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Apollo

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Everything posted by Apollo

  1. Chinese Version (Китайский) Not many are playing 3dtank.com, biggest united community after RU, EN in current Tanki (2024) is Chinese from my experience. In fact 3dtank.com has a bigger cheater problem than Tanki Online and therefore all CN players are moving to our servers, you can even see them winning the drone XT challenges quite often. And for all who do play the game, there's EN clans, RU clans playing together and CN Clans. But game support is primitive for CN and therefore you won't even see posts for them. There's a lot of videos on Tanki on the Chinese YT (bilibili), unlike other communities. You can search this yourself, no YT support for them either since they struggle to use YT without VPN. Moreover, all these countries in the suggestions are westernised and therefore study a basic level of English. It's better to make Chinese, or migrate this from 3dtank.com as many translations are already made. And it will help players who actually need it, instead of having to run scripts which may not be safe for use.
  2. The greatest clan of Tanki to have ever been made and exist. All hated us from Admins to Hackers to NNs. But no one could beat us. Unreleased edit which I never posted but here it is. Old School Edit. Wanted to share this personally, as I really enjoyed my time in the clan as a player and then a leader.
  3. Apollo

    Need help with 2FA

    Then they cannot prove you are the account owner, you need to go for a different approach now. You should respond back to the message they sent you, and this time repeat your information to them. DO NOT POST anything on the forum, as this is a game offence and will lead to a permanent account blockage. This is the format they would like the information in: 1. What's your nickname?2. Have you ever bought any in-game items or currencies using real money? If so, please specify the dates, payment methods, and the purchased items' names. Please also attach any receipts or extracts from the payment history of your bank account or virtual purse.3. When did you register the account? Try to specify the approximate date.4. Which email address was firstly your account linked to after the registration?5. Which severe bans/punishments were on your account?6. The last time you entered the game (date)?7. Where do you play from (country, region, city)? Please provide a screenshot containing your external IP address from the page http://whatismyipaddress.com and place it on a free image hosting website such as https://imgbb.com/8. Have you ever changed the nickname on the account? If yes, please tell us your first nickname and history of renamings.9. Did you contact us before regarding this account? If so, we would like to know the email you used to do it and the essence of the request.10. Tell us whether you have a Facebook or VK page linked to your account. Would you please send us the link to your profile ID?This article will help you to find the Facebook ID https://www.facebook.com/help/1397933243846983/?helpref=related You can find information on how to make a screenshot and upload it here: https://en.tankiwiki.com/How_to_take_a_screenshot After this, you will be asked to press a getuserip link. Please do not press it with a VPN or anything, but your real IP/device that played on the account. Please make sure you give your answers in detail to Tanki Support. If you cannot remember your information, you need to clearly state why you cannot remember or try to guess it approximately. If you cannot, do not state an answer as it will mislead the support and they will refuse your request. Other than that no one can help you to return your account, until you can prove you are indeed the owner. I would suggest providing them your password (make sure the recipient is help@tankionline.com, they should have responded to you already), as the account has 2FA it should be safe. They will see that you most likely are the owner, and do their due diligence.
  4. Apollo

    Need help with 2FA

    You have lost access your account @water8200, and if you want to get it back as soon as possible. You need to follow this simple process to remove 2FA, and do not email them as you will prolong the process. Fill out this form https://tankionline.com/forms/retrieve/en/ and make sure you answer every question to the best of your ability. Make sure you select the option "I want to turn two-factor authentication off for my account" Please do this instead of emailing, as Tanki has set this up for players to use. This helps you to get a faster response, and you are providing them with the necessary information to action your request. If you do not do this, you slow the process, and also slow the process for other users who may face similar issues as this increases the workload.
  5. This has already been thought about by the producer of the game, please see: https://ru.tankiforum.com/topic/320853/ If you want to comment on that post with your direction, I would suggest you do so, as this is a post by the producer and I am sure he is welcoming feedback in his topic. Please bare in mind RU Forum rules are different to the ones here. And this has already been in place in the past, for when augments were released, there have been occasions where there was a higher chance to get them in the lootboxes - not 100% but the chance was quite high. As it seems now, the direction is to fully enforce the key system and later introduce contracts with your own set reward which you, the player want. How long this is going to take, no one can really say. And please take this with a pinch of salt, things can change. "I hope that we can find a solution to this problem in future Contracts. Maybe they will be called paid missions, maybe a paid guarantor. For me, the main thing is that Contracts can occupy the niche of long-term guaranteed rewards for the player." - Opex-Rah (translated from Google). But all ideas or suggestions should be posted here as Kerala stated: https://en.tankiforum.com/forum/182-ideas-and-suggestions/
  6. What you are describing, seems to be more of a bug in certain textures. This is quite common throughout many maps in the game, and you can't really fix it but use your knowledge for your advantage. If you provide a video, I can investigate it for you, but most likely this is a texture bug. I call them "hard" or "soft" surfaces, where soft surfaces won't allow the projectile to ricochet off and hard surfaces will. This could be an intentional or unintentional game design; I further remember this was also the case in Flash times as well. All hulls have different dimensions in this game, and all objects in the game have a unique id unless they are duplicates. This is further affected by the physics of the map, and mode that it is in. For example, Space mode or Cosmos mode, will change the gravity and the way the tank interacts with objects as well as it's knockback and recoil on shooting and receiving shots. (This can also apply to the above question too).
  7. If you contact help@tankionline.com, and explain your situation nicely.** They will return your tankoins and roll your turret back. Please make it clear from your message that you are indeed sentimental and upset about this like you have done here. I can't promise you they will return your item, but in most situations, they will return your tankoins if it is a 1 time situation and will warn you they can't help you again. This has been done for many players in the game, and I feel your case is genuine so it has a strong chance for your tankoins to be returned very quickly. ? I've had 3000 TC rolled back for a clan creation, so this is indeed possible and depends always on the situation. ** If you don't know how to email someone, you can submit your request via here: https://tankionline.com/forms/free/en/ , please be prepared to submit your account information to the Tanki Support team to verify you are indeed the real owner of your account.
  8. Apollo

    Parkour Discussion / Q&A

    I don't really comment here since my posts are removed. But I think, the rewards should be consistent otherwise you will bring more complicated matters. Spectators also do not parkour sometimes. I think more supplies should be given, than 1750, but 2000. This encourages clubs to make better videos as they have supplies with. If the CM disagrees, you suggest the removal of the Double Damage aspect as this is useless most of the time and is barely used. Increase it to 2250 of 1,2,4,5 (Unsure if DD is given still). This is a Crystals should be given as a bonus, maybe if a video reaches 1000 views. 100,000 crystals is awarded to the club to split amongst the parkourists or editors or spectators if he feels so. If 2000 views, 200,000 crystals is awarded to the club**. This should be for the month of the release, it will encourage clubs to share their videos instead of relying on the game to share the videos. This is how the videos of old parkour reached loads of views, because of self promotion. FnF grew to stardom, not from the Game resources at all, the way they outreached was very good. Now you are encouraging clubs to produce better tricks, by giving more supplies. You can review this yourself, or set up a panel of 3 admins/former parkourists (i.e Spy, emrakul, Marekos). If you feel clubs aren't living up to the standard needed for the tricks, you can reduce the supplies on an annual basis to quarterly basis. OR even increase the # supplies if you feel they are beating your expectations of quality. This can be applied to the crystal element too a quarterly to annually review, with an increase per view and distribution amongst players. **Not sure if you provide 100,000 crystals per player. I think that's the wrong approach of encouragement, as it would then make clubs want to publish more content quickly rather than appropriately. Supplies should always be the main benefactor for parkour, since to get users to do the harder and harder tricks, they need way more supplies. I remember being in TFP back in 2013-6 and at times I had 0 supplies, idly helping often as a support for extra push (railgun at the back to not take damage etc) a very primitive way to efficiently conserve supplies. This also promotes a healthy club environment, as now, the parkourists want to impress their leader with their activity to get higher crystal rewards or the editor, will want to do a crazy edit for more reward. This is my opinion though, you can change the values as you see appropriate. I think content every 1.5 months is a great way to produce videos, or every 2 months, given that MoP is a 1 month deadline. For the TOP clubs (clubs with Phoenix, Glide, Aero) should be able to deliver that for their respective communities. And this should be followed by all of the TOP clubs especially, as if one doesn't follow it, why should another TOP club do that? They absolutely should be treated the same way in my opinion. These are just my ideas, you can use them or not to help you achieve your goals in a fairer and more competitive space. OFC, bottom line is, MoP will encourage more users to parkour. And make them animated paints, not this shenanigans of a stale paint. Don't let organisers take the paint, let the real winners of the MOP take the paint so when other users see this unique paint, they want to become a real parkourist. Even more so, I would join the communities. Have 1 set of judges, the EN CM, the RU CM, and the respective Parkour Managers or former parkour winners of MOP who actually achieved #1-3 and are administrators. Because these guys have less bias and have good competency, there's an incredible bias in the competitions as well, and a few official clubs complained last year which was ashame. I agreed with them but did not comment on that.
