-
Posts
2 091 -
Joined
-
Last visited
-
Days Won
7
Everything posted by mjmj5558
-
These aren't supposed to be hard. A realively normal player should be able to complete it during the weekend, since the event is only 3 days long.
-
valid Nerf trickster (and rename it please), booster and defender
mjmj5558 replied to mjmj5558 in Ideas and Suggestions
Why? Because you need some logics to get them maximum value instead of just pressing a key? As soon as a drone requires brain activity it's not good anymore? -
valid Nerf trickster (and rename it please), booster and defender
mjmj5558 replied to mjmj5558 in Ideas and Suggestions
I played a TDM game yesterday, where like 60% of the enemy used booster. Even tho i had prots against them and they weren't really skilled, booster killed me in a few miliseconds, and this just happened again and again. Since you use booster ofteny you really know that increasing the cooldown will have huge impact for the drone, and that's what i want. Also, longering the duration and nerfing the effect is not a nerf but more like a reworky while booster needs a nerf. But if that change is a nerf, it will have a positive impact on it. -
valid Nerf trickster (and rename it please), booster and defender
mjmj5558 replied to mjmj5558 in Ideas and Suggestions
And that's what the devs want, i guess. What do you think, why all UC items are vetter than normal ones? Also, don't forget that crisis is aviable to you, but nit for the 99% of the defender users. Also, the users of this drone won't like any nerf anyways, however, you will finally need some tactics to use it well. Why so? Booster is almost as OP as defender is. -
The critical damage of striker was doubled recently - which made iot really - even too powerful.
-
Both of them is pretty overpowered, so any nerf was welcome unless it destroys the turret (like what happened with hornet OD now)
-
Everyone can have it's own opinion, even tho i doubt that anyone can agree with that statement he said. I am pretty sure in that even head admins have complaints, but these people have a different place where they can post that, maybe on discord or i don't know, but we won't see that. Also, i don't think that any helper will recieve something if they post a good reply about a bad (generally) update or feature.
-
These turrets are generally in a worser situation in MM compared to long range turret, they do not need a nerf.
-
I get the point, but why do they buff a more balanced equipment than nerf a really OP equipment? They could've just simply reduce the EMP splash to 6 meters and remove the unfair reload advantage.
-
valid Option to decline effects of teammates' drones
mjmj5558 replied to SporkZilla in Ideas and Suggestions
I'm conpletely fine with this unless i won't get points for that ally. Also, u don't think that anyone minds a repair. -
My opinion related to the latest balance changes: First of all, instead of giving the reload buff to AP gauss, yo should've removed it from EMP one. This was a completely illogical change, and it's not good. Secondly, i like the striker + gauss nerf. And lastly, but most importantly i have a question for you: why do you need to nerf the equipemtns that are balanced in the most combos instead of nerfing the combos that can be abused (referring to hornet)? (and - why do you need to buff the already good equipment?) Hornet was a not so good after the nerf in novemeber, but supercharge finally made it kinda balanced (beside striker and autocannon, but why not adjust those?) 50 meters is literally nothing, and the combos that do not have critical damage because completely useless with hornet now. Overally, these balance changes aren't good.
-
Ah yes, i forgot about the flag dropping ability,. Let me correct it.
-
Yes, overpowered. Sitting 5 seconds in front of your screen doing nothing is not fun, and if this happens 12 times in the match, you couldn't do anything for 1/7 time of the match (excluding respawn times). If that's okay for you...
-
stun is generally the best effect from all status effects
-
I'm not sure if you are sarcastic now, however these augments are far from weak. Imagine that a stun and an EMP rail in a group can work like a better hunter OD.
-
valid Nerf trickster (and rename it please), booster and defender
mjmj5558 replied to mjmj5558 in Nerf trickster (and rename it please), booster and defender Ideas and Suggestions
The 3 most common and overpowered drones in tanki currently, so i think they should receive nerfs. Defender I heard about a really interesting idea from @At_Shin (all credits to him ) First of all, boosted supply time will decrease from 20 to 15 seconds. Secondly, instead of having the boosted supply time in the first part of the DA, it will happen in the last 15 seconds. So, you will first have 15s of normal, then 15s of boosted armour. (this will might even come handy in modes like rugby) Booster Recharge time increased from 3 seconds to 15 (or maybe even 20) seconds Trickster Duration of the effect: 15 seconds Recharge time: 15 seconds Also, if no new drone will be made for this effect and trickster won't get back the former effects, can we please rename it and place to a different drone category? No trick is used now. -
EMP rounds This augment is and was OP, and since it became common because of the last battle pass, it really needs a nerf. Suggested stats: Advantages EMP Duration on critical: 5s (currently 10) standard damage: +10% (currently +0) Disadvantages Critical damage: -30% Shot warmup time: +20% max critical chance: -15% (new) emp effect only on critical hits (as i know it works like this now) Stun rounds Stun is the most powerful effect in the game, however, this augment has a longer stun duration than ODs. Time to change that. Advantages Stun Duration on critical: 2s (currently 5) standard damage: +10% (currently +0) Disadvantages Critical Damage: -30% Shot warmup time: +20% max critical chance: -15% (new) Edit: this stun effect shouldn't drop flags either. This is not a real disadvantage, compared to stock, so i won't write it there.
-
Double rankup (legend 10 for me) with @xntrc and @Venerable + with a spectator; @Graphics
-
@Spy the mobile screen froze bug is still there, and it's 100% caused by the icicle of crusaider. I got it pretty often nowdays. @TheCongoSpider wrote it down in detail, so i won't do that. It still "works" the same way.
-
Yet when i suggested the tankoins for ads idea, no one belived that it would be good...
-
What about no? This is the only effect of the overdrive that can't be contered, plus the OD itself is not OP at all, why nerf it?
-
Thanks for the translation. Was anything specific mentioned here?
-
So like gun game? I kinda like the idea, however, there are no really specific weak and strong equipments in tanki online, so I guess you could just get different types if equipment eaxh time.
Jump to content




























































