Jump to content
EN
Play

Forum

tank_master_03

General
  • Posts

    68
  • Joined

  • Last visited

Everything posted by tank_master_03

  1. tank_master_03

    Ideas for Game Modes!

    counter act this by using really simple path finding. like go from spawn to point A and shoot any tanks you meet along the way and dont go around things (which could make a stratgey involving the mammoth treads. and have the AI number be few at first then slowly rise after wave 30 or 50 have it start to REALLY expand
  2. tank_master_03

    Ideas for Paints!

    can i get a response of my paint idea.
  3. tank_master_03

    Ideas for Game Modes!

    i have an idea for a game mode where it pits you and and 7 other tankers against a never ending horde of bots that are very weak but attack in large numbers. to give the defenders an advantage they can upgrade their tanks to become more powerful. and a payload mode where one team pushes a payload and the other team must stop them.
  4. tank_master_03

    Ideas for Turrets!

    yes but not an automatic one and im pretty sure that we all can agree that the hammer is pretty much irevelent thanks to the firebird and freeze. mainly firebird. this things purpouse is to be a turrent that can be used to create a wall of pellets that would demolish enemy tanks. and would probaly wreack a firebird if it strayed into its hail of lead. i also like auto shotguns. if making this its own turent is to much of a hassle then make it a modifacation for the hammer.
  5. tank_master_03

    Ideas for Turrets!

    does anyone have any remarks on my new turrent desgin? is this something the devs would like? really need some feed back here!
  6. tank_master_03

    Your "Dream Kits" Ideas

    i have noticed a problem with tanki online the lack of memes. and the fact that they are diffucalt to understand.
  7. tank_master_03

    Ideas for Augments!

    i thought up a modifcation for vulcan than makes it so you deal 50% less overheating but your bullets go from a lazer to a larger spread after firing for a while. the speard sounds like a serious nerf but it makes the vulcan more viable at close range as the spread can compensate for the vulcan's lethargic turning rate.
  8. tank_master_03

    Ideas for Supplies and Drones!

    i have a drone to post here because it is actively affects supplies power vaccum. this drone fires a emp dart that does no damage but rather deactivates all active supplies. ment to stop the spamming of drugs. to encouage the removal of supplies you get XP for removing active supplies. the drone has 50 darts in reserve to refeil it you have to get killed or give it a battery. activate overdrive to boost your entire team with diffrent kinds of supplies you denide others. example you remove double damage, speed boost, and double armor your entire team is given double damage, speed boost, and double armor.
  9. tank_master_03

    Ideas for Supplies and Drones!

    the thing is SUPER rare and prople cant farm it because i has a 1% chance of appering. (the drone gives it a 5% chance). it cannot be pruchased from the shop so druggers cant get their hands on this ultra powerful supply.
  10. tank_master_03

    Chat translator

    this is some thing this game needs
  11. tank_master_03

    Ideas for Supplies and Drones!

    though up an idea for a supply. how to get it: cannot be purchased in the shop only obtainable as a rare drop in matches or from the supplier drone (see drone ideas for what it does). what it does: swaps out your currently equiped tank for the juggernaut tank for 1 minute. while you are the juggernaut tank you cant switch off of it or even open the garage for that matter. (ment to pervent glitches allowing you to keep juggernaut tank) it will appere instead of a necluer enegry crate but its arrival will not be announced untill a person picks it up.
  12. tank_master_03

    Ideas for Turrets!

    bonus fact since the pellets are of lower density they dont bounce. some modifaction ideas 1. slug rounds: fire only one pellet but it does 50 damage. 2. more shots: gain 20 more shots but you only have five pellets per shot.
  13. tank_master_03

    Ideas for Game Modes!

    if according to you assult is dead then blend it with juggernaut.
  14. tank_master_03

    Ideas for Turrets!

    meet: pummlier it is a fully automatic shotgun. with the largest clip of 20 rounds before you have to realod. each shot fires 10 pellets dealing 5 damage each in a cone infront of it. these are fired at a rate of 10 rounds per second. making its maxium dps a mighty 500 with out a double damage and 1000 with one. its turn rate is 10 degrees a second accelerating 5 degrees each second with a cap of 50 degrees per second. the realod is 10 seconds long. the kick is a bit softer than the <hammer> making a more viable with lighter teads. but the whole point of this thing is to go on heavy treads and pummel any thing that gets in your way.
  15. tank_master_03