  9. This topic really caused the attention of a few minor developers, even some administrators as well as former administrators. But no response from the CM or the Lead Dev. Edit: Marcus did indeed react to some posts, I still would like to hear his opinion, ofcourse if he cares to spend the time to formulate a compelling response to everything in this topic. Just had to put the the below here, so we don't go into discussions of fake news. Hopefully we can combat this from all sides and also strive to make it a real objective discussion (ethically right) to improve the game and their internal processes. The genuine absurdness that you post sometimes is so not needed in a discussion like this - it really gives users a false sense. And it's not only a 1 time thing but many moderators do not give an accurate information. The information is fishy like Alternativa Games' statements, contrary to saying you can be blocked for saying this; no not at all. You can be banned from chat by saying fraud occurred, but the mere skepticism is what you need to have a mind for. Happy to source this Same it is not slander when I say, which many admins are aware of, and helpTO is aware of, entire user data is no longer secure in this game. For several years the company violates GDPR, if you can violate such a basic law, and be aware of it and not proactively tackle it - you should wonder everything. Happy to source this and aid the game to be more secure, which I have sent to help@tanki. The bottom line is despite moderators posting on this topic, to go all might and defend Tanki Online. 500 ideas that players suggested were implemented into the game not as a result because they were suggested. I would advise this figure is much smaller. Most of these ideas are common sense to implement, and TO taking as long as they did on some of those topics is really hysterical. One example I suggested the merger of the BR servers to our megaservers, which did not take place due to this suggestion. There are many others as well, which were implemented for other reasons. I would go as far to to say the number is most likely not even 50% of those ideas from English Players were implemented due to them being suggestions from players. (being very lenient as I believe this figure is along the lines of 90% of those 500 were implemented not due to players making topics in I&S). But we will never know since it's not really tracked. There's a thing in life, if you truly do not want to see the bad view of a thing, you will do everything not to see it without realising. https://play.google.com/store/apps/details?id=com.tankionline.mobile.production&hl=en&gl=US This is just Google Play reviews, which is probably the future of Tanki Online as to why there is such a keen focus on mobile development and stability of the game there. The major transitions recently as well as to hopefully to complete the movement to iOS after a devastating 7 years. Yet, the reviews really show a lot of feedback from players. So even if the forum is not relevant, the feedback of the game has rarely been a positive at times; on the contrary to many other games, which are far more enjoyable in this day and age. Also the player count isn't fully hidden, you can exploit the game against the Game Rules, WHICH has been confirmed by both the CM, Battle Administrator and help@tankionline.com to be allowed as long as you do not take any advantage in battle to a SIGNIFICANT DEGREE (moderate is fine). Happy to source this. I can confirm to you I did not do this (Tyrion Lannister phrase >_<) but I have verified the data sent to me. You can review China's Tanki one freely, which moderators in this forum called a pirated version of Tanki Online - the pinnacle of the knowledge you will get from any moderator except a lot of untrustworthy facts. Happy to source this. https://3dtank.com/s/status.js China's one has decreased from a multi 4 digit count to a 2 digit count at many times, over the last 2 years. With the main server, they have hidden this to some degree: https://tankionline.com/s/status.js (you'll see a lot of 0s for online, and at some points # server was much lower) - I can even tell you how many users have registered accounts in this game from this point last year to this year if anyone would like in DMs, but I believe this is some what skewed due to the updates of creating accounts to buy tankcoins for cheaper. However, the last time I verified the data somepoint in mid 2023, the main servers had only a multi 4 digit count in peak hours (maximising around 7000-8000 concurrent users online at one time, with 2000-3000 in battle), with off-peak for EU and Russia hitting sometimes to the high 3 digit count. This ofcourse is not really representative as a whole population of data, since there's many other factors. Seasons of holidays, exams, weekdays vs weekends, before school vs after school times, and so on). I believe since then, this figure has decreased by 10-15%.
  10. No that's not completely not what I am saying. Tanki failed as an MMO and there's no really other side to that. Tanki succeeds to bring profits to it's share holders, no other side to that. I pointed out with my quick investigation on their accounts. a 600,000$ sum being paid as dividends is no small sum but also something to understand as to why a huge sum is being paid out whilst in other years it was not the case and none of this is going into advertising or development. My whole point was, the development of the game sank and none of the money has genuinely been put into developing the game for so long. There is/are no fast quick games as to what you say, I would go as far to say on average games are much longer now. There is no progressive thought behind the matchmaking system and I already wrote ways to improve this. There is no endgame content for solo players upon reaching legend which I said already. There is no development for over 6 years since Opex-Rah took over with lead development. Instead he introduced flying tanks, transitioned into worse mechanics and releases augments every week. There are no individual rewards unless you genuinely think potato playing, for some container keys is considered content, and engages players. It's an illusion and many sensible players already know this and do not play. If you wanna see more of this, go to the News and Announcements section, you will have a good laugh on the players complaining about # stars like I said. This will be my last post here, because I think and understood freedom of speech is not really welcomed here. I read a post from a user in this topic, but because he badly spoke of the developers, it was hidden. Soon enough the topic will be hidden, though I have not voted in this poll since I did not want to add to the bias. I think the truth scares a lot of people, and it's often unwelcomed. There's a lot of eyes on this topic but Marcus as a CM and Opex-Rah as a producer, are yet to respond. If they do I will happily show them their laziness in leading a community or bad vision in development of our beloved game, without complaining but with data and facts. I believe an effort to save this game, a group effort is needed but this does not resonate with you or any moderator it seems to be so prone on hiding comments against the developers. I will leave it here with this, a moderator of Ideas and Suggestions would generally not recommend Tanki Online in this day and age; Is anyone going to change that?
