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marc.jp_44

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Everything posted by marc.jp_44

  1. Then why'd you reply? No-one cares if you read it or not. This could be one of the most useless replies I've ever seen. *facepalm*
  2. Why the hate. It's funny, both of you comment but aren't even near the capabilities of BTR. Qinwan made a mistake in a 10 word reply and Leopard's English is also not great. At least BTR is actually writing an Article which is pretty decent. Sure, this isn't one of his best Articles but I enjoyed reading it twice. It was a good Article. Short and sweet. I don't mean to start a fight but there's no need to hate without a reason. At least he put some effort into writing the Article. Good Job, BTR. Look at some of those words used in there, written in fantastic English, the only problem, is probably the lack of colour, which makes it a little displeasing to the eye.
  3. marc.jp_44

    [Issue 5] [Guide] Returning a Flag (TWG)

    Thanks! It's not bad! :D I liked the one on how to write a Guide.
  4. marc.jp_44

    [Issue 5] [Guide] Returning a Flag (TWG)

    Thanks! No, you just chose a bad topic, if you did a different topic it would've gone well! Your Articles in the PM were quite funny.
  5. It's not too bad, actually! If you are decent at Shaft, you can rack up 400 points on average, or at least 30 kills. It's not too bad tbh. Madness is good due to its high amount of points given from Captures. LOL I did! I spent hours and hours on writing/editing!
  6. marc.jp_44

    Tanki Picture of the Day - Have any?

    Some Guy thought he could ban me for calling him noob! *facepalm* He has 1 more M2 than me but worse paints. LOL
  7. marc.jp_44

    [Issue 5] [Guide] Returning a Flag (TWG)

    Thanks Guys. I had a lot more time to write this one, I tried to include humour as well, as I don't often, people who know me, know that I'm very light hearted but people who read my previous Articles wouldn't think that! I'm happy to hear that it worked! :D
  8. Thanks Guys! I like Dictator, lol I forgot that you hated Dictator! Yeah, I didn't realise that you had done it, until I was half-way through writing this one! Sorry Gnat! I tried to apologise over Skype! Yeah, I didn't capitalise my name because I thought that Marc.jp_44 looks weird, if I put Caps, it would've been 'Marc.JP_44.'
  9. marc.jp_44

    Tanki Writers Group [TWG]

    My 2 Issue #5 Articles have been released! [issue 5] [Guide] Returning a Flag (TWG) [issue 5] [Guide] Gaining Quick Experience Points (TWG)
  10. marc.jp_44

    [Issue 5] [Guide] Gaining Quick Experience Points (TWG)

