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IT WORKED thx! If went to the news page dedicated to the Secret page and got access this way. The Client saved the day ? Thank you!
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Same for me. I happen to clean navigation data every time I leave Chrome and didn't think it would impact the event. But I play on the downloadable Client. Would there be a way to get connected back to the secreat page thru the Client?
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@samitakadoum Bienvenue ! Nous sommes actuellement 2,5 francophones actifs sur le forum ? D'ailleurs perso je poste très peu actuellement, mais je m'intéresse tout de même à l'actu du jeu et aux débats.
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Je plaisantais, on fait juste de la discussion de comptoir en fait.
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Et en constatant ça, on cause et on ramène à la vie le forum FR ?
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Ce serait bien que l'overdrive de Hopper n'ait plus le stun ni la montée en température des adversaires, pour commencer. Dans ce cas, permettre de sauter, je m'dis, à la limite, pourquoi pas... Côte drones (petite parenthèse revendicative) je dirai que ça dépend. C'est clair que Defender et Booster sont des aberrations en terme d'intérêt du jeu (c'était ladite revendication ^^)... Par contre j'apprécie Engineer ou Driver de temps en temps, selon le type de partie, sans avoir l'impression d'être au-dessus du lot.
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The end of my beloved Smoky stealth? Oh my. Wonderful, nice finding ???
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My secret to getting good rewards from just a small amount of containers.
Galdar replied to DieselPlatinum in Archive
I don't think opening several containers at once changes the possibilities. It gives more of an impression of better luck, as out of 5 containers let's say, there is often one which offers at least some "Rare" content. I think it's just a "mass effect" perception if we can call it this way... just a thought. -
As per the event info, the Destroy the Boss mission will be available tomorrow for 2 days with a special DM mode where every player will have the Jug/Terminator combo. This mission is actually not showing up yet if you look closely. That's why you still can't redeem the supermission ?
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No turret damage has been changed. It's actually the amount of energy that has been doubled. Energy represents how long you can maintain continuous fire, for turrets having a continuous fire. (Except for Twins where the energy indicator simply paces the shots as it is the case for all other turrets)
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Actually Defender could be reduced to 50% maximum additional protection. Something like 10% — 50% between level 0 and 20. Or reduce the power-up duration, 30s is overkill...
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I didn't know you were in a position where they had to report to you.
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A way to get things a bit back to normal could be an update where AP abilities (Hornet OD or turret augments) don't ignore Modules anymore. At least Modules. Modules would keep their damage % reduction. We all have invested so much in these for quite a long time... This could have been the solution for an Hornet OD debuff since the beginning by the way (don't know if anybody proposed this, no intent to steal ideas here)
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Hi all! TO Mobile: the icons for Magnum augments Reinforced Gun Carriage and Harpoon are swapped. https://ibb.co/nbxGYZb https://ibb.co/9HBLvMC Or is it the normal new setting? Thank you all!
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This evolution of Hornet OD is not much of a change. I may sound offensive but it looks more like a cover-up for justifying all of the new (expensive and game-balance-offsetting - if not overall game-style-changing) AP stuff. Sorry, but no for all of these proposals.