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Everything posted by r_Given6
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Check this one out, too.http://en.tankiforum.com/index.php?showtopic=377264
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I don't think this guy was talking about being in the same battle... Joining two battles and leaving one for the better is a simple yet effective way to maximise exp earned, although on different accounts. But I guess it would be the same thing to have an active player join a losing team and leave, or have an inactive player join a losing battle and get kicked for inactivity.
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Happened a lot to me, but I thought that I accidentally used the smart supply while swiping to get an aim (on Mobile). But when I began monitoring my supplies, I could see no change. Many times it was a drone, that I couldn't see who had (idk why), since everyone on my team got the supply. Many times it was just me...
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Valid CP: allow us to capture a point even if they are in our teams possession.
r_Given6 replied to DieselPlatinum in Ideas and Suggestions
Controlling Points means to capture and hold your ground. You can't box in a team and expect much from them... -
Characters in games are mostly known by their "special abilities". Even in Pokemons, a Lucario (or whatever it's called) won't be much different from a Pikachu if it couldn't use all it's special moves, including aura sphere.
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If bees buzz, hummingbirds hum, they why don't Sneakers sneak? Is Nike Bata than Adidas? Never seen any babies squirming like caterpillars. Then why is their motion described as 'crawling'?
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If an enemy is behind me, a race backwards and swerve to their side, catching them off guard (they mostly expect me to run away or turn around) and shooting them right in the face (if tanks do have a face). Always works wonderfully since I'm not currently facing any quick-responders with Duplet Hammers.
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He wanted a reference to the celebrations on Tanki's birthday. :lol:
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Valid Modules that increases your damage against specific hulls.
r_Given6 replied to DieselPlatinum in Ideas and Suggestions
I hope this isn't implemented. We already have Wasps and Hornets moving around with poor modifications and negligible armour in our teams. If some mult on a killing spree decides to purchase the attack module for those hulls, we may not even have a team to begin with. And I'm talking with experience here, just played a battle with 3 Wasp Smokys in my team getting rekt. -
Maf is an Admin and also the curator of the I&S. He prepares a summary of the best ideas periodically and submits it to the Developers.
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Valid CP: allow us to capture a point even if they are in our teams possession.
r_Given6 replied to DieselPlatinum in Ideas and Suggestions
Players should spawn near enemy points, or at least not at a 'spawn-kill' zone. In some maps like Serpuhov, the situation is not that bad as there are way to reach the enemy base without getting noticed. What I do is I go and capture the point nearest to their base. While they come to capture it back, my team captures all others. But this is very difficult in open maps like Massacre. Your team is literally boxed in when the enemy team is OP. Moreover, random spawn points have their plus points with Overdrives, too. A Titan dome in the center of the map is better than that at a random corner. -
A long post is something which you can't argue against if you don't read it. Either you read it and argue, or you don't argue at all. :P
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Valid Put Tanki Online to GeForce NOW [explained]
r_Given6 replied to QuicKK in Ideas and Suggestions
Then that principle can be used to decline all possible ideas, no? -
Valid Put Tanki Online to GeForce NOW [explained]
r_Given6 replied to QuicKK in Ideas and Suggestions
I guess Tanki should grab as many player platforms as possible, as long as the options don't cost them much. -
What he meant was that Hornet's OD helps him overcome Modules.
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Fixed it for you. :P
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Valid CP: allow us to capture a point even if they are in our teams possession.
r_Given6 replied to DieselPlatinum in Ideas and Suggestions
Tanki should provide random spawn points in CP like that of DM. -
Valid CP: allow us to capture a point even if they are in our teams possession.
r_Given6 replied to DieselPlatinum in Ideas and Suggestions
Out of the strange flash games I used to play, one had a domination mode. The blue and red teams started from opposite sides of the arena, which was divide into big squares or territories. In order to capture a territory, you had to stay in the area for like, 5 seconds. I think that's what the idea of the CP mode of Tanki is. The points are at major locations where you are susceptible to enemy fire. One time I spawned on the red team with teammates of Level 20-25 (I myself was around level 15 so I was happy). But then I saw the blue team with mostly all around Level 40-50. They were advancing like a tide, capturing all territories and moving quickly towards our side. My team put up a great fight against them but still, the enemies were OP. I and a few others got killed while others remained fighting on the edge. This seemed like a typical Tanki scenario with possible spawn-killing, except for one big change. All those who got killed, including me, spawned randomly in the middle of the arena. We began capturing territories from there, with those remaining at our base keeping the blue team occupied. We narrowed them down to a small belt and won when the match ended. -
Thankos lost his infinity stones. They thanked him and left.
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I agree with all the points mentioned above. So, should we have to buy the items, that we have, at full price in the Product kits (I mean, with the general discount of course)? Or should there be a concession? Like a further 30 or 50% off on that particular item?
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The Mobile Version has lots of additional rewards just because you're meant to play on it for a few minutes. Although they said they would adopt the Mobile interface for the Web version, I doubt they would add all those measures. All Mobile players I have seen (including me) are a hell lot richer than they would have been were they to be on a PC.
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I actually MUed it to play, and I enjoyed it a lot. But seeing that now I can actually upgrade it further by buying the kit, it opens new options...I didn't add this as an idea because I think this unbalances the Game's economy. I would just be buying Hornet M2 and Spark paint, and still be able to upgrade Railgun to M3. Tanki doesn't want non-buyers to have that many crystals, of course. :ph34r: Just for getting people's opinion.
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Should fully MUed Items be free in Product kits?
r_Given6 replied to r_Given6 in Should fully MUed Items be free in Product kits? Archive
If we have a fully upgraded item (such as a fully MUed M1 turret) and want to buy a kit which has the particular modification of that item (such as that particular M2 turret), should the price of the item be subtracted from the Kit price? For instance, I want to buy the Tornado kit to upgrade the Railgun to M3 (to compete with nub buyers :P). BUT, I already have a fully MUed Railgun M1 and Module. So should I have to purchase the M2 'tag' (which makes it further upgradable) at its original price? Or should it be free in the kit, as it is individually? Keep in mind that kits give the modification before the actual unlock rank.