  11. I am finding it very hard to disagree with anything you have written so far. Can't wait for the ? bedroom warriors to try and stifle this with some biased drivel. I disagree........................It's not that good. Haha this was a bit funny (very hard to disagree, then disagree). Seems there was a misread, I was trying to say they have created a really bad Matchmaking system, considering on how much they could improve it. Sadly, they have had over 6 years to create something good but kartoshki entered the brain. (Russian word for potatoes haha) Kind of disagree with you on this. TO loses players BECAUSE of the crazy, OP updates and the fact It's pricing system has went up by huge factors. Again that word GREED is the overriding factor and always will be. This is a reason I would say. There are many new players put off by the fact they are utterly useless in battles, however I think many older players stick around and leave for other reasons. I have never left this game due to OP updates, I've been inactive due to real life commitments and just growing up. I've moved away also due to the same nature of many in this community are also underaged and cannot simply fathom much. Even in this forum, there are comments about wallposts, it's why I haven't bothered to post a bit more. I also doubt anything will change from people like us commenting here. There won't be any drastic updates, no QoL, no necessary mechanical updates, no endgame content. ONLY MORE augments, what's the next augment you can get with a new key. Or create a new account and buy tankoin pass for cheaper. I actually had forgotten about this, I am slightly less tuned with playing from a lower rank. But unfortunately, there's not many newer players or at least an insane amount of what TO needs and wanted. Thus the need to really introduce bots. And that really compounds to why I personally believe the in-game of economy is being destroyed. 1 example is supplies are ridiculously easy to obtain nowadays compared to before, which again overshadows newer players. They aren't around long enough to stack up on endless drugs, there's been many funds and moments tanki has given an utter load of free containers and so on away. And that is so sad since they rank really quickly nowadays and end up like a sitting duck once they enter the M1-M2 (Mk3?-Mk6?) stage. I really do believe the new player experience is a complete pile of garbage. There's no interest to even to learn about gearing, which I was told by Maf I somehow hate: There was a cool update and it comes back to me now as a much younger person, I really focused on the damage aspect of my turret. At the time it was Railgun from the Light M3 Kit {Hornet, Railgun, Needle}. You could focus on 5 parts if you were a sensible player, of your hull or turret. Be it rotation speed, upgrade and so on. And ofc in sales as a F2P player I would upgrade each component to conserve crystals. Though this update for me did not have any drastic change to player experience. But they developed this game, so players become potatoes. Which we see quite often in this forum, 1 of them is how players complain about not getting more stars. Their engagement from this game is on the # stars, which is very primitive, and I think from what I read on the Chinese EULA, users can't even play for more than 1-2 hours a day? Correct me if i am wrong. Yeah. I would love for @Opex-Rah or @Marcus to show their opinions and respond to this thread, as real developers and employees. Making us more aware. Trust me, they do have the time. This is a video of how a CM should be doing their job. And this is a good video of how Opex-Rah explains his POVs: For those lazy to watch: P.S AlternativaPlatform has set itself the goal of reaching 1 billion unique users per month by the year 2020. To accomplish this, the company plans to develop an ecosystem of 15 games in 25 languages. Source: https://investlithuania.com/news/alternativaplatform-creators-of-tanki-online-to-open-office-in-vilnius/
  12. I'm not discussing the negative impact of the updates man, yes they happened. I am just showing you the face of Alternativa and their approach for the last 10 years has always been with strong stubbornness. I don't refute what you are saying and you are turning a blind eye on the core of the details. Updates are not bad and P2W content is not necessarily bad, and I have not suggested otherwise. Tanki Online is not a failed project for the company. Tanki Online is a failed MMO. Any project lasting 10 years at least, is not considered a failure. But any developer most likely is not looking at Tanki Online on how to develop a MMO but how to not develop a long lasting MMO. Tanki Online's success was built on being a browser based game with tanks, it was interesting. This success does not resonate with the current generation nor upcoming. Therefore the need for content for an MMO is forever increasing and not being primitive. The idea of new augments is not real content and primitive and gets boring - the idea of P2W is not bad if you are provided with value or content, this is not the case for a long time. They have shown to be a real destroyer of game balance often at times, at the sake for being a cash cow. I have shown dozens of examples why TO is failing/failed as an MMO, I have not said they failed as a company. The company from Russia with remotely minimal wages, have out performed majority of Russian companies and is considered a successful gaming publisher in Russia. HOWEVER, they are not considered a successful gaming publisher for elsewhere and the reasons are imminent. Liquid cash is not the only factor in this equation, but other things, such as intangibility and more. This is where I disagree with you. The nature of traditional MMOs was to work on these things, and many games flourish with these ideas. eSports grows with these ideas. Tanki Online went the primitive route to create cash cows via augments, potentially a few cosmetics, instead of working on their MMO. Players get bored, the gaming industry did not stop working on their MMOs. Even these newer games, they don't just work on releasing new power tools to ruin the game balance, and the newer MMOs despite taking a slightly different route to the traditional MMO, still contain the ideas of engagement. They nearly all have ranked games, to develop one's team ability or one's solo ability. They nearly all have way more content with different game modes instead of always the same games and same formats. MANY of them have different maps, TO has released a mere 5 maps? I'm not sure on the number, in the last 5 years. They are making remastered maps but not NEW MAPS. Their features on the game are very primitive Their eSports is really bad, never how it used to be. The forum or community events are not bad ideas, and with modern times, you just need to move to different platforms. This is discord, you need to monetize content and this has always been the case. Minecraft does well for this in many of the private servers, not that TO is like them. But this is a great way to engage young people to play the game, and by having interactions in this game, you are more likely to play it more. The solo players do not play for long, and the ones who play for long are likely to spend more - unrealised income. They must have a really bad accountant working alongside them. I pointed out some wage expenses which are not being used appropriately, having 2 CMs in RU and 1 CM in a dying community is one big example. Having an EN CM, despite being one of the most qualified on paper, attending a fabulous university supposedly and having created a massive eSports tool and site. None of these bring value to the game as of now, or are obsolete. Translation is not the only thing needed for CMs. Anyone who is here since 2011, can relate to Bruce Lunga, or Semyon Kirov being the face of the community. Interacting as well as openly doing things for the game. Kasim was a great example in RU, same as Sun, and a few more individuals for those who remember. I understand Hazel can't do everything and spoke of the blame on the execs and sahreholders - not only on Hazel. They need to hire more developers. I know a former admin, a great developer, really wanted to work for Alternativa but was refused since he was not Russian. After this he left. Alternativa can and should be hiring developers, and releasing these small features even, finishing projects and expanding their game. They have wasted years not doing this. And there is no excuse to not fix that. This is the problem with older companies, they do not desire to work efficiently or proactively. Not really, all the MMOs are unique and these newer ones did not follow a traditional route. TO's roots have been more like a traditional MMO even if you want to dispute that. The glorification of TO, the reason why people wanted to be moderators, make unofficial VLOGs such as from Ilia Archangel and more, was due to the player-player interaction. Building a strong team, growing your tank, and winning battles. Sadly, most games are boring without interaction, and would not be anywhere near as fun if there was no interaction. Nothing wrong with following newer MMOs partially, but as far as I know they are producing new content unlike TO. TO has kept for the same boring streamline for years by copying other games, no innovation. I have not been against BPs, or events or funds but I find them very repetitive and with all these other things which are in nearly every game, it would make these P2W Components worthwhile and drastically extrapolate the fun a user could achieve. - Merge the gameservers from China, don't know why there's a separate game when Chinese also want to come here. I asked for the BR one years ago to be merged, since the whole community wanted it to be merged for a long time, eventually they did it due to money constraints? This would increase more players, and interactions. Chinese guys are cool having played with a few of them in this game, they do want to talk with others. - Create a proper MM system, ranked ELO, at least from Legend ranks. This would create end game content for Legend ranked users, and encourage users to become better, get better equipment, and upgrades. Stop releasing OP augments which is not end game content for majority of Legend users. Tanki Online has no endgame content as of right now and once you hit Legend rank, there is nothing to do except grow your garage. This is boring, and has been a really bad concept for many years. - Create new maps, new modes to play. As I said blitz is a really good one for mobile, and PC users. No one wants to play 15 minute maps anymore, it's not like old times. - FIX the old projects. Fix the clan system, so people can create clans and teams and compete. This does not even have to relate to eSports but it could lead to a more structured eSports than the one it is now. - They could modernise TO even further, by developing challenges. I saw they introduced bots finally, they could really go anywhere they want for this in terms of content. Imagine one guy, he could make a private game and play vs 5 bots similar to CSGO. And test himself. Many MMOs have some sort of training area to improve one's ability. The idea of AI play can be used to take content to a whole new level, and my suggestions are small. I am sure game developers have even greater ideas on how to use AI to improve content for players and give more content. - STOP Creating augments. This destroys game balance. There is no game balance for a long time already now. The meta for sometime is using pulsars or these status effects. Acting very aggressive when attacking, using light hulls, using crisis drones for speed. Having 2-3 massively strong players vs a team of mediocre players. There is no content here. The game can introduce other ways to bring in more income. - The game economy has slowly been inflating since creation, what is being done to counter this? I think this has been forgotten, and it doesn't necessarily lead to content but it provides users the desire to catch that gold box with a heart of 1000bpm like the old times. To use supplies tactically and more so. Grenades could be a fantastic approach to this. - VLOG interactions with a face. Not these boring VLOGS which no one truly enjoys to watch every Friday and don't end up caring. Semyon Kirov was a star and a role model to follow on that. I could go on, on how to create content. But the aim of the game should be to increase player count, so advertise more. Merge game servers if necessary and laws allow it. Introduce end game content for players, and improve player-player interaction and team building. It's really hard to make a forum post about this, but a powerpoint would be easily done. Money will come in the same, and potentially even more. Money constraints are heavily dependent on the accountant at the place, if you have a goal, they need to talk it out with him. Let go of some people, and get people to work harder. Moderators in TO and Admins can also put way more effort like they did in the past, if they cared as well.