    "How do I rank up quickly?" "What equipment is best for gaining points, quickly?" Those are both very frequently asked questions in Tanki. There is no one way to be able to rank up quickly but there are effective strategies. Hopefully these tips can help you gain Experience Points quicker! 1. Play in Maps that are Full. This is probably pretty obvious, but always try to play in Maps that are near their maximum capacity as it should enable you to get more kills and get more points for capturing a flag. 2. Pick your Maps. This is a tip that I will probably use in most guides but I can't stress how important this is, to help you efficiently gain Experience Points. Play in Maps that your are good at. Anyways, my personal preferences for gaining quick Experience Points are Polygon CP, Sandbox CTF (Yes, this proves to be quite effective) and the occasional Noise CTF. These are good Map choices for gaining quick Experience Points but there are others, in which I will explain later. ⁃ Polygon CP. Possibly the most common Map of all, for gaining Experience Points and/or crystals. This Map, since it is medium-sized and only has one point, means that everyone is focused on targeting the point and killing people at the point, which gives you a lot of points for capturing a point. This results in a very enjoyable, fast-paced game. 60 minute Polygon CP battles are probably the best for gaining Experience Points and/or crystals. Since everyone's score is very high and since everyone is targeting the one point, the fund gradually increases, as well. Recommended Equipment for this Map include Medium/Heavy Hulls mounted on short/medium-ranged, high damage turrets. My personal preferences include; Dictator-Ricochet, Dictator-Firebird, Hornet-Firebird, Viking-Twins and Viking-Ricochet. ⁃ Sandbox CTF. One of my favourites! I love playing on Sandbox CTF Maps, whether it be with friends or with random people. This is a map where you can, on average, get about 200-500 points per every 15 minute battle. This is a great Map that allows a lot of variety, there isn't a really bad combo here; trust me, I know a really good Shafter, who can get approximately 300 points (minimum) from Shafting with Hunter, hiding in the shrubs. My favourite is just a traditional Hornet-Railgun. You can often capture the flag using minimal drugs. Just grab a Nitro (they're everywhere!) and if you're lucky, take a Double Armour and just charge for the flag, run with it and if you need, take a Repair Kit when you're clear to capture. ⁃ Noise CTF. Another great Map! This Map is brilliant. One thing to remember; try to pick the winning team, if you can, or join a new Match. An effective combo for this Map is probably a light hull equipped with a long range/high damage turret or a turret with a fast firing rate. I would recommend going with Railgun-Hornet or Smoky-Hornet. If in Red Team, try to find a clear path for you to get down without having to do much work. Try to target weaker (in terms of defence) sections or vulnerable areas. Another good strategy is to wait for everyone to go in front of you, when the defence is tough and then just jump on top of all the crowd and run with the flag! If the defence is weak; (just a few I Mammoth-Freezes/Isidas/Firebirds, etc.) take the flag, start running as far as you can and when on low health, take a Repair, then a Nitro and run! Proves to be frequently effective as the Repair Kit also cancels out the effects of freeze and burn. Now, I'll talk about Maps that I don't really like but they work! ⁃ Madness CTF. I only join those battles if I feel like jumping from the top or if it's a noob battle with low Rankers or if I'm just feeling in a silly mood! I, no matter how hard I try, can't manage to land upright or even on my side, let alone not falling through the holes! However, if you somehow can land upright, capturing is the next stage! This can be the hardest part as there is frequent sabotage. There's usually one team that's absolutely smashing the other team and there's like 5 people camping to get the enemy's flag. The best thing to do is try to get on top of all of them and right over the flag post. Once you get that flag, RUN! It's not too long a distance but both, your own teammates and enemies will try to kill you. If you do manage to somehow capture, you can get 110+ points for a capture. If you manage to capture while being on the losing team, you will get a huge amount of Experience Points. ⁃ Highways CTF. I usually don't play this Map, but when I do; I wreck those noobs! but it this a very good Map if you have a good Shaft/Vulcan and an effective Isida. As a Shafter, myself, I would recommend either using Shaft or Vulcan for this Map, and just purely snipe, no capturing or returning. I also recommend mounting it on a Medium Hull, like Dictator or if you like, go heavier with Mammoth. My personal preference is Dictator because it gives you extra height to shoot with, has a decent armour and because it is mobile, you can take the enemies' flag if the flag bearer is killed coming up the ramp or if you