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ILiveOnTheChatBox123

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Everything posted by ILiveOnTheChatBox123

  1. ILiveOnTheChatBox123

    [Forum Game] Alphabet

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  2. ILiveOnTheChatBox123

    [Forum Game] 1,000,000 Posts

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  3. j This is the complete text of the other suggestion- Posted 16 Jan 2017 - 20:19 Simple - They added special abilities to protect against, I am suggesting they add modules that help your turrent. They would be the same way they are with Protection Modules with a certain amount of Attack damage bonus. So if you had a M1 and the attack was 100, and you purchased a Attack Module, the attack module would also come in micros, making the max level higher each time, creating a higher attack ratio. - So lets say like instead of 100 with the Attack Module you would have 125 damage. These aren't just for Damage though. Like alterations (in a sense) these could also offer better rotation speeds, impact force, and reduced reload time. But in contrast they will actually help, VS not doing anything. this idea includes everything of yours-just it is not ONLY for damage. Still this idea is worthy of being implemented.
  4. Then if the point wouldn't really reset-you would just be able to recapture it in a darker shade after 60 seconds-that wouldn't create mission mults. You would still defend the point for 60 seconds so you can capture it again.
  5. ILiveOnTheChatBox123

    Ideas for Game Modes!

    No-officially Maf is just a Moderator of the I&S and not a dev-although it is not likely that someone can spend all that time on the I&S section-and still be a dev.
  6. ILiveOnTheChatBox123

    Let's Discuss Game Balance

    In some modes-the whole team is not usually all in one spot-so you hardly have a chance to 'wipe out the whole team'. Also-if there are close range turrets, you can die before making 1 or 2 kills. Unless you get a whole bunch of snipers-you only get 1 OD per game with 2 or max 3 kills. Although sometimes you DO get the advantage.
  7. ILiveOnTheChatBox123

    [Forum Game] One word story

    Google's
  8. ILiveOnTheChatBox123

    [Forum Game] Answer a question with a question

    So you didn't know my above post was the 100th on the topic?
  9. ILiveOnTheChatBox123

    [Forum Game] Alphabet

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  10. ILiveOnTheChatBox123

    [Forum Game] 1,000,000 Posts

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  11. I don't know why it was marked completed=you are sure about the drones? The reason I said that is since I just saw two almost identical topics one after the other.
  12. ILiveOnTheChatBox123

    [Forum Game] Tick-Tock

    00:16:55
  13. ILiveOnTheChatBox123

    Alterations for Overdrives

    This does sound like a great concept-but some things will need to be changed.
  14. No one realized this is almost exactly like Attack Modules that got completed-just that was more explanatory?
  15. ILiveOnTheChatBox123

    Let's Discuss Game Balance

    Yeah-Viking needs to be able to have a combat to other ODs.
  16. Are you sure you want the point to neutralize-and it shouldn't turn a darker shade?
  17. So maybe give an incentive to control the point for 60 seconds or something like that. Make it a defensive game.
  18. ILiveOnTheChatBox123

    Ideas for Parkour!

    I guess parkour is bringing in some cash.$
  19. It wouldn't be good if it just went away after 3 seconds-so how about:
  20. Maybe some should randomly spawn kill. But the rest need to balance out the two-sided map.
  21. ILiveOnTheChatBox123

    Ideas for Missions!

    S why would Tanki give you this for free? Why? (Bad for the economy-Maf)
  22. ILiveOnTheChatBox123

    Ideas for Turrets!

    Anyone have any opinions on this? It is just being ignored simply because it is the last posts on the page.
  23. How about after 60 seconds you can double capture it-and it will become a darker shade of red/blue?
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