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Opex-Rah

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Opex-Rah last won the day on July 24

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  1. Opex-Rah

    CYBERTANKS Ost

  2. Opex-Rah

    Ideas for Supplies and Drones!

    Great minds think alike.
  3. Opex-Rah

    Ideas for Supplies and Drones!

    And the monkey's paw curls
  4. This one going to be added a bit later.
  5. You think its taking us too long? I'd say it's taking us not long enough ? https://store.steampowered.com/app/3872910/Tanki_Classic/
  6. I don't consider Isida to be in its final state, all I can say.
  7. There is no concrete proof that Lightning ball exists, so you're lucky to have it at least sometimes. Actually, no clue, need to investigate.
  8. Wait... you play xp bp mode for score? Whaaaaa? Also, you have seen patch 804, right? Here, take a close look. Why didn't you complaint there?
  9. Ok, I am interested Yes, give it to me! Here it comes! No. Weather It's an answer you like or not. Next.
  10. There is something I need to mention here as well. First of all, the exact Alterations to be used are not truly set in stone. The specific settings are much easier to change in the future — unlike the situation with TO. I don't feel there's a need to dive into the details, but it should suffice to say that the impact of TC's Alterations could be minimal, even in a "Death Herald" scenario. Again, my goal is flavor, not the whole "let’s make it so different they’ll buy it just to see how far it goes" approach. In DH’s case, I could make the reload after a kill only partial, like with that one Thunder augment. But there's more to it. With the ability to easily tweak just a few settings, I can test one alteration, see how it feels, and if it doesn’t work, I can turn it into something entirely different. TO Augments require custom code, relevant text, and a few images. In TC’s case, it's even simpler than that — just the settings. Paints are a great comparison. In the old system, players had to choose function over vanity. That had its pros and cons. One major pro was how easy it was to read what your enemy was using. With skins and Alterations, we aim for the opposite. You choose based on appearance first. The functional difference should be just enough to justify having a distinct piece of equipment — within the whole M0–M1–M2–M3 framework, mind you. What bugs me is that there are some people advocating against having Alterations in skins, while at the same time advocating for bringing modules back in paints. I understand that they come from the point of view that we should just make it exactly as it once was and not change a thing — but then we’d have to go over why I believe that approach won’t work again. I’ve always said that we’re not trying to recreate a specific version of the game. If it bugs you when we call it Classic because you have a different idea of what "Classic" entails, then I’m sorry for the misunderstanding. You can think of it as a Director’s Cut. In that case, you might understand why we chose to call it Tanki Classic. "Tanki Online: Director’s Cut" doesn’t exactly roll off the tongue.
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