just need the points and have a clear run. A good tactic with Shaft is to 'let them come to you, instead of you going to them,' what I mean by this; is to hide your laser but keep watching your flag. Tell your team to follow the guy with your flag and shoot him down as late as possible. It's very easy to organise 3-4 Shafts to focus on the ramp leading up to the flag post. I just camp there, wait for the bait to come and shoot them, keep shooting everyone who tries to take the flag and let your team return the flag! It's very effective to also shoot the other team when they're spawning, particularly the Isidas as they heal your enemy Shafts. Dictator is good because it can survive a full Shaft shot, so you just need the Isida to heal you, when you're reloading. I play Highways a lot with Shaft and always come first or second. The last time I played, I came second by 2 kills because some noob Vulcan-Titan got jealous of me and tried to flip me in the last 2 minutes, I still got a nice 350 crystals, so Highways has quite a substantial fund. Ok, so I've told you what Maps to play in, now what Equipment should you use? Well, you could literally use any equipment in any battle, but here are my recommendations on what Equipment you should use in commonly played Maps/Maps that give you a substantial amount of Experience Points. 3. Choose the right Equipment. The right equipment is practically the most important thing to getting a lot of Experience Points. Here are my recommendations: ⁃ Polygon CP. My recommended Equipment for this Map include Medium/Heavy Hulls mounted on short/medium-ranged high damage turrets. My personal preferences include; Dictator-Ricochet, Dictator-Firebird, Hornet-Firebird, Viking-Twins and Viking-Ricochet. ⁃ Sandbox CTF. You could probably use any equipment here and do well but the best equipment would probably be Hornet-Railgun, Wasp-Railgun, Hornet-Smoky, Wasp-Smoky, Hornet-Hammer and Wasp-Hammer (all of these for Attacking). Hornet-Firebird, Wasp-Firebird, Hornet-Thunder, Hornet-Smoky and Wasp-Smoky are all good for Defending purposes. ⁃ Noise CTF. Another battle where Railgun-Hornet, Railgun-Wasp, Smoky-Hornet, Smoky-Wasp and Thunder-Hornet are best for attacking! Strategies for Attacking with this equipment is stated above. For defending, I would recommend using a heavy hull with Isida, Freeze, Firebird or Thunder, mixed with a few mobile defenders with XP/BP for returning the flag. Mines are always effective in Noise, on either team, place them right next to the flag and your opponents have no chance! For Blue team, plant mines around the Flag and ramps. For the Red team, mine the top level ramps for defence and if with friends, mine all the ramps to pretty much win for sure (do this only on long battles and if you're a defender). If you mine/double-mine every ramp, your enemies won't be able get up to the top level (if you're on the Red Team). It will give you a bunch of free kills. Just stay at the top of the ramp and keep shooting down, make sure you don't die or your Mines will disappear! It's a strange strategy but it'll take your enemies forever to get rid of all your Mines! ⁃ Madness CTF. Look, I'm no expert at Madness, more like I'm horrible at it! I will give you my advice, though. I would recommend using combos like XP/BP or Smoky-Hornet/Wasp for capturing but there are some sturdier combos, such as; Ricochet-Viking/Hornet and Twins-Viking. These are all combos for Attacking as there is no point defending in Madness, as you won't get many points unless you chase down and hunt your opponents! ⁃ Highways CTF. A great Map for Shaft and Vulcan! I recommend using Shaft/Vulcan with a Medium/Heavy Hull. If you don't have Shaft or Vulcan, then go in with XP/BP. Once you manage to get to enemy base without being Shafted, take the Flag and run, you might need to drug a bit for this but it's worth it! If using Shaft or Vulcan, try to organise having an Isida on you all the time. 4. Buying Premium. Look, I hate to be Mr.Obvious but buying Premium really will help you. Every point you get is multiplied by 50% and every crystal you earn, you get double! This is really good in long battles, if you win as you will get a huge fund! The other good thing is having Premium Paint, it will let you stay alive for a long time as it reduces the damage inflicted by any turret and mine in the game by 15%. 5. Isida. You must be shocked that I haven't included Isida yet but I was saving it for the end! Isida can be used in any Map, effectively. It is probably more useful in big Maps, for healing your teammates, with a light hull. It is better in small Maps for defending with a Medium/Heavy hull. Isida is effective with a Light/Medium hull in Medium Sized Maps. Isida, with a Premium Account can give you up to 20 points for every time you either heal/kill someone with no/full health. I hope that all you, readers, have learnt something about gaining quick EXP after reading this Article! _______________________________________________________________________________________________________
  11. marc.jp_44

