play Tanki. That's all I'm going to say. EDIT: There have already been some players who have spoken out on the forums how they have been sabotaged in some way because the players said something in English in battle chat. Apparently, they would have been fine if they had said nothing.
  18. One of my other paints is Lava: "According to Psychologists, this specific pattern resembling a divine fire will trigger a sense of panic within enemies" Lava is far from being a camouflage paint, but it sounds pretty deadly to me.
  19. Huh?!? Who ever told you that has their info wrong. :huh:
  20. u812ic

    Complaint Book

    As Sgt. Maj. your default rank limit is Mast. Sgt to WO1. Minimum you can battle is S. Sgt and Max is WO3. So, you should be battling: Staff Sergeant (min) Master Sergeant (default) 1st Sergeant (default) Sergeant Major (default) Warrant Officer 1 (default) Warrant Officer 2 (max) Warrant Officer 3 (max) If you're playing in a group, you'll be sent into a battle with the rank limits of the highest rank in your group. If you're battling 1st Lieutenants then that's within the rank limit of the highest rank in your group.
  21. In a tab or when you press v/r. I don't know. Seems the whole world is mad at the Americans for one reason or another. I think, as of now, I'd say no. I'd rather not be stalked because of where I live.
  22. u812ic

    Let's Discuss Smoky!

    How much is the Cryo alt affected by freeze protection?
  23. That was Mitengard. It was removed along with several others.
  24. u812ic

    Let's Discuss Thunder!

    Is the small caliber alt worth the money? It sounds UP except maybe at short range.
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