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Everything posted by mjmj5558
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valid Nerf the starfing ability of hovering hulls
mjmj5558 replied to mjmj5558 in Nerf the starfing ability of hovering hulls Ideas and Suggestions
New year, new suggestions from me. Happy new year everyone! I hope we can see a lot of good updates this year Back to my suggestion, hovering hulls are different from normal hulls because they have a special ability, starfing, so they can move sideways. The problem with this feature is that they can easily "run away" from projectiles, so when using a projectile speed turret, it's much harder to destroy a hovering hull than a normal hull. So my idea is to nerf this feature: the speed when moving sideways should be 70% of the maximum speed It should take 4 s to reach the maximum starfing speed, and the acceleration shouldn't be linear, but it should be exponential (and the speed increase in the first second would be almost nothing, but it would be the biggest in the last sec) With these changes, both, hovering hulls and normal hulls would have advantages and disadvantages, but none of them would be significantly better in the game. -
There is a logic in that, but i guess developers first created the drone then named it, so we shouldn't rework it because of its name.....
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btw your club owner role is above everyone, and below every other roles.
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Why don't you wait for the next challange? Not even the hull alterations are great in this one....
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I think this paint looks better when it's smaller.
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Recently, we had a topic in the game discussion forum, where you could vote for the most OP and UP drones (what should be buffed or nerfed). In the buff section, you can't see clear results, but 2 drones got a lot of votes in the what drones should be nerfed poll. Unsurpisingly, these 2 drones are defender and crisis. Defender What should this drone do? It should grant extra armour, when you really need it. What it does now? It triples your hp literally for the whole battle, you become undestroyable. What should be changed? The duration of the additional supply power should be 10s instead of 30s. Now, you have to use the ability when you really need, for example when you want to score a goal, attack the base etc. Recharge time of the additional supply effect: 50s, so basically, you can have additional armour for the 1/6 of the battle without dieing, and you can have it for more time if you die (because then the cooldown will be resetted) You can still activate normal DA faster. Crisis What should this drone do? Change the mechanism of supplies. Instead of having more supplies at once, you can. only have one supply, but that supply grants a better effect than the normal one. What it does now? It makes the DA and DD better, like it should do, however, it makes your speed much better, making the battle unfair. Before crisis, i thought that armour and damage is much more important than speed. I had to realize that speed is the most important factor of the game: with really high speed, you can escape from anyone, make suprise attacks, and you can literally make the impossible possible (we can call it legal fly hacks with hopper etc.) What should be changed? Extra speed should be +40%, not +70%. With this change, you can still have a really gigh speed, but you won't have more extra supply power than the supply grants itself.
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<---- 5558 (don't ask me what it means)
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Happy new year for everyone! b....b....b....but that means that Marcus can create battles on every map, including event maps?
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So, for example, i have vulcan HI IB, i turn it off until i start to overheat because it deal less damage with it, then just turn it on and burn everyone? Doesn't sound so good.
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Basically yes. The more time you are overheatung, the less damage you deal. But since it got a damage buff to, and you can still counter overgeating with heat immunity, i guess vulcan will still be a really good turret, even if this happens. Also, if you are using a light hull and don't have heat augments, i guess you will hardly notice anything.
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Few years ago, vulcan was able to fire for an infinitive time. Developers saw that it's too OP, so they introduced the overheating mechanicm. Since hull augments were released, you can counter that with equipping heat immunity. So i think, something have to be done again. My idea is introducing a damage droppoff mechanism, so when you start to overheat, you start dealing less damage too. First, it only declines slightly, but then, you start to lose more DPS. Your damage will become 0 when a heavy hull with the same upgrade level would explode if it don't have HI/HR equpped. Also, IB can disable this downside, but according to this suggestion, you won't be able to eqip heat immunity with IB.
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Well, the most OP combos are currently the gauss EMP salvo, and the HI with vulcan. There are other irritating ones too, but i will suggest a solution for them in a different topic. My idea is that hull and turret augments should affect each other: if you equip HI, you can't equip IB because that counters the negative side of the augment. So: you can't equip IB with HI (or maybe not even with resistance) you can't equip EMP salvo with EMP immunity these two combos are in my mind currently, but i forgot one, tell me it in the comments. This could basically solve two big balance issues, and make tanki better and more balanced. If you equip these turret augments, you can't counter yourselves, so you need tactics, not just presssing the space bar and shooting forever.
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I... I.... I.... don't have a favourite pokemon. What is your best memory from 2020?
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The solution is called VPN. (like opera browser)
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Notification about discontinuing of the game in the Netherlands/Belgium
mjmj5558 replied to Blutaar in Archive
That's actually great. It means that you will still be able to play the game, hopefully. -
@Marcus I guess 3 days or premium aacount is a typing mistake. Can you correct it, please?
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@SONIC-BOOM I have a question: what do you think, what would have happened to hornet if devs had asked: should we nerf hornet? The majority of the playerbase uses hornet often, so it's not hard to guess the result.
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But that's only 9 seconds, not a full match.
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I dislike this idea, for a simple reason: the current system is just perfect. 1: There aren't many hull augments, so 1 slot should be more than enough 2: well, first of all, you can't protect yourself fully from on OD: you can have stun or EMP, bzt nit both. You can have stun or heat immunity but not both. (let's not talk about the hornet OD, because in my eyes, it's not an OD now, but that's a different topic.) Also, this is the only way to counter heat immunity-vulcans is applying other status effect on them, don't take away this from players. So please, don't make two hull augment slots, because then, the OP combos would become even more overpowered. The current system is just perfect.
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Yeah, and i hope that it won't be lower anytime soon.
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No. Players can quit this game for various reasons, and the problem is not with rank brackets but with EMP gausd, for example. And even more players will quit if this happens because that waiting times will be too long. Your idea will make the situation worser, not better. *sorry for typing mistakes, i am on mobile
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You always have that big red nice leave battle button if that happens.
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I just became a legend last weekend, and no, i havn't seen big different when i was marshal, only if a player groups with a higher ranked player, and the group get putted into a high rank battle.
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@MysticBlood making rank pools is not good idea, because the ranks that are the highest ones in the pool would always play with lower ranks, and the ranks that are the lowest in the pools would always play with higher rank. The rank system before the experiment was perfect, i've rarely seen big difference, and as @Spy said, it's probably just a bug.
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Funny text ha haaaaa
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