    Ideas for Game Modes!

    this i mode i can up with. onslaught in this game mode there is only one team of players, the other team is made up of bots. the bots are trying to take control by destroing their limiter center. your team are the only thing between them and you. one of the main things is that you tank can recive speical upgrades in this mode to make your tank as OP as you like since you aren't fighting against players.
  16. tank_master_03

    Ideas for Game Modes!

    had an idea for two game modes #1 payload one team is attacking one is defending the attackers goal is to push a bomb along a track to the end, the defenders job is to pervent this until the time runs out. maps whil be linear. #2 juggernaut assult a combo of juggernaut and assualt where one guy is the juggernaut and the others are against the juggernaut. works just like assult but the juggernaut is always on the attacking team.
  17. tank_master_03

    Ideas for Missions!

    i though that some new items could only be earned form a acivemtent system. one called "that was luck" where you have to hit an enemy from a crazy distance. another called "XPrOSnIpErX" where you have to get 30 kills with the shaft. another called "though you where on my team" which is kill an enemy with the islada. or "unstopabble" where you have heal a frendly tank that gets a 10 kill streak" another is called "oops" where you must reverse of the map. no idea if this belongs here just wanted to get the idea out.
  18. tank_master_03

    Ideas for Paints!

    i thought up a combat effective paint that has such bad color clashing that it pains poeple to look at it. and its dicription that says "IM NOT CLASHING YOUR CLASHING" what about a paint that allows you to put any picture on it. (mainly for the use of putting a meme on your tank)
  19. tank_master_03

    Ideas for Turrets!

    whoops note to self READ the post before qouting it... but mabye the gun could shoot oil or something like that. and if it did shoot oil then a firebird could set fire to it.
  20. tank_master_03

    Ideas for Turrets!

    you under estimate the power of PSI no serisouly a high power jet of water can put a hole in steel.
  21. tank_master_03

    Ideas for Supplies and Drones!

    i posted a an idea for a drone that, when you give it a battery, it places a small turrent that targets enemy players that enter its FOV. (easy to so as it moves back and forth). for damage and health see that post on the drones page. but i thought a weaker version could become a supply that replaces tha mine? just throwing out the idea.
  22. tank_master_03

    Ideas for Hulls and Overdrives!

    a idea for a hull that does not drive on the ground but rather hovers a few inches off the ground (yet can still tigger land mines?) this gives the affect that your tank is always on ice. i.e it can hit a mean top speed but it struggles to come to a halt at that speed. also thanks to the auto stablization technology in it you always land on your treads. it also allows some sick dirfting. and you fall a bit slower. as for apperence it looks like a horent m0 with jet engines on the side moved around with robotic arms. the jet engines are the weak spot get hit there and hold on to your lunch. as you will helplessly spin in circles. a hull that gets better with skill
  23. tank_master_03

    Ideas for Hulls and Overdrives!

    i just wanna throw this idea out there but what if there was a hull with a abillity to jump. think about all the potental. jumping to grab the gold box. or jumping over a tank to follow it up with a hammer shot jumping in to the fray of combat.
  24. tank_master_03

    Ideas for Turrets!

    the strikers bigger brother THE TERMAINATOR this turrent has one shot, two modes the first is automatic mode. you berifly tap the fire button and off the rocket goes. around it is a "detection zone" if a enemy tank is found within this zone the missle gives chase at allarming speed. chasing after the tank until it is shot down or hits for a whooping 1500 damage. if you hold it down however... you tank is locked in place an YOU are the missle. the missle has many down-sides to help balence it such as a limited range managed by a fuel supply and a blast radius as big as a tank. and its little bro, striker gets a one up one it with the modifaction ADS rocket that will fly of and destroy any enemy missle in trade for a lower damage. but even if you kill the launching tank you still need to destroy the missile. also this thing's realod is slower than mollasses in a tin horn in outer space.
×
×
  • Create New...