  13. I posted the data above, and did a small breakdown from a quick glance. I didn't really go into it in huge detail since I'm not interested in auditing Russian Financial Accounts with very little understanding of the Russian GAAP. There are very famous scandals such as the Enron scandal, and these are famous only due to the magnitude. You would be more than surprised, the west is very pedantic on audit whilst I believe there is a bigger lever of relaxation in Russia I would say. There's different ways to account for income, expenses, profits, assets, and liabilities. There's all these different ways to manipulate data, and from the whole picture - it is very easy to understand Alternativa Games' intentions are not to develop their MMO but quote on quote "squeeze the lemon until the pips squeak". Hazel is a lead dev working at the company for or nearly since the beginning, most likely he also has shares invested into the company. The problem with working as a veteran in a company, you also begin to become complacent. Especially as an elder, it's easy to lose the drive for the passion of learning, the passion of creation. I did pinpoint on a massive drawings of 600,000$ paid as dividends, and the comparison to how Hazel mentioned they are testing advertising; indicating they have not done so for years. This is not about lying but manipulation of data. They went from nearly £25000 to £695 000 profits in a single year, their biggest profit. Not millions so you are being daft and have not checked any data, and the skepticism for such an increase raises real concern on all the things why I pinpoint on why these don't happen. I conclude bad lead development and failure to act with bona fide, but there could be other things going on which we aren't aware of. For audit, this raises fraud issues FYI but not my place to investigate. Again, WRONG! I've informed both the administration and management of the game, on the income earnt by some of these illegal clones. They are proactively attempting to close any advertisement of these clones. The clones have single handedly earned more wages than majority of parents of players in a single month than a typical adult could earn in a year. I've provided the source for this, and if you know my background and having run one of the biggest community of spenders in this game, the figure is not exaggerated. In one of these games signified by the acronym PT, there are dozens of individuals spending hundreds monthly with many spending upto and over a thousand. One of these clones is hitting 2 years very soon, and has not only reached a stable income but with stolen resources and the intent to only keep the servers running. One also managed to successfully use political volatility on exchange to double-triple their income on the era of release. I hope fake news is banned one day, because it draws a fiction of realities. Tanki proactively has created lawsuits to attempt close such games and has travelled from Perm to Moscow to attend these. If what Maf was even remotely close to saying the truth, they would not have done so.
  14. We can compare WoT to TO, Wargaming out performed Alternativa Games as a company. As a company they established communities, clans which are very prominent to the game to this day. eSports, mobile development on numerous games and transitioned it well initially. All MMOs have decreased in the gaming community so the peak was not because TO is successful but it had the gleam. Now it does not have that gleam, but there's things out of your control and things within your control. There is no way to know because what the developers did, was stop audience retention. Stop community engagement, stop growth. Since the covid eras, they put their focus on lazy development and establishing profits, for the shareholders and not to invest. They learnt their lesson from investments from TankiX, last time they did any serious investments. Google trends is a remarkable tool, but yet fails to provide everything you are asking for. You are being either naive to the understanding MMO games have their own nature. One does not google MMOs to watch videos, which again content creation is very hard to do around this and many MMOs struggle with this fact. TO had a good search trend which diminshed. Others had a good search trend on release, which is very common. And they still hit the markers, when releasing DLCs/Expansions/eSports News. TO does not hit these markers, you are putting WoT as the only competitor which is just wrong. And this is the exact reason why less and less play the game. As I said, it is for children and the primary users are children which I don't know why you repeat. The opinion of the player base is very weak since most players do not have an opinion. I did not have an opinion as a young adult of what would be more fun, but I know what I would have enjoyed and liked to see more of now, and still linger in the hopes they create additional content. I think what kept me so long in this game, was creating my own content despite so much limitations against me doing so, I was able to create my own content for myself aka parkour wars and it kept the game interesting for me. With the occasional reminiscent xpbp which was never the same, and drug wars never the same, and MM with no playtime and at the same time - dominating every map from basic mechanic knowledge, controlling OD box zone, having a strong tank - the content was limited and the skill levels to advance are limited. eSports is shambles, with 1 boring format which the old sport players throw mud on. What is not an opinion, is players get bored. Children get bored when they run out of things to do - most probably don't grind to get a high level tank anymore or even to get that gold box which rushes your heart a 1000 bpm. Tanki has a very limited # of things to do, and this is where you need engagement. Am I the only one who thinks TO has literally driven it to the ground because they do not care about the community and have never cared? I don't hate any updates, and I believe the updates were done to benefit the times and modernisation - which is good development, change is not necessarily bad. But a lack of change or a lack of desire to develop aspects of the game, is bad. Too much change is bad, such as overloading of augments with releases being OP until nerfdom. You can quote me on my old post here which still retains everything I said. You are not focusing on the actual point of the question, but hopping on the pips of monetary data. I think money speaks a thousand words, and this is a good focus. But the only focus is where foolishness comes in, players should not really be happy to spend 5$ a month but should not be against it, IF THEY ARE GETTING CONTENT!! They are not getting anything from BPs to enjoy the same old boring maps and some boring events with primitive releases. Numerical data is a known fact that retention has significantly reduced, Hazel despite being foolish admitted himself that they have done absolutely little to no advertising and are still in the TESTING phase as a 16 YEAR OLD game. These are red flags. I don't talk about player retention for old players but new players as well, this is a common theme and should be discussed in virtually every shareholder meetings instead of focusing on OH WE PROFITED 1,000,000 bucks, let's put 0 into advertisement for years on years - I'm amused he's probably telling the shareholders we're in testing phase now for advertisements. What you don't seem to understand, the company puts very little investment into their own game, and pools more into others from what it seems? I don't know why anyone should be defensive for Alternativa Games if they cannot invest into Tanki Online as they should. There are no games similar to Tanki, which is what I am trying to point out about innovation and the need for engagement. Tanki Online is an MMO. It's not Fortnite, it's not Brawl Stars, it's not Overwatch, it's not World of Warcraft, it's not Guild Wars, it's not Final Fantasy. It's good to take ideas, but Hazel focuses on the 1st person shooters or Russian based games such as DOTA2 which aren't traditional MMOs and much newer releases or a completely different style of play and community. Tanki had a much higher MMO engaged community like World of Tanks, World of Warcraft, Guild Wars 2. It had players interacting, it was one of the biggest MMOs of our era, and why the ONLY video about Tanki Online in the last 5 years that hit more than 100,000 views actually now this video is over 1,000,000 views is entirely based on the fall of Tanki Online. Anyone saying otherwise is in denial, because that is simply not the way to think that Tanki is successful. These other games have successfully allowed F2P to continue to be the essence of gameplay, retained player retention, allowed players their own free reign. Brawl Stars is a much newer game, created by Supercell, and it's a reasonable intake that a newer MMO shooter PvP game can be made with a different traditional MMO intake and design. Not P2W but skill to win, and fun with a lot more community engagement than Tanki Online tends to have. I am not against the new updates but the lack of development the game really should have had in place for years and lack of investment since Hazel's lead and the execs do not care. Their focus is elsewhere and has never shown to be on the interest of the players for nearly a decade now. Games from different genres can out perform Tanki Online, not because of your belief success is monetary but community engagement. Length of a game lasting so long does not contribute to success. You're so fixated on the small profit, if you breakeven you consider yourself a successful business man. I tell you now, you are infact a very poor business man and would land no successful job with the mindset breakeven is good, or not hitting KPIs are good. If I underscore in any of my KPIs for running a business, we look at these areas and check the variance of what we need to hit these KPIs. I believe tanki online has no variances on these areas due to bad lead development and that is my point. If they can boldly say we are testing advertisement and we're so fixated on removing errors, for the last few years, what do you expect them to do that will make Tanki Online a shining MMO in the next few years then? I have no good faith they will create amazing content but will be the same boring content with few minor changes, introduction of even more augments which we won't know what they do, no real end game content for legend rank players and additional player reduction by 50%. What? Do you really think the internet was obsessed over browser based games in 2017? No. it was not, and this was already understood by all developers especially since the fall of agar.io. Client based games for PC was the way to go. It gave them much more power to create powerful applications, than be limited to a browser based game. Tanki Online's selling point was it is an inbrowser game. TankiX was meant to be a Tanki 2.0, much greater graphics, yet little to no TO player wanted to play Tanki X. Fun fact, it was boring. It did not have the same feel as Tanki Online, they were future planning at a too early time - even TO players then did not appreciate the graphics. There were bugs, there was very limited contents and ranks if I remember? There was quite a big push from players to create content amongst themselves, but this did not last long. They had a massive sunk cost and would never dare to dream to make a Tanki 2.0, WHY? Because it would flop. Other MMOs can take this risk knowing they won't flop, why is that? I call this, simping over MMOs as some of the stans of these games are so upright they advertise