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Posts
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Everything posted by TinBoxGunner
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Well, sometimes CTF team is full of noobs who don't know how to defend. In any case, CTF is team effort and a flag carrier cannot "own" the flag after carrying the flag for some meters. If I'm in a low health with a flag I will try to give the flag to a team mate with higher health, before I get killed.
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Why is it, that when someone carries a flag like 5 meters, the flag is then his/hers? Like the rest of the team had nothing to do with the flag catching. Try to play 1 vs 8 in CTF and see how many flags you can catch. You silly kiddos.
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Tanki will not start. It gets me into https://tankionline.com/pages/html5redirect/index.html?locale=en&lang=en, which is a blank white page. ????????
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Ok, kudos to you TideBreaker for a thought answer. Yes, I was a bit p..ssed when giving my original output ;) . I actually have used maybe 10 different accounts to play with 1-2 turret / hull with each acc to secure enough upgrades to keep myself competent against buyers. I have played maybe 5 years this game and it seems to be end of its life-time. Can't get back the good old times with hull/turret w/o all extras added to this game.
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Dear dictator user. When you try to give nitty twitty answers but fail miserably, maybe you should stop it. Too many hulls or turrets of same type in either of the teams indicate there is a balancing issue.
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Dics are now everywhere. Talk about balancing. Balance the brain activity of the devs, pls.
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Dictators everywhere, sharing ODs with rest of the dics. Talk about balancing the brain acitivity of the devs.....
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22nd tier is empty, no reward??????? Tnx for nothing.
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Yep, how to get money out of young naive kids.
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So you made this Gauss like 2 times more powerful than railgun and thunder, considering damage and low reload time. The last days of cashing-in had started.
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Skill = useless attribute in arcade mode Tanki
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Wasp OD should have 3 sec delay before explosion. 4 sec is too long when stealing flag at enemy base.
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Hornet's locator tags are making rail pre-shot beams not visible. So hornet OD is just a benefit to enemy rails.
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Wasp/Mammoth was just an example of how ODs could have been designed to strengthen the weaker attributes of each hull in comparison. But whatever. I think my Tanki days are now over. I like games where skills have some role in the game. Tanki now is pure arcade mode drive and shoot PoS
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These ODs are not balanced in any way. Why not give wasp more protection and Mammoth more speed with OD? This new system is not fun.
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There should be a title for really good players
TinBoxGunner replied to TinBoxGunner in There should be a title for really good players Archive
Like "ACE" or something else. By a really good player I mean players who are good relative to their GS-value and use of drugs. -
Clear drop in player base this monday. Most must have completed their weekly missions and are waiting for new weekly missions to be published. This is stupid. One should receive new weekly missions immediately when completing previous weekly missions.
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It would give me 16 speed boosts and 16 mines. I have enough of them. So now I just wander in Assaults (one more stupid mission) and collect all DDs I can. Talk about team work.
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Daily mission "Collect 15 Double Damage Boxes"???? This is more like weekly mission. Greedy, greedier, tanki dev
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I have not used mobile version myself, but I have noticed there is quite many stiff-neck turrets in battles nowadays e.g. players who don't turn their turrets. Does that have something to do with Mobile Tanki?
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Dah? Well, at least when battles are not fun, this forum sure is. Over and out.
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I had the battle with my Commander account. Often most of the other players are legends1 - legends30. Most of the time I'm on top 3.
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Hm.... your acc looks clearly that you ARE DOING POORLY, like most of the so called legends. Rest of the team? Chasing gold boxes as they normally do. It is Tanki's fault to present OP turrets, alts and what ever which ruin the balance of the game. Yep. my strategy was to leave the battle. It worked well, No waste of time there. Agree on that.
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Oh silly me. Of course I tried to kill isida first but devs have put those walls in such places in map Bridges (middle section) that I couldn't get enough hits to isida before Vulcan killed me. Don't try to be smart ass. You do poorly.
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Don't force us to play crappy battle modes, but remove those crappy battle modes completely to get enough players to remaining battle modes. Sometimes it makes sense to admit mistakes in battle modes and cancel them. Show us some practical russian street wise thinking for a change.
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