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Posts
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Everything posted by Galdar
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IT WORKED thx! If went to the news page dedicated to the Secret page and got access this way. The Client saved the day ? Thank you!
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Same for me. I happen to clean navigation data every time I leave Chrome and didn't think it would impact the event. But I play on the downloadable Client. Would there be a way to get connected back to the secreat page thru the Client?
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@samitakadoum Bienvenue ! Nous sommes actuellement 2,5 francophones actifs sur le forum ? D'ailleurs perso je poste très peu actuellement, mais je m'intéresse tout de même à l'actu du jeu et aux débats.
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Je plaisantais, on fait juste de la discussion de comptoir en fait.
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Et en constatant ça, on cause et on ramène à la vie le forum FR ?
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Ce serait bien que l'overdrive de Hopper n'ait plus le stun ni la montée en température des adversaires, pour commencer. Dans ce cas, permettre de sauter, je m'dis, à la limite, pourquoi pas... Côte drones (petite parenthèse revendicative) je dirai que ça dépend. C'est clair que Defender et Booster sont des aberrations en terme d'intérêt du jeu (c'était ladite revendication ^^)... Par contre j'apprécie Engineer ou Driver de temps en temps, selon le type de partie, sans avoir l'impression d'être au-dessus du lot.
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The end of my beloved Smoky stealth? Oh my. Wonderful, nice finding ???
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My secret to getting good rewards from just a small amount of containers.
Galdar replied to DieselPlatinum in Archive
I don't think opening several containers at once changes the possibilities. It gives more of an impression of better luck, as out of 5 containers let's say, there is often one which offers at least some "Rare" content. I think it's just a "mass effect" perception if we can call it this way... just a thought. -
As per the event info, the Destroy the Boss mission will be available tomorrow for 2 days with a special DM mode where every player will have the Jug/Terminator combo. This mission is actually not showing up yet if you look closely. That's why you still can't redeem the supermission ?
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No turret damage has been changed. It's actually the amount of energy that has been doubled. Energy represents how long you can maintain continuous fire, for turrets having a continuous fire. (Except for Twins where the energy indicator simply paces the shots as it is the case for all other turrets)
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Actually Defender could be reduced to 50% maximum additional protection. Something like 10% — 50% between level 0 and 20. Or reduce the power-up duration, 30s is overkill...
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I didn't know you were in a position where they had to report to you.
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A way to get things a bit back to normal could be an update where AP abilities (Hornet OD or turret augments) don't ignore Modules anymore. At least Modules. Modules would keep their damage % reduction. We all have invested so much in these for quite a long time... This could have been the solution for an Hornet OD debuff since the beginning by the way (don't know if anybody proposed this, no intent to steal ideas here)
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Hi all! TO Mobile: the icons for Magnum augments Reinforced Gun Carriage and Harpoon are swapped. https://ibb.co/nbxGYZb https://ibb.co/9HBLvMC Or is it the normal new setting? Thank you all!
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This evolution of Hornet OD is not much of a change. I may sound offensive but it looks more like a cover-up for justifying all of the new (expensive and game-balance-offsetting - if not overall game-style-changing) AP stuff. Sorry, but no for all of these proposals.
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TO Mobile : I have just "lost" 500 tankoins because of the battle pass reminder popping up when I launched the app. It's actually not a bug but an inconvenience: I must have hit the purchase icon on this pop-up right when it showed up. I saw the gold reward collect pop up directly. This is how I understood my finger hit something different on the screen than what I was aiming at, even before I could understand anything. I was saving these patiently earned 500 tk for a future challenge with more strategic augments for my equipment... Therefore I suggest you would add a step of confirmation from the player when he activates the battle pass from the pop-up, including a button to cancel the operation. Thank you all.
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May I suggest to think this way : are the augments of the gold rewards strategic for your equipment? If neither Firebird nor Hopper are part of it, wait for another challenge to spend 500 tankoins. Particularly if you think that, with the new system of star rewards, you may cover all of the tiers most of the time.
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In fact it did. If we finished the shortest weekly missions in less than a week, which was possible for the 2 first weekly missions, we had to wait the end of the 7 days to get new ones proposed.
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Hi all, My final upgrade for Brutus Drone is finished, it's at level 20. Still, in TO Mobile, the "upgrade" button is still there. When I click on it, the drone appears to correctly be at level 20, with the progress bar at the max, both parameters of additional armor and additional power correctly at "10,0 %", but there is an upgrade button available for 51530 crystals, which is not supposed to exist as per the Wiki. I don't try to start this upgrade to not lose this amount of crystals. Thanks for checking!
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Let people breathe and do their job.
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My apologies if it is an obvious consequence, but would this addition bring the shooting button back on the screen on mobile? As since this morning, disabling auto-shooting is done by activating double-tap, and it is not the best for example with Railgun. Thanks all!
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The reflections concerning Ares controls are a great example of player feedback management. They end up with solutions without betraying the principle of a hovering hull. Even if it makes many players make their first steps with mouse control, getting mouse control as a habbit allows better camera movements with any hulls after a while (particularly for lateral camera moves to quickly check sides with standard hulls).
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Hi all, On TO Mobile, triggering self-destruction in game won't work. As I maintain the skull&bones icon (bottom left corner of the game interface), the 1st timer inducing a long push on the icon correctly shows up in the middle of the screen but when it is over, the 5 sec countdown before destruction doesn't show up, and no self-destruction happens later on. Note: it is happening independently from the status of auto self-destruction in the options. I hope my explanation will help, thank you all!
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Good choice, I don't regret my investment in this drone so far.
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