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I really can't follow the reasons for buffs and nerfs of turrets or anything else; Sometimes I see that things got nerfed while I don't think its needed; And then you see things got buffed which makes something just overpowered; First it was the addition of that Tesla module and the last time it's the increase of force of the Hammer; I understand it makes the turret stronger, but when you can't defend in any way it just need to be nerfed because it's unbalanced; You would expect that every turret or hull still has a weak point and I don't see that with the hammer, because you get stunned due to the high impact force
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The 'shock therapy' on the tesla turret is just completely broken and ruins the game; Just played a team juggernaut game and in my opinion the juggernaut is the 'boss' of that game and you have to play together as a team to kill the Juggernaut or maybe if you have an overdrive with the Viking hull you can do enough damage to kill the Juggernaut; But the 'shock therapy' on the Tesla turret is even stronger than both things I've mentioned to kill the Juggernaut; The overdrive is only a short time available and you an have more in a game by using/getting the nuclear energy or just be better to recharge it faster, but the Tesla is now a permanent overdrive with even higher damage/second; I could only get two shots against the guys with Tesla turrets and that isn't enough to kill them if they use a repair kit between the shots; I think that's not fair and ruins the overall gameplay that the Tesla turret becomes more of a boss than the Juggernaut; And then they think that a nerf of only 1 meter makes it more balanced...
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The latest patches have ruined the whole game and especially now with single juggernaut special event; I already complained about the Tesla 'shock therapy' augment which is just too overpowered and also the impact force of the hammer is way too high; You can't do anything against these two with a medium hull and melee weapons; I think it needs more balancing so you can still do good with all the weapons and hulls and not only by using a few combinations that really works well together; I think skills have to be more important than buying the most overpowered things
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The most overpowered augment on a turret has got a nerf by only 1 meter; That's an impact....?
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patch notes Patch Update #796 - Released 17th April 2025
Masterpro08 replied to Marcus in News Archive
I think I know exactly what you mean; The new augment of the Tesla is the most overpowered thing I've ever seen in any game; It is just a overdrive of the Viking hull the whole game; Just a match with two of these in team juggernaut and you couldn't do anything against it; Normally you would think that Juggernaut is the strongest tank in that game, but the health of the Juggernaut dropped in 2 seconds from full health to death; I think that is not what the developers had in mind and it's definitely totally unbalanced -
That new augment of the Tesla turret is the most overpowered thing I've ever seen in the recent years; You can't counter it at all
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I have replied one time in this topic, but after playing more minutes I'm hating the changes more and more. The FPS in some maps is just crazy, because I have around 15/20 fps in the game and my graphics is changed to minimum. Before the changes I can play on maximum graphics with 50/60 fps. When I play a normal game in some maps I'm respawning 60% of the game and can't do anything. How is it possible to achieve the special missions when you try to change these elements in the game? I have to kill 300 people with the hornet, but I almost can't kill anyone due to low fps. And there's also the stupid bug that this mission can't be achieved in the special mode, which would make it easier, but that stands apart from the changes. It will take ages and I will stop to try to achieve the special missions, because I don't have the time to spend so much for achieving the goal. It's even more ridiculous than the previous experiment, which I didn't like either.
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Is there any news when this will be fixed, because it will take ages finishing the tasks to kill 300 people?
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The return of some maps is awesome, because they are cool to play, but 16 as a group size is a little bit too much. I think 10 or maybe 12 is a better option for the bigger maps, but 8 persons is the best on the smaller maps.
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I am really not a fan of the update and I would be happy after these 2 weeks; It is ridiculous that with two snipershots and double damage with gauss a viking can't be destroyed. The only good thing is the viking overdrive is doubled, but that makes the game a bit boring. I'm also not a fan of the smaller team battles and shorter duration of the battles.
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This challenge update is just ridiculous! Instead of one time 2000 stars without a break of 24 hour we have to get 2 times 1000 stars with a break of 24 hours in this month. How is it even possible for someone who don't want to pay and doesn't have much time to play the game. In the V-log they say that it is easier to get the top awards for a player who don't have much time to play. I can't see that because we have to get the same amount of stars in a month, but it is split in two seperate challenges. So getting tankoins for buying a battle pass is also more difficult, because I only can get them through weekly containers and not from the challenges (Only as top reward). And that's not only the problem, because it's now stupid to buy a battle pass, because it will last only two weeks instead of the whole month.
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I have one problem with the new modification. One turret and most of the hulls don't show the level at the bottom right of the turret/hulls in the garage. I can only see the name of the tank at the bottom left and a picture of the turret/hull. It happens at the follow turrets/hulls: Gauss Titan Mammoth Hornet Viking Wasp In addition, the turret/hull seems less upgraded regarding to the skin. It's like the old skin from the previous modification. Is there anybody who knows more about it and/or does have the same effect.
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update Modifications - UPDATED 14:00 UTC on 17/01/2020
Masterpro08 replied to Marcus in News Archive
I understand more of these modification after watching the V-log and watching the conversion table. There's only one problem with the new modification. One turret and most of the hulls don't show the level at the bottom right of the turret/hulls in the garage. I can only see the name of the tank at the bottom left and a picture of the turret/hull. It happens at the follow turrets/hulls: Gauss Titan Mammoth Hornet Viking Wasp In addition, the turret/hull seems less upgraded regarding to the skin. It's like the old skin from the previous modification. Is there anybody who knows more about it and/or does have the same effect. -
update Modifications - UPDATED 14:00 UTC on 17/01/2020
Masterpro08 replied to Marcus in News Archive
The modification changes are a bit weird. For example my old level and new level: Firebird M1-10 > Mk5-5 Ricochet M2-3 > Mk5-5 Gauss M2-5 > Mk5-5 Freeze M2-? > Mk4-2 Twins M1-? > Mk4-7 There's not really a logic change and these are just examples