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Posts
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Everything posted by r_ELain_3S0
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I like where this is going.
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Oh come on, now I'm on a crappy computer which cannot take videos without crashing. This contest is cursed for me.
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Totally missed the application thread. 2 mins late.
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Smoky user/hater reporting in: Critical Hit is OP, Smoky does not need any buff. Maybe only the lower modifications, but M3s definitly not.
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Isida gameplay hasn't actually changed much, just more kills/less deaths. And the highest short-range DPS.
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Roll back in disguise? Roll back in disguise. Not that I'm against this, "update" 144 was needed.
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I'm actually starting to reconsider Thunder M3, and Freeze M3 for that matter. Just after RB I totally stopped playing with those two, which were my two favourite and "best with" guns, because I felt they lost thier dominance. And that's true. However, in the last days in which I took them up after so long I got exceptionally high earnings and K/D using my trusted Hornet, in NS battles as well as normals. Skills still matter, even though Smoky is the cancer killing Tanki (gameplay).
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Very nice map. Unlike nearly 0G Space Madness, which had large spaces and long jumps, this Moon Silence is actually playable. It improved a lot the otherwise stupid, static, nooby etc... Silence gameplay.
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Wut. Smoky power has been largely discovered. It's easily the best weapon, an advantage that should have been erased from the game by RB. Smoky CH needs to be nerfed/more Smoky protection added to existing paints Btw, Railgun always had it power decreased by half once it hit the target.
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There is a 90% chance for a non-NS battle to end in drugfest, be it in higher or lower ranks. As cheap_plastic_flower said, only NS Battles are serious now. The rest is a bunch of bored/noob players drugging around.
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Tanki Online, How it should be ♦ Buying Crystals Should be less expensive.
r_ELain_3S0 replied to Raphael2 in Archive
Rubies would be the worst update ever. Now at least is POSSIBLE to get M3s combo without buying, 2 years of playing should be enough, but no one has enough patience to earn for two years, and because of that Tanki can make money. Rubies would create an infinite gap between buyers and normal players, forcing the latter to spend real money. -
Smoky is far more dangerous. Now 90% of battles are running on the luck of the Smoky users, spoiling the gameplay.
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Once upon a time, a weapon called the thunder dominated the battlefield. Then smoky came. The end. Edit: Ninja'd. Nice guide.
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Graphics everywhere, that's why gaming industry is doomed.
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After clearing with CCleaner It's working well and I can play on every server, S2 being my favourite.
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No, the official FAQ that has been changed with this new version. http://en.tankiforum.com/index.php?showtopic=163594
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Seconded. I can't acces tanki with Standalone Flashplayer, and the topic with all the link is gone. If Standalone cannot be used anymore I will probably have to leave. Edit: Clearing cash seems to have fixed this issue, though the topic dedicated to SA Flash is still gone.
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New paint concept: "Anti-effect"
r_ELain_3S0 replied to r_ELain_3S0 in New paint concept: "Anti-effect" Archive
One of the few good updates that Tanki can give us, apart from total rollback to graphic update, is adding new and hopefully not overpriced objects. Alongside the already suggested "Enhacing paints", which increase the damage of given weapons, I would like to see "Anti-effect paints". This new kind of paints reduces/negates the additional effect of certain weapons. They will work as the current protective paints: cheaper paints won't totally block the additional effects, while expensive ones will actually negate said effects, and "effect-protections" can be mixed. There are 6 types of "effect-protection": Temperature: Freezing and Afterburn will be reduced for cheaper paints and negated for expensive ones. Direct Hit: Splash Damage and Rico's "auto-aim" behind walls is reduced/negated Absorbing: Railgun and Shaft shots won't pass through targets for expensive paints, will pass with reduced power for cheaper ones. Splash Damage is also affected by this. Fluctuation: Reduce the % of "critical hits" for every weapon. For example, Railgun damage fluctuates between 112-166. The % of shots with a power output greater than 139 (112+166 / 2) is reduced, and the same goes for every weapon that has not a fixed damage. Smoky Critical Hit % is directly reduced. Anti-Healing: Isida Health-stealing ability is reduced/negated. Stability: Every weapon knockback is reduced/negated. I already posted this on feedback, but I would like to hear the opinion of the forum community, since it has to be elaborated a bit more. -
Read the damn post date and close.
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Fund sharing with losers only happens when they get to capture one or more flags, I guess they forgot about changing this, yet again.
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Tanki update 123 discussion is now officially censored
r_ELain_3S0 replied to r_sys491520 in Archive
I was dead wrong in the previous post about 123 update, this could well be the worst update ever, even worse than Rebalance. "Democracy" = everyone gets less crystals while prices are x10 increased, seems legit. 32 crystals for winning a 20 min battle is not acceptable and I really wouldn't expect any player to defend this update after some actual playing. Consultant and Mods are not at fault here, the truth is that only EULA and Tanki absolute rules can defend the 123 update. This is clearly a scam but the old saying goes "DEAL WITH IT"... or leave. -
For once a logical and potentially good update, let's see if it'll actually benefit the players in the long run. The only complain I have is that winners will get less than before,. 10x applies to everything crystal releated, but while both prices and awarded crystals have been multiplied for everyone, winners have their gain reduced in favour of losers, noobs and lazy players. It would have been nice if crystals were not stealed, and game dynamics should encourage active playing, and not being lazy because everyone will be awarded equally in the end, even though effort may not be equal at all.
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Once in a while a nice update for lower ranks, I hope.
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There should be a limit: you can't sell experience and go under your current rank, for obvious reasons.
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Thank you for the links. Mods could as well update the FAQ about flashplayer. http://en.tankiforum.com/index.php?showtopic=1180
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