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Everything posted by E_polypterus
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I didn’t say that was the only nerf tht should be given to it. But the Nerfs you mentioned for gauss are more of a rework than a nerf and gauss doesn’t need a rework. If you equip an owl module it would definitely reduce the effectiveness of the turret(25% onwards).
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#AllTheWayTo5558 Whats so wrong if chatbox wins?
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A fourth slot would be better than hull augments for sure as they can be accessed by all players and don’t influence on gameplay negatively as hull augments do.
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#AllTheWayTo5558 ????
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Actually you can easily find out about all the augments from this site https://en.tankiwiki.com/Augments. They have a chart to show all the augments and their characteristics.
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My bday’s on 6th August
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EMP immunity works against hunter overdrive yes but not against those turrets u mentioned.
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#Allthewayto5558 Unfortunately due to the same reason as of spinister I would have to support chatbox
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Ah I mixed it up lol. But still it would deal 750 while stock smoky would deal like 400 dmg(at m8) if the enemy had da.
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I’m a wasp player my self with freeze/wasp being my main combo ever since I started tanki. Stealth is what you need to master with this combo the most. Thing is you’ve limited range plus the low health. Ive used shaft mammoth as well and although so many players say it’s only for players with no skill and it’s all sit-and-shoot, it’s not entirely true, it’s quite fun. I love shooting at players from a distance again and again and watching their angry comments. Best combo if you want to be sniper. The con here is its slow and good at sniping only(and spiderman1000 shaft is good with wasp as well you should try it) )
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So ur saying that this; ?? is not a proper reason? #MrNibblesForever
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Gauss. Tho if you like thunder gameplay you could go for that.
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#Mr.NibblesForever ??
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I meant with the basis of you saying why anyone would buy incendiary rds cuz of immunity augments. I didn’t know tht you did half the dmg when using da. Where is this stated? As a wasp player I rely a bit more on speed than health. But that’s not the point. I was referring to mammoth, in which losing almost half health for a critical hit is not exactly fair.
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Then it’d be a waste of of cry to buy firebird as well. And that being at short range. Hull augments are to blame at tht point. And to save yourself you’ve got to use a valuable repair kit just for a critical hit? And most of the smoky players in PRO battles use incendiary rounds. No repair kits then. ok to show you what I mean; one critical hit from an incendiary round smoky is enough to take almost half the health of a mammoth m7. Is that not op?
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Thats why it needs a nerf. it should not be better at firebird when it comes to dealing burn dmg. But the afterburn lasts for a loong time. Firebird and smoky are two diff turrets. I say it should be reduced to match the dmg standards(or a very small increase of dmg) of he normal critical hits.
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Making the shot trail last for about 2 or 3 seconds is better imo as stated by At_Shin.
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Thing is with that alt smoky acts as a long range firebird... It shoots like a smoky with ridiculous impact force. wdym? It already got a buff before.
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But hornet would still have about 5 or 6 characteristics left. I’m sure those would be more than enough to compete with other ODs right? Yes but incendiary rounds are still op . A majority of smoky users use this alt and for good reason- it provides much more dmg than a regular critical hit with the afterburn effect. And I didn’t mention about nerfing hull alts because I’d be hoping for too much at that lol. But if they did nerf I say they’d reduce some parameters of the hull.
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Yes. About 2 seconds would be enough. Lol ofc I forgot all about tht one. Should obviously add tht to the list.
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Currently there are so many things in the game which need nerfs and buffs like drones, overdrives, turrets and alterations etc. So here I’ve made a list in which I think need nerfs and buffs(I wasn’t biased in any way when mentioning these); Turrets Nerfs— - Firebird(burning time) - Gauss(splash damage range and maybe but if dmg as well) - Magnum(a slight decrease in dmg) Buffs— - Freezes(slight increase in enemy turret slowdown when frozen) -Striker(maybe decrease lock on time a bit or make its salvos travel faster) Overdrives Nerfs— - Hornet(remove spawn protection ignoring and dealing dmg to enemies while in Titans dome) Buffs— - Titan(heal allies as before and be immune to hornet and wasp overdrives) - Wasp(reduce bomb delay by 0.5 seconds) - Mammoth(grant invincibility and immunity to jerks/physical contact) Alterations Nerfs— - Railgun(Scout, LCR alts) - Firebird(Compact fuel tanks alt) - Freeze(shock freeze alt-that is, if stock freeze does get a buff-) - Smoky(incendiary rounds alts) - Magnum(Mortar alt) - Shaft(Rapid fire mode alt) Buffs— Nah we don’t need anymore op alterations which would obviously ruin gameplay. Drones (I hardly ever use drones so I haven’t much experience with them so I stated these drones by reading comments of other players and also by going against players with such drones) Nerf- - Crisis(reduce amount of boost increased by activating each supply) - Booster(reduce dmg increase or increase number of supplies used) tbh i don’t even know if the things I stated above will be nerfed/ buffed or not, especially alterations and drones but those are the things which need Nerfs the most but I mentioned them since everyone should know(tho most of u would know by now) and making a list would be more easy to refer to. If any of you guys have more suggestions in what else should be Nerfed or buffed can mention them below.
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#SpinComeBackSuccessful yay 0pposing teams post INVALID!
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I used to play MM only when I needed crystals. It’s the same rn. I did not have and still don’t have any intention of ranking up (Idk but when it comes to ranking up fast, I suck lol) At low ranks ppl rank too fast and as you said, stay stuck with very less crystal counts.
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At least they should’ve allowed players to buy the relevant modifications straight away without having to buy from mk1 0nwards.
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Good idea
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