    [Issue 5] [Guide] Returning a Flag (TWG)

    Returning a Flag can be extremely difficult in the world of Tanki. It requires a special concoction of stealth and wits. If you follow some basic tips, you can effectively troll innocent noobs who steal your flag return your flag swiftly, leaving minimal damage done to the enemy-flag-bearer. Some basic tips: 1. Know your Maps. This is pretty self-explanatory; try to know where good hiding spots are in the Map you are playing in. For example, in Rio, there are 2 very common and quite effective hiding spots, both located under the 2 ramps (one located under the ramp leading up to the flag platform at Red Base, the other located under the ramp leading up to the top of the main building, next to Blue Base). 2. Get High Drug Up! You heard me! It's 4:20 already! Just kidding! Ok, all jokes aside, try to use or collect as many drugs as you can, when attempting to return a flag. Drugs can be the difference between returning and not returning a flag. For example, a Nitro can give you the stealth to sneak through defenders' eyeliner and let you get a direct, clear shot at your target, this can also help you take the flag (once it's been captured) and capture it, yourself, whilst defenders are lying stunned, bedazzled by your covertness. A Double Damage (DD) can be the difference between killing the person holding your flag and not. A light hull with a high damage turret and Double Damage will completely wreck anyone who dares to mess with you have a great chance of returning the flag as they will usually have the advantage of infiltrating enemies' defences and kill the flag-bearer whilst you leave them in awe, stunned by your awesomeness sneakiness. A Double Armour (DA) isn't always the best drug to take first, as the cooldowns prevent you from taking a Double Damage anytime soon. It can, however, help you get through enemies' barricades, with the aid of a sneaky Repair Kit. I hate to be Mr.Obvious, but to have a maximal advantage, try to have all 3 of your drugs activated. With all 3 drugs activated, you can slip through enemies' fortification, get defence from any resistance shown by the flag-bearer holding your flag and lastly, kill the enemy in minimal shots, but make sure; if you have a clear shot at the enemy (and a good chance of returning the flag) take the shot and make sure you hit! Returns, in really good circumstances, can offer you 100+ EXP. 3. Work as a team. This is also a fairly self-explanatory title but keep in mind that teamwork is what helps you win a match (and the occasional raiding druggers!). But seriously, there's a team chat; use it! If you have managed to find out the location of the person hiding with your flag, make sure tell your team about it, but make sure you use the Team Chat and not the 'To All' Chat because you never want to blow your cover. If you see a fellow teammate close to the person holding your flag, help him by supporting him in killing the flag-bearer, so that he can return it. Another great way of returning is to provide a distraction by getting some of your team to go one way and you go the other way, so you can slip through enemies' defences. 4. Don't be an EXP-Hog. Don't be one of those noobs people who return the flag despite it have only travelled exactly 1 centimetre! Firstly, you don't get any EXP for it and secondly, you're just wasting time, it's unnecessary as the flag auto-returns after 30 seconds. I know that this bit isn't exactly about returning the flag, more so, about not returning the flag, but don't return the flag if it means that the enemies have to travel further to take your flag. For example; in Sandbox, if the enemy has lost the flag behind the flag post, don't return it. If you do, you're a noob! you're not helping your team(mates) at all. If the enemy has to travel further, that's a good thing! Those few seconds can be the difference between returning your precious flag and not! 5. The Effective Combos: The best combos for returning your flag are usually made up of Long/Mid-Range turrets or High Damage/Rapid Firing turrets mounted on a light (or the occasional medium) hull. Here, I will analyse and rate what combos are best for returning flags. Of course, this can not necessarily be true for different sized Maps and also keep in mind that these are based on my views. ⁃ Hornet+Railgun. Of course, we have the classic ol' XP! My reason for this is because Hornet provides speed and the Railgun packs a huge punch, which can make your enemies drop dead like flies! This is very effective in pretty much every type of Map (Long, Mid and Short). ⁃ Wasp+Railgun. How can we have XP in this list without BP? This combo is chosen for the exact same reasons as XP. However, BP does give you the slight edge of killing enemies, giving the ability to expose as little as possible of your hull. What I mean by this is, that the turret is mounted very close to the end of one side of Wasp, which means that you only expose minimum of your tank but do maximum damage. Hornet has the turret mounted at nearly the middle, which means that you have to expose half of your tank to shoot. ⁃ Hornet+Smoky. The Legendary Hornet-Smoky returns! A brilliant combo for returning flags! Smoky provides extreme-stealth as it's very hard to see what angle you are being shot at. Smoky's biggest advantage is its fast firing rate and critical hits. Smoky's reload time is very little but when you land contact on a light hull, it packs a real punch! When it lands a critical hit; beware, it will deal a huge amount of damage! ⁃ Wasp+Smoky Another lethal combination; Wasp and Smoky. Mixed with some good hiding spots, you'll be able to kill your enemies in no time. You have a rapid firing rate so you can take down the enemy in only a few seconds. ⁃ Hornet+Thunder. Hornet and Thunder inflicts maximal damage with minimal accuracy required, meaning that you don't have to hit the target exactly, even if you hit close by, it will inflict damage. A good tactic is to equip a Double Damage and attempt to hit a big crowd, to get maximum kills. ⁃ Wasp+Thunder. Effective, and stealthy. Your covertness can take down an enemy in seconds, 3 shots (on average) to a Hornet/Wasp and they're dead! Especially effective in Night Maps, when your enemies can't tell where you're shooting from. The only problem is that getting too close to the enemy can make you self-destruct due to your splash effect. ⁃ Hornet+Hammer. Having the capability of wreaking havoc wherever you are, this combination is devastating, if you can get close enough. Make sure to come with a Double Damage turned on and all you have to do is get close to your enemy. With a Double Damage, you can take them down within 1-3 shots (if it's a light hull). ⁃ Ricochet+Viking. I can't elaborate how annoying this combination is, when you're trying to hide! I've been trolled so many times with its ricocheting capabilities. This combination is deadly. Try to drug up with a Nitro (to get to the flag as quickly as possible) and try to grab a Double Damage as well. My advice is to take the Nitro first, so you can spend some time getting to the hiding place of the unsuspecting victim and take a Double Damage as late as possible (keep in mind that the cooldowns after taking a Nitro isn't too long, so you won't have to wait long to activate your Double Damage). This combo, in my opinion, is most effective when used to kill victims unsuspecting tankers hiding next to a wall, or even better; under a ramp/tunnel. If they are hiding next to a wall, try to hit the wall at the precise angle for your shots to ricochet off the wall and hit them. If at a tunnel, hit as low down on the tunnel as possible. This lets you kill your opponent without them being able to even touch you. This combination also works decently with Hornet. ⁃ Isida+Hunter/Wasp. You may be rubbing your eyes in uncertainty, wondering why I've written this combo down. This combo, is in fact deadly against an opponent with no drugs. I remember countless times, hiding in Brest, all the way up top in the fort, (which I liked to call "Snipers' H.Q!") near the ramp, until a drugged-up, party-pooping Isida came and completely took me down in seconds. Wasp is best for bigger Maps but the occasional sneaky Hunter+Isida can surprise you in Noise (when drugged up). If you're on Blue team, all you have to do is get to the top level and you should be able to find the flag very quickly, just drug up and try to surprise them. ⁃ Firebird+Hornet/Wasp. I'm talking from experience here, but when I'm holding a flag, this is one of my biggest terrors! A Firebird with a Double Damage is more destructive than Arnie Schwarzenegger with a machine gun! Firebird inflicts the highest damage of any turret in the game, meaning that they can finish a light hull off, in a matter of seconds, literally. When you're a Firebird, you can pretty much go 'kamikaze' and go straight to killing the enemy. In small range maps, sneak 'round the corner and scorch your enemies! Well, that's all for now, guys. I hope you enjoyed this and I hope that I have helped you to become a better sneak flag-returner! _______________________________________________________________________________________________________
  12. marc.jp_44

