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Posts
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Everything posted by TheReaperLeviathan
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why would they sit there and not move? if they move you go and move with them so you can damage them. but with more damage means it also loses a lot of damage with protections. since other weapons have quicker reloads, protections dont effect them as much as shaft. and not without warning as it has a laser, i mean they can hide it but its still there. usually snipers in games do the most damage so doing 3000 damage instantly is the point of it. i find railgun to be worse than a shaft and fear them more cuz it can move while it shoots, you dont need to be out in the enemies line of sight to shoot them like shaft. just move out of cover for a split second to damage or kill them and your gone. and what do you mean by role playing?
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it would be only for skilled isida users. if they cant turn their turret or are having a bad time with keeping aim then it's a no go. there are already bad / kinda useless alterations in game already like subcaliber rounds for thunder (just a worse smoky), light capacitors for shaft( just a rail that cant move and with no penetrating power), aiming transmission for rail( for duels i guess), and remote rockets for striker( not good if you want to shoot more than one rocket quick without salvo).
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nah i mean that they cant damage you but you can damage them.
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i feel like isida should get a thing were it does really low damage at first but the more it stays on it's target the more damage it does like a m2 isida would do 300 damage a second at first but after 4 seconds it would do 1050 damage a second and keep growing, same with healing. and it resets if they stop firing. this could be a cool alteration.
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oh and we need like atleast a 3- 4 second period were tanks take no damage when they spawn to prevent spawn killing
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i mean usually in games the thing that is the medic is not one of the most dangerous in the battle
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oh and freeze should not be able to instant kill a tank by a little drop of water hitting it for 0.00001 seconds. same for other short range turrets. isida should not be able to do 2,000 damage in 1 second.
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what needs to be fixed is the game itself. long as* loading screens, crashing when joining a battle. for me if im not clicked on the tanki app and in another browser it does not load. was in a 30 min battle today. 7,000 battle fund and in the top 3 on the winning team. All the enemies have left. 20 seconds left. "yes end this game already". "wait why is everyone frozen and not moving but my ping is fine, shi* shi*, no no nooooo dont do it". 5 seconds left in the battle and the game crashes. -_-
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one thing i don't like is seeing enemy health bars, some times when not thinking of colors and just the battle i sometimes think enemies are my teammates and before i realize, its too late.
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i don't want to try for luck when multiple enemies are coming towards me and the flag.
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nah round destabilization is not that good, i used it and many times i only did 300 damage and once only did 4 damage. getting big damage with it is rare so i stopped using it. only used it for 2 days stopped using it and then forgot i even had it
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magnum alt Concentrated Shells max/min damage + 20% impact force +50% charge time -50% reload + 40% no splash damage cost 70,000 smoky alt Super Ammo only shoot critical shots reload is a little longer than railgun's ( you figure it out ) no auto aim cost 100,000 shaft alt Unstable Energy splash damage in sniper mode ( 5 meters ) 10% longer sniper charge turning speed - 15% cost 30,000 ricochet alt Growing Plasma each shot that ricochets adds + 25 damage per ricochet. impact force + 25% max/min damage - 30 recoil + 40 cost 40,000 thunder alt High Explosive Rounds impact force + 200 splash damage range + 40% recoil + 60 turning speed -20% reload + 40% cost 130,000 striker alt Rocket Punch shoots many small rockets can shoot 2 rockets at a time and not just one, reload is the same. max projectile speed + 30% max damage -45 % min damage -45% also effects salvo rockets, number of rockets stay the same. cost 70,000 smoky alt Burst Rounds kinda like auto cannon but different shoot 3 shots at the same time, delay between shots 0.15 ( you cant control how many you shoot, you always shoot 3 rounds). impact force + 15% reload time reload + 6 seconds turning speed -20% cost 300,000 freeze alt Whiteout cone angle 40 energy consumption per second + 20% cost 30,000 firebird alt Spreader if a enemy tank touches a tank you set on fire they also gain that burning effect reload + 20% cost 89,000 shaft alt Mobile Sniper energy consumption in sniper mode +90% maximum and min damage in arcade mode - 30% reload + 50% cost 90,000 shaft alt Unmovable tank is very stable and very hard to push around -10% turning speed cost 15,000 isida alt Leaching Nanobots damage/health per second beam is on enemy/teammate +200 amount of energy 2,000 max/min damage/health -50% rotation speed -30% cost 70,000
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round destabilization is not that good, i got it and stopped using it after i got large caliber rounds alt.
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https://imgur.com/MPDlLFe
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should i get large ammo alt for rail?
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i got legend kit
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just tried over drives in test server and more players will leave the game. mammoth OD kills anyone instantly near them and they take no damage at all for like 10 seconds. vikings OD will makes rico shoot faster than a hacker. also shaft is weaker.
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Found out new thing, if you don't move your tank at all, you will still get kicked from a battle due to inactivity even if you have been shooting and moving your turret. guess it's a new anti camping thing.
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