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Michael282

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Everything posted by Michael282

  1. I already understand the price and effectiveness relation, the cheaper the price of a modification the less of a boost it will get from the previous one. Also I do know about the shooting mechanic, I meant that the total time encompassing the charging and the shooting is still small. Developers have made a big mistake by constantly buffing this turret and its alterations, the buffs are completely overdone. I never bought anything for real money on this account yet I already have the m1 at 8/10 upgrades by mainly finishing missions. Feeling it was too powerful and unfair I decided to switch to a different turret.
  2. In my opinion, Magnum needs a nerf at lower ranks. If you have an m1 and upgrade it decently enough, it can easily one-shoot light hulls without having to use DD, which is insane. Compare its damage at m1 and m2 to that of Thunder or Railgun, it dwarfs them both. Plus it also got a reload buff, which makes it shoot at a faster rate. Seriously, how many Magnums do the devs want to see on the battlefield? I felt like something wasn't right using it, so I decided to purchase Gauss at a personal discount and restart my progress with a different turret.
  3. Great update to gear score in my opinion. Now it'll finally become half-decent, and give a better indication of the strength of your opponent.
  4. Michael282

    Let's Discuss Gauss!

    I'm seeing a lot of them recently, and to be honest, this turret's performance is pretty underwhelming. I wouldn't doubt if the developers decided to give its arcade damage a buff at some point, because it's very ineffective compared to the sniper shots.
  5. Michael282

    Let's Discuss Magnum!

    I believe any hull which isn't stable enough cannot be a good option for this turret, missing is too easy when you keep moving around. My main hull is Dictator, which seems to do well when used with Magnum. The extra height can often make it easier to hit targets on higher elevations, based on my experiences.
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