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ILiveOnTheChatBox123

Tanker
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Everything posted by ILiveOnTheChatBox123

  1. ILiveOnTheChatBox123

    [Forum Game] Boys VS Girls

    229
  2. ILiveOnTheChatBox123

    [Forum Game] The most replied topic (attempt)

    There has to be something to keep this going. Its like trying to count to 1 million without writing the numbers!
  3. ILiveOnTheChatBox123

    [Forum Game] 1,000,000 Posts

    38,094
  4. Basically he using the chat to show off his GS that he is better. Yes?
  5. Basically the longer ranged a turret is, the less damage it deals per second. How do they decide what battle to put you in by MM? Is it only about GS?
  6. Bullies aren't actually tough. That is why they try to intimidate others. But what was the author of this topic referring to by 'bullies'?
  7. ILiveOnTheChatBox123

    Containers & Your Belief - Open 1, 5 or 15? [Poll]

    There certainly is some chance of getting something good when you open one at a time-but I'm sure your probability will go up if you open more together. I don't think Tanki meant it like that, its just how their randomly generated system works.
  8. What do you mean by a bully? A buyer? Or do you mean someone who bullies on the chat and things like that? Or is it someone who won't help teammates, pushes them if they need to get through, and steals supplies? I am confused.
  9. ILiveOnTheChatBox123

    Containers & Your Belief - Open 1, 5 or 15? [Poll]

    I hear why you want to wait for 15 so you don't get duplicates of the same supply packs-but I just hate putting so much on one randomly generated click, so I just stick with 5.
  10. ILiveOnTheChatBox123

    [Forum Game] 1,000,000 Posts

    38,070
  11. ILiveOnTheChatBox123

    The Long-Awaited Guide to Procrastination

    Great humor. Are you coming out with more or will you procrastinate?
  12. Well you don't get a lot in weekly containers-and you wouldn't a regular container to have more than a weekly one.
  13. ILiveOnTheChatBox123

    Multiple unlockable overdrives for each hull

    I thought the purpose of OD was to make hulls more unique and different from each other. But if it is kept relatively similar it wouldn't be a problem.
  14. ILiveOnTheChatBox123

    TANKOINS - New Currency!

    Why would you need Tankions in battles? You only earn it through battles if you finish a weekly mission in a battle-challenges don't get completed until you are finished a battle and rewarded. But I guess if you will have it displayed there in the lobby you should keep it there for battle also.
  15. ILiveOnTheChatBox123

    Tankoins in weekly containers

    You can't complain about the prices for cosmetic items like paints and skins, since they give players who are anyways wasting money on the game something to feel happy about, while non-buyers shouldn't really care about things that don't affect gameplay. Raising prices for cosmetics may increase the game's income so its a win-win. The only problem is that Tanki offers a small amount of cosmetic items to all players (in containers, kits, and now once every year in the shop), so when they like it they will want to get more, and this time they have to pay. Its called marketing. Just don't fall for it-and then you won't complain about prices.
  16. ILiveOnTheChatBox123

    Poetic Chat (Episode 1)

    Okay, I guess somewhat you are right that it would better to keep the syllables more even (especially if you say you like to read it like a rap). But if you are having a conversation, and you are just trying to rhyme, you never kind of notice how the syllables add up. Either way-thanks for the feedback.
  17. ILiveOnTheChatBox123

    The Long Road to Tanki (a Poem)

    Players hear about other games, and they don't just join it-they first try it out. If a player can't figure out how to play in his first few games-and they don't know how to use new features when they unlock-it is not so simple to "scan the wiki", and they likely will leave. If they would know that it really is enjoyable once you get used to Tanki-they would read the wiki-but they don't know its worth it yet. Also-not everyone has patience to just stop and 'wiki it' -they want to play-not read a wiki 3 times a day.
  18. ILiveOnTheChatBox123

    Ideas for the Interface

    So its basically deception to gain more players? Also-what does the number they show actually mean?
  19. ILiveOnTheChatBox123

    Phasing through allies

    To clarify: I explained that the real issue is that players get points for scoring the flag-and not for capturing the flag-and that should really be the way to score it. I gave a suggestion for voting a player for 'delay of game'. I brought up potential problems with your idea: You said it will only disable near 'gold or supplies'. In rugby allies fight for the ball as it drops-so what would happen when 2 players are in the same exact location (when this module is equipped) who will catch the ball? In CTF this will be used for defense-to cram a bunch of tanks into a small area around the base-so enemies cannot advance.
  20. ILiveOnTheChatBox123

    Phasing through allies

    This is a big problem in rugby-that 3-4 players on one team compete at a drop location for the ball. But the real problem is that the player who moves the flag from when they force you to give it to them to the base gets the points. This should not be happening. Why are the points awarded for bringing it to base?-it should be awarded to the one who spent 2 minutes sneaking behind the enemy base, taking the flag, and evading enemies all the way to the flag. THAT player should be the one to get the points! If the points would be awarded for getting to the enemy base, taking the flag, and one point for every 15 meters you bring it closer to the flag. (Naturally this needs some rules to keep it in check-like you don't get points if you traveled back toward enemy base to start again.) I think this would really solve the real problem at hand. In NHL there is a penalty for delay of game-when you try to keep the puck stuck to the wall to kill a power play (uneven advantage time). Being that there are no referees in Tanki to decide if a player is pinning a 'puck' to the wall-there should be a way to 'vote' a player for delay of game. If most of the team votes-a mod will investigate and the player is kicked form battle. As for the solution you suggested, this would not help in rugby-when most of this is happening at the drop location. Or if it would work in a drop location-who would get the ball when multiple players are in the same location? This would also enable multiple players to be in the same location to help defend a flag and would disrupt the game. Some maintenance rules to make it work.
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