their games nearly everywhere. Potentially Runescape 3 was a flop but other MMOs are able to release expansions freely, work proactively on releasing new content for players, knowing it's not likely to flop. This is a huge testament to the fact Alternativa Games cannot and will never be able to release another game ever again, and the whole memorial of Tanki Online's popularity is based on the era of 2012-2015. Also please read my statement, I said "a" reason and not "the" reason. The reason you pointed out is a valid one but is not the only reason. TankiX also had very little advertisement, I don't know what is it with Tanki Online and the reduction in community engagement and advertisement and growth in eSports is considered based, when it is absolutely not like that at all. If you truly disagree, ask yourself this, would you play Tanki Online if you never knew anything about the game to this day, play for the next 11 years of your life, be a moderator and administrator like you were? Invest so much time where you get very little fun and engagement, I think you are on the forum due to the forum being the biggest engagement you find from this game? Or is that not the case, perhaps I am reading that wrong? Yes, other sunk cost fallacies such as TankiX? And little to no investment in the real development of Tanki Online, except where they see a potential monetary gain in liquid cash. Why I underline this? Because your primary focus is liquid cash, as an investor into a gaming publisher, your interests are not only about liquid cash over a small time. As I said, if there are no future prospects there is little to no point to play the game as a gamer. You can get a better experience elsewhere, and Tanki Online has a very little selling point to it's current standing point. I would suggest you to play other MMOs so you can get a much larger experience on how development works. Be in other forums, be in other communities in groups or clans. Play competitively, casually, and you'll see a whole range of fun Tanki Online does not even dare to commit to for the last 16 years. There are over a dozen projects in the game which were never finished, and it really speaks loud words except to you but to the hundreds of thousands of players who understand and see Tanki Online as a failed MMO. Aside from the immaculate bad ethical behaviour of quantifying success to be about breaking even and no warranty of the future expenses (economy is forever changing, and Russia has taken a massive hit with the ruble and same time all time high. They should and probably profited a lot in 2022 due to the skyrocketting of the ruble. Maybe this is why capital was withdrawn? And now 2023,2024 they are losing due to currency exchange). Alternativa Games does stand by law to be sanctioned at any time, given appropriate evidence is presented against it's tax avoiding company in Cyprus as well as full barring from taking additional income. source: Me and X which I can't reveal here. Why you didn't spend those moments to research into the financial performance!!? You can find this online and for anyone interested in finance, it would say a lot. You are free to google this. 2020, 2.9M rubles profit, to 81.2M rubles profit in 2021 (that is very suspicious btw, and hit the news unlike anything else Tanki Online does), to a drastic decrease with 43.5M rubles profit in 2022. Reduction in capital in 2017, and 2018 and 2022 (this was paid as dividends to shareholders at nearly 600,000 USD). I wonder what they pay as dividends is contrasted to advertisement expenses, it is not. Maf please just research all of this. source: https://companies.rbc.ru/id/1065906035568-ooo-obschestvo-s-ogranichennoj-otvetstvennostyu-alternativa-gejm/ New exec director is now the former legal officer for Alternativa Games, why was the old exec replaced? source: https://spark-interfax.ru/permski-krai-perm/ooo-alternativa-geim-inn-5906071031-ogrn-1065906035568-09980d7eceef48c8a1ee9759d558c1e7 (if this is true, I've followed the company for a while since I invested into my tank so wanted to know if this was a good decision). Job turnover? Check out the developers who list they work at Alternativa Games and where they work now, source: linkedin Customer turnover? Negative for years, assuming ever player is considered a customer or client of the game - sensible since they are stakeholders and data is collected on them. Why are the execs being changed, why are the founders also leaving after the golden years? For you this is not important, but for anyone with a keen eye, these things signify negative change. A lot of capital is being introduced but not sure where this is going? I don't know why you don't ask, with all this money, understanding of wages in Russia, costs of operating in Russia and to be able to have access to international customers. Why are no investments being made to bring more developers, to work on these things which should have been done in the last 16 years, or to introduce advertisement which has fallen since 2015? These are sensible questions, and the answer is NOT "i made money i don't care" but how can i improve and work on the areas we are not performing good on. Yes but it hit the jackpot algorithm and went to all old players, GREAT money idea and great resonance on why players moved onto other games. Not because they dislikes Tanki Online or it's updates, but because they got bored to do the same thing over and over again for years and years. Tanki Online is a very primitive game, and it does not need to be like that, especially as this is how typical MMO thrives. They introduce content, I don't ask too much content and that is wrong. There are some fantastic MMOs which do this and it just puts you off. Newer games somehow have more content than Tanki Online. Investing 50,000$ to hire 2 developers in Perm, Russia with extravagant wages would be a great deal. I don't want to put insults on anyone, But they have 2 CMs in RU Community, 1 in DE which is a dying community. There are wage expenses being spent for things which should be done elsewhere. The problem is with the shareholders/execs not realising this, exec not acting with bona fide, and lead devs like Opex thinking he is right. As far as I remember, he used to ban players on the forum for speaking out against him and the forum admins had to involve and tell him to back off. source: former admins with medal of merit. This is the pinnacle of Hazel's criticism level of what he can take as a lead dev. The old com beliefs resonating he can only be right, vs the forum experts with their infinite need of consumerism complaining about P2W. I would take my trust with the fools from the forum over a person who does not want to listen to criticisms. About the illegal clones, some of them are hitting 20,000$ in 1 month of revenue, excluding expenses. So I don't know what your information is based on. Lack of willingness to research into financial statements, lack of research of player status on online - yes to access this data, you need to access it via the front end of their game with data manipulation since they are hiding this information from users. Sadly, that's another L for game development since users are prohibited from making third party tools which may not be cheats but could be useful resources. I have a friend who made a multi login tool more than 1 year ago, and TO has said they would make this for ages now. TO does not invest intself as it should. (source for illegal clones achieving profits, some of my former clan mates invest thousands into the game, the love of a particular type of content seems to give them the thrills, red flag for developing an MMO but green flag for hitting that monetary liquid cash success as you said ? ). And thus will live for a few more years without game development. They do not put the expenses into hiring developers. I put a link for Hazel's post not because I HATE TANKI. I indeed do love this game. But he is focused on 1 type of development, which is to achieve profits. His comparison are western corporations as he said, and games which are not really traditional MMOs like Tanki Online once was considered. He's focused on introducing ideas as they are introducing them. He's not interested in innovation, making the actual core game better, implementing content for players to play on. I play brawl stars a little bit whenever I'm in transit and not able to do anything, and this is why I like the idea of blitz mode. It's something easy for mobile players and kids to enjoy, whilst growing their tank and ranks. It can have a competitive nature, and it's nothing to do with monetary gain but engagement gain. It does not even need to be a blitz mode, but this is very good since even World of Tank Blitz and their other variations are a popular hit. I have personally played them, but they require a massive GB space on my phone which I do not like as well as a massive power drain. It can also lead to many different openings, but with a small player base like TO now has, they really need a proper indepth analysis on how to introduce more content and increase net player registrations (instead of silly, create a new account and buy a cheap bundle). But content is king in my opinion, not for instant liquid cash gain but long term player retainment, long term player loyalty, long term cash gain. This also creates more interest in buying battle passes as well, and loot boxes, if it would somewhat be needed to assist you in gameplay. Not like 1000 augments which no one can keep a check on. And a trait system would be good, from WoW or GW2, this could create a core hull and turret. END GAME Content is what I call it, done really well on GW2. Each person can adjust their tank with trait levels, and the differences should be minor ranging from 0-5% potentially 7% once you are fully M4. Cosmetics should be the key for monetary investment, and easier to gain crystals for trait levels. Trait levels should not be cheap, this would reduce the economy of game crystals which is at an all time sky high. It also allows end game players to want to play or buy to increase the strength. There's so much that could be done for end game content instead of releasing new "overpowered augments" every other week, and pumping and dumping over the users. This is what I feel was over the animated paints, it was a huge flex to have these paints. As one of the first users for both Valour and Tankoin Tank, I felt they were a massive investment to have. Now I feel they are worth nothing, and anyone can obtain even the other paints. I remember spending a good 50$ on some of them, and my alts have some of these paints from conts. A pump and dump, initially sold like they were to be limited edition but were not. Seems they are doing the same with the augments, and making them nerfed and easily obtainable at later stages. It's really so sad, that they squeeze and squeeze so they can hit these benchmark profits for the shareholders, but do not care about development of the game. And that's my point on why the game is now a failed MMO. And I am sure regardless of my essays or your essays, the one thing will never change, Hazel will say his misleading stats about the game; refuse to look in other directions as he always has done, and for sure continue to release more augments. Tanki Online will continue to hit their money targets, but very little game development will be done as it's been for a long time. (Yes UI change is a big change but it is not hard for such a change, and 1 developer could have done that in over a week. I speak from programming experience, and there are third party scripts drastically changing the UI already for the game, I mentioned 1 above to show how poor development is).
