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Genuine_Noob

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Everything posted by Genuine_Noob

  1. game has no balance whatsoever. gauss magnum shaft twins titan are all to overpowered . smoky is to underpowered, most stoke turrets are underpowered as well. lets be real for almost all turrets alterations are a clear upgrade . to many extra damage. freezing and burning should only be available to freeze and firebird and no turret have the right to have mines. and don't get me started on that crap MM, even if satan was a game developer he would have trouble coming up with something this evil. some map should not be available to some game modes. battles are 8 min and pro battles are death. there is no longer any enjoyment left in this game. the only thing this game has left for it is its economie (credit due where credit is due).
  2. Genuine_Noob

    Let's Discuss Twins!

    that would be great, even allies suffer from twins impact.
  3. Genuine_Noob

    Let's Discuss Twins!

    twins is broken since the get go, no amount of fixing will get it balenced the only turret thati have problem.
  4. Genuine_Noob

    Let's Discuss Smoky!

    wew you lots are talking alot of trash
  5. Genuine_Noob

    Update - Maps, Balance, Challenge/WAR extended.

    you want more players to buy rico's other alterations??, how about you nerf MFS .
  6. Genuine_Noob

    Let's Discuss Matchmaking

    he is rigth MM sucks.
  7. Genuine_Noob

    Let's Discuss Freeze!

    fact added results aside, its incredibly fun to play mounted on light hull.
  8. Genuine_Noob

    Let's Discuss Shaft!

    SHHH. beware you're talking to the least objective players in all tanki.
  9. Genuine_Noob

    TANKOINS - New Currency!

    the economy of tanki online is the only thing that i have no complaints about, hope tankoins won't change that.
  10. this game has never been as unbalaced as it is now, to much mines, to much spread damage, to many extra damage. in MM almost all games begins and ends on uneven numbers. you have introduced to many new features in a very short span.
  11. Genuine_Noob

    Let's Discuss Smoky!

    You can say that about any other turret
  12. Genuine_Noob

    Let's Discuss Smoky!

    can't answer that, i don't pay attention to others during the game, but what i can say for fact is that out of all hulls viking is the worst option for smoky. with all due respect. twins is the polar opposite of smoky. never put smoky or any other turret in the same category as twins.
  13. Genuine_Noob

    Let's Discuss Smoky!

    usefull only in DM, while thunder is better on paper but its nullified by the abundant use grizzly.
  14. Genuine_Noob

    Let's Discuss Smoky!

    that all smoky is usefull for really.
  15. Genuine_Noob

    Let's Discuss Smoky!

    buy high precision aiming system and start looking for kills to steal, dueling won't get you anywhere.
  16. Genuine_Noob

    Let's Discuss Smoky!

    finally dude, you are beginning to understand. smoky is just oky, it got no bite to it.
  17. Genuine_Noob

    Let's Discuss Missions!

    i hate top 3 mission.
  18. Genuine_Noob

    Let's Discuss Matchmaking

    i would like to request the data that the developers use to determine that fairness of matchmaking, or at the very least give us the criteria used for MM balancement of teams.
  19. Genuine_Noob

    Let's Discuss Smoky!

    Thank you for summarizing my thoughts on smoky.
  20. Genuine_Noob

    Let's Discuss Smoky!

    it used to be more. on paper yes ,but try and dodge a shot if you can. and what does that have to do with reload speed ? yeah my bad, wanted to write 1.6 didn't even notice that they nerfed it (shame). please explain. do pray tell us, how is it that smoky with all its majestic glory, such striking powerful fierce sublime turret. does not irk the majorety of our tankers to warrent the mass use of protection modules.
  21. Genuine_Noob

    Let's Discuss Smoky!

    can rarely oneshot hulls so there are far more threatening turrets to protect against ( atleast how i see it ). smoky is no longer much faster than its competition, smoky m4 rigth now is at 1.4s and you have turrets like gauss and shaft that are at 1.5 and thunder can go up to 1.5s with alterations, all this while packing more damage.
  22. Genuine_Noob

    Let's Discuss Smoky!

    does anybody else think that all the recent updates have been unfair to smoky ? firing rate wise smoky used to be 0.3 sec faster then the rest now its only 0.1 faster. i'm not saying that smoky is weak (it almost always gets me good results if i play well), but i just feel cheated it no longer has superior firing rate it once enjoyed.
  23. Genuine_Noob

    Let's Discuss Magnum!

    they are sadly upgrades, tanki devs have forsaken stoke turrets.
  24. let rephrase the meaning of my question: for example if you are playing hammer and you are near range to a freeze you have great chance to kill it and vice versa if you find yourself in the melee range of freeze he can kill you easily ( you can strugle of course but that usually involves drugs modules micro upgrade level and skills of the users ). now tell me are stoke medium range turret ( smoky thunder volcan and striker ) great at handling medium range confrontation ? do any smart medium range turret ever go full frontal even in its range, from what i do and from what i see the MRT are used effectively from a comfortable position to spam hits thats the same way long range turrets are used im i correct ? but long range turret can still oneshot you from any range, they are better at strugling up close than medium range turret because they dont loose whats unique to them a strong initial damage ( shaft being the exception unless its equipte with rfm alteration ). stoke melee have the best dbs in game and some neat set of abilities that are necessary to the game, useless outside thier range ( i have no problem with bracket maybe some tweaks to isida ). stoke near range turrets have great damage/dbs and strong impact force, usually the choice for the noob player nothing more humiliating than gatting killed by a rico or twin that can't turn his turret to save his life and nothing more annoying than a twin team mate with a brick on the space button ( all the beef i have with this bracket is wit its alterations nothing agains stoke version ). stoke long range turrets have the strongest initial damage and infinite range but they are slow on both reload and rotation ( almost all my concerns have been addressed only the weak damage of rail needs to be buffed now ). so what does it mean to be medium range turret whats unique about medium range turrets ? the only thing i can find in common for those 4 turrets is the godly amount of skill required to get good ( magnum also ). what i am suggesting the elimination of this bracket. striker is already a long range turret but in name, volcan has slow rotation already and no matter the tweaks you do heavy hulls are going to be the choice for it just give them infinite range already and call them long range. thunder and smoky are a mess, stoke version are really weak, don't let the skills hulls choise and drones of the users fool you into thinking otherwise, they are annoying yes but thats just the nature of use. both stoke thunder and smoky need faster reload and stronger impact force meaning the same bracket as rico and twins ( would justify the existence of the PA and MFS alterations even makingthem the stoke version would be just ), but that would mean that smoky and thunders alterations would get to overpower!!.
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