    [Forum Game] Guess the Song

    The proof of your love - For King and country. Prolly hit it if I met you
, I don't remember none of y'all names, 
This ain't legal in yo' state, 
This that fire arm, that cherry balm
 light in yo' face
, Mr. Edison, I put it on
, That jewelry in my safe, now yo' vison gone,my bad my dawg.
  13. marc.jp_44

    Best Gifs you have seen.

    Lol you watch WWE?
  14. marc.jp_44

    Tanki Picture of the Day - Have any?

    LOL, if you weren't joking, that 130 EXP was probably from the last time you used it, you prolly used it and forgot it. For 6 minutes, 130 EXP isn't too bad!
  15. marc.jp_44

    Tanki Picture of the Day - Have any?

    OMG! One of the BEST Golds I've ever taken! It was sooo hard. I was on the roof, when I realised it wasn't there, I got shafted to 1/2 health, so I went down and couldn't find the stamp. Both the flags were in play, so it was huge chaos but no-one was going for the Gold! I was hiding under the ramp, near blue team's flag, when I see the horror of the parachute strings all the way in the beach, next to all these Shaft-Mammy's, I had to sprint with my Nitro, and got next to Gold so close and a Rail shot me from behind and helped me get Gold! It's a horrible photo, I know but best one I could get! :) Look at that noob little Ishida M0 trying to kill my almighty Hornet M2 on DA! And that M3 Hammer tho ... OP much!?
  16. No problems. You guys are so lucky - Supra never gave us the choice for our names. He just told us and we had to listen! I wanted to buy ToiletPaper-44!
  17. marc.jp_44

    THE GAME: Winners announced!

    No, it's the end. That was a clue for the last day of 'The Game.' Damn, it's already Jan 10th - well and truly! I wanna know the answer! There's about maybe 4 more hours?
  18. marc.jp_44

    [Issue 46] [Story] Momma Waited 'Til the End

    Exactly! Just saying ...
  19. *Pen and I. :POptional. Yeah and some noob Mammy-Isida up top that didn't move from our team, stupid mults.
  20. Ok, so 1 hour earlier? Actually, maybe I can't come.
  21. 1 or earlier or even more and I'll be there. If you make it 1 hour earlier I'll only be there for a while but if more, maybe half an hour.
  22. *Grammar Nazi. There Proper Nouns! :PGreat Article. BP is probably better in XP/BP battles to to its light weight but in everything else, XP is better.
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