  15. Additional read, to really emphasise on everything I said above, you can read from Hazel in Russian here: https://ru.tankiforum.com/topic/320853/ For those who don't understand Russian, please translate it. It really shows, how they moved from the traditional MMO game model, and began to copy actually successful companies instead of bringing their innovation. A full soliloquy written by a Russian, who dreams to have a game such as these western companies. Comparing Tanki Online to a 1st person shooter or even games like DOTA is absolutely a red flag. He has absolutely no understanding of even asian MMOs, and said so himself. He's fixated on non MMO games from the west, absolutely ludicrous and should show all old players there is no hope in terms of game development, which is often based around: content, progression, community engagement, fun, competitiveness. Tanki Online, had everything a MMO would dream to have: Match Making, player made formats, Clans, eSports, Parkour, Private battles, communities. Things for the community, to enjoy the game and stick around. None of these were developed. Imagine being so idiotic to spend your time now purely playing Match-making to achieve some container keys. He even smugly mentions how he is going to make it more F2P friendly by one day allowing players to easily obtain the augments/alterations. And this is really sad how players can't see, they do not want to develop the game. They intend to develop on these profits, by copying major corporations in the west, as they have always done. By drawing into the consumerism aspect of westerners (proven behaviour) -> hitting stable income. I think a web based game was and is a fantastic idea, but TO did not work on the aspects I mentioned above in yellow. Now with a mere 5000-8000 players, the best they can hope so is for squeezing the lemon until the pips squeak. A reduced # of servers, with smaller server capacity can also indicate this. But I believe what the fact is around that, many players left but many players started to play, and you get an equilibrium of a somewhat small net player increase. Right now there are very few servers. 3 Communities have been closed (ES, BR, PL), DE is very inactive and is being kept for memorable reasons. More players are leaving than coming in, the newer players that come in don't have the same time commitments as the older times. It's much easier to rank now, the introduction of bots and insane experience gain, with early encouragement to buy to rank quicker. I personally would like to see if the game really cared, not that my ideas are better than others but are definitely better than the developers who have shown to have very little understanding of MMOs and how to develop these aspects. Instead of fixating on augments, more augments, container keys, development of P2W for money. the introduction of blitz games into the MM, such as 3v3 games for 5 minutes. TDM style, or some funny ones such as collecting the most boxes whilst fighting. Ofcourse with drugs, drugs is the fundamental aspect of the game, shame they made them way too easy to obtain. This would encourage tactical use of supplies, as well as more competitive nature between heavy druggers. Many games do this, and it would not be a controversial copy but a way to increase content which TO does not have much. 1v1 PvP games into MM, or 2v2 PvP games, this would introduce more content. Development of the clan profile and clan structure. Remove all money from eSports pools and tankifund, and put this into advertising. Create funds to increase player base and then work on the eSports element. eSports element can be like the past, MotS, TOF, clan championships on numerous formats. So we won't see the same team winning. Increases competition, fun, and engagement. Also way more content. You could copy other games with a rank system, and lead it where you want. Have ranked PvP games, without inviting others to carry you and so on. Rank system can be based on either military but TO ranks are like this, so either a symbol of a culture. Embraces culture of the world, so much this can lead to. Some MMOs do this, one key one would be Chinese New Year for the rank names. Great to lead to another point, China is a big part of the game, TO should also merge 3dtank.com with TO, right now in 3dtank.com people have 10 accs joining MM and earning 500,000 crystals in a few hours of playing against their own accounts. This is ludicrous. Community engagement by different approach. V-LOGS should be like the days of Semyon Kirov, the face of the EN Community. Or before him, Bruce Lunga. These guys were fantastic, even Cedric did some community engagement. https://en.tankiforum.com/topic/397150-changes-to-the-tanki-v-log/ was even suggested by a good friend of mine. Even player based engagement like from Ilia.Archangel was fantastic, I saw Taspens does some videos like this where he talks with his audience with at a face level. Sadly no YTer wants to do things like this since they do not see the point. Introductions of clan topics, so clans can create a competitive nature. Or a more developed clan system. Where have you seen clans training or having private battles against each other, other than for eSports. You can't see this and most likely there are none. Introduction of new turrets, with the removal of 50% augments, there are way too many. Would have been better to create a trait system, where you can choose if your tank moves slightly faster, does slightly more damage, has more defence at a mere 1-5% increase once you have reached endgame (M4 and Legend Rank, Legend rank is important so it encourages players to achieve end game gameplay). Development of achievement pages, to encourage more playtime. Have a player kill someone with a shaft at the back of Massacre map, a lot more code to track this effectively and requires good skill of the developers but MMOs can and do this - but TO is lazy? YES. TO still has a very primitive and BORING reward system, for pointless keys. Have a player do this 100 times, repeatable once a week, and gives a unique cosmetic. Does it matter if there are 100 cosmetics? NO. Does it matter if there are 100 augments or insanely hard to obtain augments? YES. The biggest content creation for TO, in early days was Gold Box Montages. Then it became XPBP montages and some Let's Play videos, and now it's MM reviews of augments with no vocals. The views decreased as the time went on, since the content creation on MM augments is not fun to watch. The montages were somewhat comparable to other big games, and allowed creators to show off their skills and was not an embarrassment to the game. The downside to all of these changes, IT TAKES TIME. It won't give results such as easily realisable income. BUT it provides content. It makes players want to play more. And the worst downside to all of this, it will never happen because as you saw from the post from Hazel, their eyes are on copying western corporations and have little understanding of MMOs. Where they see money, they copy. Where they see player satisfaction and gratification, they turn their eyes from. And they had all of this in their pockets for 16 years, and have done nothing except create a really bad Matchmaking system, and virtually destroyed all aspects of the game. It's very conclusive Tanki Online has driven this game to the ground, and every second you play is a wasted second of not real fun. I would advise you all to play other MMOs, get into a community, and see the massive difference in it (yes TO Community is slightly more immature but it had nearly everything in the days, and now it's mainly just the same repetitive MM battles which provide you a fake conception of how much fun you really could be having). Below are things more for the front side of the game and I think the moderators/admins/CMs would learn well to read from this: I would appreciate if this was shared but I don't know if you would do so. Yes these are helper jobs, but are there KPIs, do they actually want to improve the game? The reason I say this, is because they genuinely believe their job is just to moderate instead of be the face and try do bring positives to the game in comparison to their predecessors.
