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update Patch Update #806 - Released 25th July 2025
The-Kill-Switch replied to Marcus in News Archive
why is smokys sorted ammunition so much worse than thunders strict ammunition load? this isnt even a request for a buff to sorted ammunition because augments being out of control is the biggest problem with this game along with egregious protection values, but at least have some consistency - bring strict ammunition down to the same level. -
really went over your head huh?
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its not really a free event, 1 tankoin is fine. the real price is actually very high, having to "play" (though that word is usually associated with something fun, not in this case) the game. decent for anyone willing to subject themselves to the price tho
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just gutted any free to play aspects of smoky. everyone used assault rounds, so a small nerf would be fine. not most of its entire reason to use it. high precision maybe should have had a slight change but really it wasnt oppressive. if anything then +20% to somewhere between +25-30% this is just a joke. only to be expected from this lame game tho
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lol, opened the single ultra container i had and only one im going to get because i aint playing mm, and i get dictator driver. i just find that funny since there's gotta be some fools fiending spending plentyyyy right now for that.
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lol, fund rewards arrive after the sales end so you cant take advantage of any crystals you get from the containers. typical scummy tactics.
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update Patch Update #722 - Released 28th April 2023
The-Kill-Switch replied to Marcus in News Archive
So they nerfed the only redeeming quality of smoky, the high crit rate. it already underperforms compared to other medium range turrets and it had one of the lowest crit damage multipliers in the game, so why lower both crit rate and damage. (you can no longer 2 reg 1 crit a light hull at max). smoky doesn't need to fire faster, it needs to fire slower with higher damage and its old crit rate (not as slow as the augment that slows it down, but somewhere in between so it can at least poke battle some turrets) -
update Patch Update #721 - Released 14th April 2023
The-Kill-Switch replied to Marcus in News Archive
so we get 60% back of what was spent upgrading the drones, what about the initial cost of the drone? -
Notification about discontinuing of the game in the Netherlands/Belgium
The-Kill-Switch replied to Blutaar in Archive
so correct me if im wrong but say they decided to advertise this game at a higher age rage like 16 or 18 (not sure what the laws are for netherlands and gambling), then would it be all good? -
Notification about discontinuing of the game in the Netherlands/Belgium
The-Kill-Switch replied to Blutaar in Archive
use a vpn perhaps -
yeah i agree its pretty op. mainly with the compact tanks augment in my experience.
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hard to say whats overpowered and underpowered for a few reasons. 1, (at least for me) i dont play consistently anymore so top things have changed but i still have a general idea of things in the battles i play (pro battles usually without supplies and with any combo). 2, most importantly, augments. augments make some turrets too powerful whereas otherwise they arent that powerful. railguns scout augment for example, makes the turret overpowered but stock railgun isnt as good. stock hammer is alright but quite situational, but with dragons breath its powerful pretty much all the time because you make up for the bad range with the extra damage (no i dont use dragons breath myself). the same can be said for other turrets too but i wont talk about them all. as for hulls, as i said i mainly play no supply pro battles without a format, and i hear hornet is overpowered in the modes with supplies but for the battles i play its about right. still very annoying if you are playing with drop boxes on and the reveal is also super annoying but not too bad. hunter is too powerful, dictator is a bit too strong for these kind of battles (especially because it gives the people around 50% od making their overdrives pop up even more often), and i think thats about it for hulls. just my thoughts as a player who doesnt often play battleswith supplies but only drop boxes
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see this, this is cool. stop putting new skins that actually make the game look more modern and appealing only in the cash shop and cases. make a skin line that is a modernized version of the current Mk skins with more polygons and 3d textures, and give them too all players to replace the old Mk skins. give the option to buy the old Mk skins for 90k crystals each and add it to the legacy series. these new high polygon skins need to be default skins that someone new to the game can see and think "oh that looks cool" rather than seeing the outdated ugly 2d skins we currently have. of course have skin lines like xt, prime and ultra as skins you can buy for money or tankoins but a visual overhaul of the basic tanks would make it so much more fresh and appealing for old and new players alike, that doesnt cost a player to have.
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not really dictatorship, you could just not play it. at the end of the day the html 5 version is the only way you will be able to play anyways because the people that make flash are stopping flash. i have suggested that they make the option to use the old interface but other than that there is no reason to be on flash still.
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i have no problem with it, but i think its pretty obvious that the only reason people arent moving over is because they dont like the interface. so if they make an option to use either the new or old interface then there wont be a problem with people moving over.