Jump to content
EN
Play

Forum

tank_master_03

General
  • Posts

    68
  • Joined

  • Last visited

Everything posted by tank_master_03

  1. tank_master_03

    Ideas for Supplies and Drones!

    i honestly really like the overdrive. the Mammoth's overdrive is augrebuly the best. It does make you 100% ivincable, you can survive ANYTHING. even the wasps overdrive. This is very sasifing to do. (works best with a rush tatic using either vulcan or twins) which is a nuke. Also an islada/titan is the new super support. it heals and creates a sheild, WHICH ALSO HEALS. Also the horent is taking the role of the sniper. since it marks where every enemy is on the map. Also if you like the old overdrive just use dictator. Just because you dont like it doesn't mean it needs to be taken away.
  2. tank_master_03

    Ideas for Supplies and Drones!

    THIS IS SOME SERIOUS HERESY! PURGE THIS POST, BRING ME THE HEAVY FLAMMER! (like if you get the refrence.)
  3. tank_master_03

    Ideas for the Garage!

    I too have a ton of battires but i don't picture me getting a drone anytime in the future. Mabye i could buy one with all the crystals i get from "selling" batteries.
  4. tank_master_03

    Ideas for Turrets!

    so what your asking for is firendly fire. I think that could be used against people.
  5. tank_master_03

    Ideas for Hulls and Overdrives!

    wait hunters overdrive just disables supplies i thought i immoblized the tank. i planed to use it for a getaway tatic from those dime-a-dozen wasp/firebird combos that are terrfiing.
  6. tank_master_03

    Ideas for Hulls and Overdrives!

    i think the new hull would be very durable. but a good hit from smoky would send it spinning. fast but hard to stop. meaning i can see new players fly towards you only to miss and fly off the map. also immunity to mines. as you fly over them you can't trigger them. this isn't a big deal because honestly who uses mines? also forget putting the magnum on it that will only give you a flipped tank. oh and for a name icarus seems appropite since it flies but hermes is also okay.
  7. tank_master_03

    Ideas for Turrets!

    EA has something to say about this.
  8. tank_master_03

    Ideas for Supplies and Drones!

    so i had an idea for a drone called illusion but when i went to post the drone page was completed :blush: so i intergrated it into a supply. as a drone this would be balenced but as a supply... well. costs about 1500 gems and cannot be found in crates only purchesed from the shop at level 12. it makes a 3D model of your tank, turrent, paint, and all but a tad blurry. if an enemy touches or shoots it there position is revealed and so is the nature of the hologram. and since the holograms look so much like the tank that placed themy they could do a "hall of mirrors" trick. standing by one or more of there clones to try and decive the enemy. and if you move the hologram moves... untill it touches a wall or an enemy player. (imagine the trolling capiblity! wasp + firebird charging at you? nope! the real one is behind you!) as a drone it would places two holograms next to you, consuming one battery. but im not sure if the devs are even taking drone designs anymore :blush: .
  9. tank_master_03

    Ideas for Turrets!

    sounds more like a mine reskin.
  10. tank_master_03

    Ideas for Turrets!

    I have an idea for a turrent. name: Malstrom. damage dealt- none effective range- VERY SHORT it attacks by shooting a gust of wind strong enought to filp a mamoth. yet this flipping power decreases exponently over range. i moderatly fast recharge time to refill and reperssurize its air tanks. NOTE since it does no damage, effects that would increase damage instead increases the flipping power.
  11. tank_master_03

    Ideas for Augments!

    honestly, I think removing the healing is a HUGE con. but if it's still unbalanced then how about -%50 range? if it needs more nerf then +10% recharge time.
  12. tank_master_03

    Ideas for Augments!

    though my idea for an islada modification. let's just say it screams "INFINITE POWER!!" if this modification comes to the game somebody will probably make that meme. and If nobody does I will make it. it won't be the best but it will exist
  13. tank_master_03

    Ideas for Maps!

    want to get feedback on a train that comes across the map one and a while every match but nobody wants to talk about... :( though it was a good idea
  14. tank_master_03

    Ideas for Game Modes!

    why is nobody talking about my HvR mode??? i though it was a good idea....
  15. tank_master_03

    Ideas for Augments!

    two modifications for islada arc cannon this modification swap the healing capabilities for a high power electric cannon. this cannon fires out a stream of lighting that can arc from tank to tank. shorting out supplies. pros can hit multiple tanks, does increased damage, can be active for longer and deactivates supplies. cons: cannot heal teammates. and has a longer recharge time. vampire nanobots. these nanobots do less damage but the can salvage armor from enemy tanks and use it to repair the user. though the system is not perfect it can only take 50% of the armor destroyed. pro lifesteal con low damage.
  16. tank_master_03

    Ideas for Paints!