  16. Yes, this is by far the most mistleading comment in the section and at the same time the most trustworthy comment. No self respectable company is actually taking notes from Tanki Online on how to create a long lasting profitable F2P MMO but how to not lead an MMO to a disaster. One example, the biggest video made about Tanki Online in the last 5 years potentially longer, is titled "The Tragic History of Tanki Online" The reason for this, is the failure of all old players, and old developers to have any common sense at all to even admit that. The growth of Tanki Online, why did it even happen? One key reason was Tanki Online advertised and placed their game on numerous, numerous gaming sites aimed at children. The game was intended for children. Ofcourse, not only children played it, but adults as well. The great thing about MMOs, they have some of the most loyal players. The bubble of MMO, it feels like everyone plays or, it very well did. The MMO genre is very niche part of gaming, and it can really be a big part of your life. The one thing Tanki Online did good, was content creation in the old days - compared to any other MMO, and they penalised all the big YouTubers if you don't know this. The building of eSports, the advertisements. The forum was a completely different place, as well as the game. Yes there were bad updates, but this is not the reason for the real downfall. The real downfall, was due to the halt in advertising, the halt of Starladder which was the time of eSports being at its biggest. The prevention of communities on forum, such as clan closures, causing people to fully create their own communities which resulted in it being harder to join communities - the main point of MMOs. You can see Hazel mentioned about re-introducing advertising, which says they were not advertising for a long time already since TankiX. And this is a known thing for many old players. The most profitable work Tanki Online has done in the last 10 years was the introduction of Android compatibility. This allowed mobile gamers to play Tanki Online, which back in 2018 wasn't really a common thing. The route they took, which again MOST MMOs cannot take, since mobile compatibility is not really possible for the biggest MMOs. When was the last time Tanki Online mentioned in major MMO newspapers on a front page? Let's say, Alternativa Games had a shareholders meeting and the notes were publicised, would this meet the news? It simply would not. There are other MMOs talking about expanding to a next generation of their game, reaching the news or expansions. Tanki Online, what would they talk about? The next new bundle they are going to release so children can buy it? They absolutely fumbled everything and destroyed the whole point of an MMO, and it is a reason why TankiX really failed. This is also the most stupid way to lead an MMO. Any project lead would say the opposite. When a huge chunk of player base complains about an update, and threaten to leave and do leave, and it is ignored. If 1000 players complained about an update instantly, you listen to them. One example was the initial update on supplies where hundreds of players flocked to complain. There are other ways to introduce new updates, test new things, without causing players to leave. Complete change in mechanics? Not good. Introduction of a new game mode mechanic? Good This is one example, ofcourse it's silly to talk how things should have happened during the downfall of Tanki Online, but it shows how Alternativa Games' behaviour is. There's projects in this game which have never finished and will never finished - private battles, no password implementations since creation, most games had this. Achievements page, no update on this, despite nearly all surviving MMOs have this. The reason Tanki Online is hitting profits again, is mainly due to the change in society. People are more willing to spend money for games, compared to the past. £1,000,000 now is not worth £1,000,000 10 years ago. As a person who works within finance, I can tell you, Tanki Online is on the verge of collapse if it does not start bringing in more players. Industry trends and numerical data also do not suggest P2W bringing in more profits, yes it was a smart money making decision to do during the COVID era and onwards especially with the change of society. But it's also another negative factor to moving away from the MMO standards. The bottom line is. There are a dozen MMOs, some older than TO or just as old, and to this day, they have a much active player base than TO. A much greater community driven game in compared to Tanki Online's ignorant developer driven sense. And achieve way more profits without being P2W like Tanki Online transitioned into to achieve greater profits. Source for this information, for the era of 2013-2017? Again, there was a massive loss for TankiX, Tanki Online is owned by Alternativa Games and not Tanki Online. Alternativa Games, produces several games and most of them have been losses. This is also a very misleading statement, have you even reviewed the accounts yourself? Or just taken words from a stakeholder? I would suggest you read about this, and how so many have been swindled by the words of others. There's been very famous situations and how much has changed in the west to reduce such tricks. The accounting treatment of a Russian company vs a Western company is also very different. If Hazel said the truth, HOW come, not even 10% is going into advertisements. Why have they not held any of their Tanki MeetNGreets even in Russia. Why are they not focusing on eSports Growth by employing a reputable company such as Starladder in the past. Why aren't they working on hiring more developers, and finishing the updates they have not done since creation. This is another misleading comment, yes the game generates income. But the expenses have decreased at the same time. Is this considered a successful company? Time is money, in easy words for the ones with not a lot of knowledge: if they work 10 hours and profit £1 with expenses at £99, yes they gained £100 but £1 for 10 hours is not a success but a failure. I think it is fair to say, the MMO aspect of the game was driven to the ground at the expense of ignorance and profits. The growth of the game is unlikely, and I doubt anyone is interested to work for Alternativa Games as a developer. Their former ones and actually good ones left to work at reputable companies, such as Facebook. Regardless of what I said above, yes Tanki Online is generating income and survived for 16 years. But Tanki Online has never favoured criticism, has intentionally not worked on developing their MMO but wasted their time on updates which should not have happened. Yes Tanki Online will release new bundles to achieve more money from naive individuals. And that is the whole point of this forum topic, if it failed as a game and not as a company.
  17. You can't use a random demographic. Even TO doesn't have this data, they don't ask users for their gender. Google might have some sort of idea, but trust me it's probably very wrong and skewed. How much money have you donated in the game? If not more than 1000$, I would consider you a small buyer. And saying that, probably a very stupid buyer. I'm telling you now, genuinely, spend 5$ a month and you have a stronger garage than most accounts. Play the events, play the missions, buy the tankifunds and win the 8000 coins sometimes. You will grow to be very strong. Take the free ultra containers, use the promocodes, join YouTuber servers. You will grow your tank very quickly with spending a mere few dollars. "You actually donated money to this game?" But I think you are a non buyer, who's not REALLY trying to get the best tank or garage by playing and taking what the game offers you. There's a lot, which even the developers don't understand the inflation of crystals is really easy to rank, buy supplies, buy micro upgrades. Augments are the new drugs and even with basic augments you can do a hefty amount of damage by playing right. 1 drugger in 2015, can take on 20 tanks probably and won't die. In 2023, you just can't, even with new augments. The game wasn't pay2win as much as it is now and still so many buy and still can't dominate like the druggers (non buyers) back in the old days. The fun is not for the older generation. The fun is for the newer generation who can afford to spend their time to do this. New players do enjoy Tanki, when I have time to play MM, I enjoy it. I have friends who spend thousands of bucks, and enjoy to play MM and rank up new accounts. I have friends who enjoy to make videos on the game every few days. They don't do it as a chore. Maybe you're as old as me, early-mid 20s and don't have fun to sit around playing TO with all the new crazy stuff going on on a day to day basis. I have friends grinding stars to win at the monthly challenges for the sake of an XT Drone. But it's not hard to be impartial and realise, there's a huge playerbase and the figures the game shows on their SOPL shows that players like to spend on the game. Players like to play MM. Players do enjoy the game, it's not the forumers though. In the forum you won't really get the full review of the community. Probably the best way is from the internal feedback they did before, but really they can only read paragraphs from forumers. Anything made in Russia has no good name in the US, UK, or even in Russia. You know the quality you get will never be as grand as American. And you can see the game is being productive, by focusing not on Russian players, but a lot on the western players. Bringing in a French localisation, one example. Better a focus on making money than what they used to do: develop Tanki X (NO ONE ASKED FOR TANKI X), or spend time developing HTML5 and bringing balance, making random updates. There seems to be a bit more order to what they're doing now, which actually brings them good profit the last years. Well Opex told you, he wants the game to profit. You need to suggest, something which is profitable. Something which doesn't destroy the balance of the game, something which attracts sales and lots of sales. Something which allows player retention. Not by saying, THIS IS NERFED. The strength of augments and hulls and turrets, is constantly changing and will be changing probably for a good amount of time. They don't need improvements on this, but features which will help to grow the game. The aim should never be to keep the non buyers happy, but neutral, and every now and then some happiness. It's how social media works with reels, the algorithms are set in a way which, every 10 reels you get a jackpot reel. It keeps retention. as the dopamine levels begin to drop, it sparks up again and keeps the user scrolling and scrolling. Well im going off, but I hope you can understand there's many ways to suggest something productive, and being impartial is also to take into account not 1 player but 1000s of different types of players. The outcome of what happens. Nerfing a turret is short term, there needs to be long term plans on easy things to improve to increase retention.
