Hello, this is TO Guides here with another guide! Before we get into it, there are a few changes to the actual guides: there will be far fewer spoilers, due to negative feedback concerning them. This might be a bit of a text wall, meaning you will have to scroll down a lot to see the whole guide!
Also, Gauss will be my last turret guide! I'm also using Grammarly to help correct some unnoticed errors. There will also be a header (using cooltext.com), for all my guides.
This guide is on the Hammer turret, which has the extended clip, duplet and adaptive reload alterations, which are extremely deadly in the right hands! Now, let's get started!
Hulls:
Wasp:
Wasp has reasonable synergy with the Hammer turret. I would recommend using it in Rugby mode, and if you have the ball, go to the enemy base, drop the bomb and score the goal! Yes, it's not the best, but it's reasonable. It's pairing, however, is much better. You can get up to 30 kills easily with Wasp and Hammer!
Rating:
Synergy: B
Pairing: A-
Hornet:
Hornet has great synergy, but it depends on the alteration. Duplet and Adaptive Reload Hammers work very well with the Hornet OD + Booster drone. Although Duplet (I would say) is dying due to nerfs, if you have booster drone, you can still pick up plenty of easy kills! The pairing is also great. Due to Hornet's fast speed and great maneuverability, you can rack up kills without the problem of having to waste time searching for enemies!
Rating:
Synergy: A
Pairing: A+
Hunter:
It's synergy is rather awkward, but it works the best with the Dragon's Breath alteration due to the increased spread. If you use DD after freezing multiple enemies with the OD,you should be able to hit most, if not all, of those enemies. They will burn to a fast and painful death! Pairing Hammer with Hunter isn't the wisest decision, but hey, you can use the Slugger and Adaptive Reload alterations and dominate the leaderboard!
Rating:
Synergy: B-
Pairing B+
Viking:
The synergy with Viking is nice, but it doesn't quite match Hornet's synergy. It can work well, in TJR for example, when the enemy Juggernaut won't stop annoying you, or if you're surrounded by enemies, and there's are no teammates around, just get that OD out and hold/spam the space bar! Pairing, however, is quite awkward. Firstly, you have a hull that is easier to have its aim knocked off. Secondly, you have a hull that is barely a medium hull, meaning, you can use it, but I don't recommend playing in Highways battles with Viking.
Rating:
Synergy: A-
Pairing: C
Dictator:
Considering Dictator's sheer size and height, means that it's pairing is more awkward, and it's synergy is a disaster. Not much to say here, except, don't pair Dictator with Hammer!
Rating:
Synergy: D-
Pairing: D
Titan and Mammoth:
Just because they're big, doesn't mean Titan or Mammoth work well with Hammer! The synergy and pairing are extremely bad! (That's why there are no Titan/Mammoth and Hammer product kits)
Rating:
Synergy: F-
Pairing: F
Drones:
Now that the hulls are covered, let's move on to the 5 top drones for the job:
Assault: Great, if you have an M3 (M2 maxed out) hammer at WO4, but even without, you will still do well. A-
Trooper: Great. Make sure to stack a few micro-upgrades on that, though! A-
Driver: Depends on the hull. Normally great. C- to A
Booster: An incredible drone if paired with Hornet and the Duplet alteration! A+
Camper/Trickster: Do similar jobs, cut supply cooldown time. A, would buy either of them.
Combining Hulls and Drones:
Now on to pairing the alterations with the appropriate hulls and drones:
Slugger: Hunter, and Trickster/Camper
Dragon's Breath: Hunter/Viking and Assault
Extended clip: Wasp/Hunter and Driver for Wasp or Trooper for Hunter
Duplet: Hornet and Booster
Adaptive reload: Wasp/Hornet/Hunter and Assault
What do you think? Tell me down in the comments!