    I thought about A paint that looks like bubble wrap. when this paint is equipped every time you take damage you make a pop sound. description: still in origanal packaging
  17. tank_master_03

    Ideas for Game Modes!

    any thoughts on my HvR mode? I really appreciate the feedback.
  18. tank_master_03

    Ideas for Maps!

    an idea for a map name train yard this map is a map with two elevated positions in either corner of the map with a walled off section with three entrances that function as the spawn in the opposite corner of the spawn there is a hill that provides a height advantage. in the rest of the area is an open flat area with tracks running through it. announced with a loud diesel horn and a ringing of train bells a train comes flying through the map, flatting out any tanks that didn't move out of the way like a steamroller. this is a two-edged crowd a the train may flatten out the competition if a major battle is taking place on the rails, or as you give chase against an islada you may end up between a train and a hard place. whops posted the same map idea twice.
  19. tank_master_03

    Ideas for Maps!

    an idea for a map name train yard this map is a map with two elevated positions in either corner of the map with a walled off section with three entrances that function as the spawn in the opposite corner of the spawn there is a hill that provides a height advantage. in the rest of the area is an open flat area with tracks running through it. announced with a loud diesel horn and a ringing of train bells a train comes flying through the map, flatting out any tanks that didn't move out of the way like a steamroller. this is a two edged srowd a the train may flatten out the competiton if a major battle is taking place on the rails
  20. tank_master_03

    Ideas for Game Modes!

    theres support for permium users containers cryistals and XT skins can be won from a new system. tours! after you complete a certain number of challenges. (ie kill 100 robots or pass 10 waves for example) you get speical rewards. then you get your next tour. this cycle repeats untill your perimum ends. after you pick up a new one it picks up where you left off. but if you don't have perimum then you can still get containers and cyristals. but no XT skins and you wont get as much if had perimum.
  21. tank_master_03

    Ideas for Maps!

    cool idea for a map its called levels gamemode CTF the main thing about this map is the fact that there are teleporters that teport you to a random section of the map. sometimes even in the sky :wacko:. the map other wise looks like a standard tanki map with two backtrenches, two main battlements, and a low area between them where the teams can battle it out. and a secret labrithinth under the map with exits on either side of the map. if the teleporters are a bit too sifi then remove them but keep every thing else.
  22. tank_master_03

    Ideas for Turrets!

    phyics likes this,
  23. tank_master_03

    Ideas for Game Modes!

    another thing about the HvR (humans versus robots) the robots will have variants. the smoky|hunter desgin is like solider a hunter/islada is a medic that heals other tanks and a shaft/viking is a sniper and a hammer/wasp is a scout. also every ten waves or so there will be a boss wave where two powerful tanks spawn and you must defeat them. ideas for bosses. 1. fire and ice a combo of a firebird m2/hornet and a freeze m2/hornet. 2 decimator: a boss that uses titan m2/ striker 3. overlord: the best dicription for this tank is the AI's take on the juggernaut. not as perfect (means less damage form railguns/striker) but with their own advancments (more armor yet slower). bosses are orginized into a list depending on wave.(i.e you can't encounter overlord on wave ten) one boss is randomly slected form this list and then sent to fight you.
  24. tank_master_03

    Ideas for Augments!

    yes, yes and YESS i do belive this is the apporate time to mention something. i want to see the finished product (i.e i want one). i think its fair that the inventor may see his finished invention. also i will crash test them and see if they are underpowered or over powered.
  25. tank_master_03

    Ideas for Augments!

    here is an idea for a shaft modifaction name thermal hunter. what it does. it replaces you nomal vision with thermal vision that makes it harder to see surfaces but makes all enemy tanks glow. firebird flames and freeze "snow" can also be seen as blobs of yellow and blue respectlivy. and the glow of tanks can be seen through walls. note the system can be duped if a enemy freeze freezes a frendly tank which will lower its overall tempature making apper invisible to the scope and if a surface is more than 10 meters thick you can,t see the heat singutares through it. p.s the thermal vision is not fooled by winter enviroments strangly enough.
×
×
  • Create New...