  18. There's one game, called Guild Wars 2. But completely different type of game to TO, but whenever I play it. I see the same players playing from 10 years. In TO, the player retention is really bad if you compare the two games. Again completely different type of game, but Guild Wars 2, still does things for old players. They kept the fundamentals the same, so even people who purchase the expansions aren't drastically stronger. There's way more stuff in the expansions, but the base game is fun. They also award people for playing for 1 year, 2 years, 3 years, 4 years, and so on by their character's age. In TO, there's no such system. One system they have like the old TO was rewarding players for playing or for sticking around. The daily login is a simple container, for premium only users. Yeah this can be abused by automations, so there should be rewards for logging in for all users, and depending on the rank they get more supplies or more crystals. If a user logs in for 90 days straight, give him an exotic / rare key for a container (for legend ranks for eg), if a user logs in for 365 days straight, give him a skin container key. Or logs in and does 1 kill in a map in MM to stop automation/abuse. If a user is registered has an account age for more than 1 year, give him a present. Something like 100k score on the legendary missions, 2 years, 150k on legendary missions. or make it multi choice. There's a lot you can do to interest old players. You can send them news letters, which there aren't any now. It's a good system for keeping players to login regularly, and entertaining older players who stuck around. Doesn't have to be a game changing reward, but something. Other gaming systems, would be like Brawl Stars, Clash Royale, Clash of Clans. Very quick games to play on the phone. I assume mobile and html5 are synced. It's interesting to play for 7 minutes, in a quick game on phone. You're on the Central Line on the tube in London, you can play a quick game there. Or you're on a bus or coach, and want to play a quick game. Longer games for mobile aren't as enjoyable, it's not PUBG where there has to be so much focus. You can call this mode BLITZ or something and make it a 3v3 CTF/CP/TDM . Ofc you need a proper MM system instead of random, some type of ELO ranking system so you can play vs people with similar skill and GS. But right now, there's just special event modes, which people go for golds, can't have fun. I only play MM to play with old friends on call, we don't care to win or lose but you notice why people enjoy to play and why old players don't login as much. Most accounts in TO are inactive, there's little news papers / emails going out to convince players to play. There's just a boring V-LOG. Make an interesting V-LOG, make an interesting newspaper sent to all linked emails (they can unsubscribe if they want). Try to grow retention, none of this costs money to be spent externally but on resources internally. AGAIN, my opinion might be biased. But I know the developers are all Russian and think differently to westerners, but I've tried to be impartial, and think of how to keep players playing and old players wanting to login. Maybe someone with a +10 year old account can get a free legendary augment waiting for them in the garage so they can test it out. (Ofc not right now, but maybe in 1-1.5 years, special awards to make old players feel a tad bit special which doesn't really have game changing effects on gameplay) or some special skin (not paint because paints are virtually ruined due to the removing of modules from paints, and dozens of paints being added). But you can do as you wish, Tanki is still alive and earning a lot of money because it's adapting with the modern generation of gaming and people.
  19. The game isn't fun for old players. A +10 year old game, shouldn't really be focused on the old players, but the newer generation or where the income stream is coming from. Most of the players that played tanki were born in the early 2000s or mid/late 1990s. All grew up. Now, the game is very fun for new players, and it's proven by YT views of these smaller channels. But you must be very stupid to concentrate on fun for yourself, as it's subjective. What new players find fun, is along the lines of crazy overdrives when they get the chance. The new alterations, the new skins, the new events, the new maps (there should be more, instead of remastered maps but completely new maps, it's been over 10 years with the same maps, really terrible development there, except of cologne, aleksandrovsk, rio, skyscrapers, etc... even Madness was removed) Gold boxes probably aren't as fun as they used to be, since the game mechanics is completely different. I think Gold Boxes should be worth 10,000 or 50,000 crystals. They should drop 10 times less, make it even rarer. So the new players can get the nostalgic feeling of how it was to get a gold box as a kid. Your heart used to rush with blood. I speak, of being a non buyer for 6 years and a regular donater for the other 6 years. Buyers want something new to buy, special deals, cool skins, to dominate in battles most of the time. Non buyers want to have fun in battles in a controlled manner. not be on resp where they're useless. I think one thing that should change is, advertising to massive youtubers in the UK or USA or developing 3D Tanks to appeal to the Asian players or even integrating it to 1 proper game. Russian average wage, especially in Perm is not that high. Even a former developer, found better wages working for major corporations like Facebook from what I saw. And a 1 million dollar profit in a year is impressive, but very little is being used in advertising. You need to reach youtubers, 10000$ on the big YouTubers to advertise the game. Or make a trailer, where are the trailers for Tanki. The game is way different now than it used to be. OR what about V-Logs, they're so poor in engagement. One guy has a cool voice, but there's no Semyon Kirov face to face interatction. Ilia Archangel was the first guy to make vlogs in tanki, and they were amazing for the community. Now the vlogs are mainly for a catch up on the next thing in the game, whilst the old VLOGS, we used to go home from school, excited to watch a V-Log from Semyon Kirov. The game didn't listen at all to the players then but, they advertised the game with trailers, they had genuine face to face interactions, much better engagement. Players wanted to make videos, guides how to play, let's play videos, gold box montages. Now the main content is new alterations which is dry. And really, TO needs to be closing the flash projects made by players. Sometimes, they easily turnover more than 7000$ a month in profits. Or create a small server for flash, which players can pay to play. Yeah, pay to play. They're so inlove with flash, they will pay 5$ to play. Make it a steam game, if 1000 players buy it, the revenue will allow the game to be run. It doesn't need much maintenance. You can spend 5$ a month, buy the daily tankoin pass. Save your tankcoins, buy into the funds. I guarantee you, you will dominate every map. There's no modules for lower ranks. As you progress into the higher ranks, you need to adapt. Or generally, don't buy at all. Save your coins, the game gives way too many free containers and ultra containers now. It's crazy, you get so many crystals in maps as well. The prices for micro-upgrades has virtually decreased significantly since 2018. The only addition is, a lot of new augments. You got way less crystals in maps, and it was much harder to upgrade your tank before containers. If anything, everything is Free to Play friendly, but in a world of where consumerism is growing and growing. And as humans, we like to compare ourselves to the person next to us, especially men. You feel you are not strong enough, and the game is pay to win. But really it's not the case.
  20. I agree. @Marcus please do this. It literally was the pinnacle of tanki which only the 2009 - 2015 players will remember. Even the Original vlogs by Ilia.ArchangeI (TheElixan) are more interesting than the current ones, since you had a figure head delivering and interacting with the community.
  21. I hope this is true. Last time, there was a rollback, I went from M4 to M2 Wasp. Then, I maxed my M2 wasp, this rebalance turned it into a M3. Now I have to do a new rollback. I lost 1 million crystals cause of this rebalance. ? (Cost of making the Wasp M4, + Making M2 10/10 => Just to end up as M3) What will happen to the crystals that I lost cause of this rebalance? The same now, if I do the rollback, I will lose even more crystals to make it Mk6 Max Upgrade. I hope there is a solution for this.
  22. Apollo

    M2 Wasp?

    Hey, I was wondering how to apply to return my Wasp M2 10/10. Let me tell you the backstory, which I explained to support before. During June 2018, I made most of my garage M4. I never used bugs, and a lot of what I spent in that sale, I bought with full price. So when it comes to this, it disturbs me a lot as it would for many players. The update was considered to be a positive update in general, but so far I have seen that it costs more to upgrade unless they do it in sales. Not really sure on the actual statistics. But one thing I'm annoyed on is that, when I applied for my Wasp to become M2, they made it M2 with 0 micro upgrades. So, I had to microupgrade it again all the way until it was M2 10/10. So, now let's say, I spent roughly 1 million crystals, which back then was roughly £65 (76 Euros). (Since I couldn't be asked to wait to get a DCC and 50% on sale, I bought most with just a DCC before sale). Now, imagine that I lost 1 million crystals but I got what I wanted which was a Wasp M2 10/10. Today, I woke up and I found out that my wasp had become a Mk7, which is equivalent to an M3, and not Mk6 with fully micro upgrades. I also woke up to find out my alt account has Mk7s at First Lieutenant Rank. The game has become very very unbalanced, more than it has in the last 8 years. I'm sure this rebalance compared to the old one, it's completely off track for what they had planned. Imagine M3s at M1 rank. That's how you ruin gameplay. But for me, since I was already M4, it was a nice prized possession to have a M2 10/10 for parkouring. As it stands, in summary I went from a Wasp M4 to a Wasp M3 and lost 1 million crystals. There are many players that also suffered, I've spoken to a few such as Jumper (also another renowned parkourist). I hope that this will wake your eyes that we as players are also very important, and give us our Wasp M2 10/10 which is equivalent to a fully Micro-Upgraded Mk6 Wasp. Does anyone else have the issue I am facing? And do you think I will be able to return my Wasp M2 to my garage?
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