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Everything posted by sensei_tanker
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Why do people like Hornet-Railgun?
sensei_tanker replied to sensei_tanker in Why do people like Hornet-Railgun? Archive
Personally, I feel like its dumb. Light hull, slow reload, very easily killed. Someone please tell me why they like using it. I think it is only fun because it has its own gamemode for some reason... but why is this so favored? -
How many golds have you gotten during this UFO Event?
sensei_tanker replied to awesomepeter in Archive
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hahahaha you know who is bad at managing time? the devs.
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You're kidding, right?!!!!! XDXDXD
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So you're saying that this definitely won't happen because the devs are too lazy and incompetent to make this type of update. You're right.
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Just allow your computer to access it. Go into "More Details" and then select bypass.
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Uh... TO doesn't use java but I support the concept.
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This idea is pretty simple, although it may sound very confusing. I think many of you will enjoy this idea. So, I was thinking why should we use garage paints if animated paints look cooler? I think that we can have animated forms of garage paints as an added on "alteration" for the paint. Animated paints right now could take one of the following forms: 1. Swirls (Example Flow) (This would look good on Spark or Inferno) 2. Background Color starts off ---> Adds on details of the paint afterwards (Example Ginger) (This would look good on zeus, where it starts off as a regular blue background and then lightning bolts appear and disappear and then repeat) 3. Blurred Lines (Example Secret Sauce, the failure War paint) (This would look good on Inferno, Spark, Camo Paints) 4. Shiny/Glowing (Example Nightmare) (This would look good on Emerald, Spark, Inferno, Electra, Zeus, Cherry) 5. Animated Patterns, where the color for each repeated design would alternate colors (This would look good on the basic camo paints or something complicated like Hive or Nano or Atom or Prodigi or Irbis) This may sound a little confusing right now, so if any of you guys have questions for how these designs would look, you can write them to me down below. Remember, this is not creating a separate new paint for each of these paints (it's NOT Prodigi 2.0 type stuff). It's literally an alteration for an animated form. Of course, many of these alterations cannot be suitable for all of the paints, so each paint will only have what makes sense to animate for them. Many of them will not have an alteration. Only 1 or 2 may have all 5. Each animation should cost an extra 100 000 crystals. There can also be a 5 000 Crystrals 1-day rental to see if you like it. Or, if this seems too generous, they can make this purchasable shop or container only.
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Also, to add on, when you are dominating the other team in the middle of the battle, MM brings in OP players with very high rating to compensate for the losing team, I think this should be banned.
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10 line limerick just roasting the devs :D
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RIP iOS i hope there is separate testing for the iOS because i want cool paints
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valid Make your username untouchable at Legend
sensei_tanker replied to Evanescence in Ideas and Suggestions
Good, people at legend will be forced to spend real money to change their name. Thanks for supporting my argument. -
Fine, we would have multiple points so this won't happen.
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You do realize how I said probability is usually never accurately portrayed by what happens. However, in basic number theory, a battle where 1 gold is guaranteed to be dropped should have 10 golds to be guaranteed to be dropped in the case of x10. Of course, this doesn't really work, because you are not guaranteed any single gold. However, probability would be nothing without reflection to real life, it should at least be close.. which it isn't.
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The higher the better. Now everyone is taking wasp and hornet and my D/L has gone up by a solid 0.04.
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OK, you want to use probability. Fine. With 10x gold rates, a battle which normally drops only 1 gold, in theory, should drop now 10 golds. Although, clearly this is not how things work with probability to real life, but it never even comes close to 10 golds.
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To be honest, I think my idea is more interesting than Juggernaut. Juggernaut is basically TDM. KOT actually has points. Plus, only 1 player gets to be a juggernaut at a time. That's not fun if you are the other 19 players. KOT is actually a balanced game where everyone has a fair shot, instead of some guy who is a lucky kill-stealer who ends up killing the juggernaut.
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It's weird, I've seen 5+ in 2 battles but many battles not a single one was dropped.
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Is it ethical to sabotage your team to hurt a gold mult?
sensei_tanker replied to railguniz4noobz in Archive
No because you become a mult, as well, making your team have 2 mults instead of one. Don't pay too much attention to gold mults, only try to flip them if you have the opportunity to do it. -
New mode. Basically it's a deathmatch and a control points mixed into one mode. The general gist: 1. There is 1 point only to capture, preferably near or at the center of the map *multiple points can be added* 2. Like DM, it's free-for-all, so there are no teams 3. Everytime you capture the point, you receive +5 points automatically. 4. Every two seconds the point remains in your command, you receive another +3 points. 5. For every regular kill you make, it's +1 point. 6. For every kill you make defending your point, it's +2 points. 7. For every kill you make that kills the person controlling the point it's +3 points. 8. The winner is who has accumulated the most points by the end of the round or the first person to reach 100 points. These point values are not final, this is just an estimation on how it should be like. If it's too hard having only one point on the match to keep, we can add multiple points to go for so not everyone would be concentrated on the person controlling the point. That said, you still receive points for killing anyone playing, so you wouldn't have to be concentrated on capping. Extra Features: 1. Since there are usually like 19 other enemies on the map trying to take control of your point, if you stand connected to your point, the point will continuously heal you with +100 HP per second. *can be changed for balance* 2. As long as you stay connected to your point, your reload time would decrease by 1.5 times. 3. Points will take 2.5 times less time to capture in this mode, since that you have no team to help you capture. 4. Like in any DM, spawns are randomly spread across the map, but will not be too close to any of the points. Like I stated earlier, if it's too hard keeping a point if there is only 1 point on the map, we should add more points spread across the map so everyone wouldn't be concentrated on 1 single point. If this happens, we should call it "Domination" instead of "King of the Hill"
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valid Mines should have splash damage
sensei_tanker replied to Rico_Viking_9000 in Ideas and Suggestions
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category Ideas for Supplies and Drones!
sensei_tanker replied to Ilia.ArchangeI in Ideas and Suggestions
- 2,786 replies
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- supplies
- drop boxes
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(and 1 more)
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valid Make your username untouchable at Legend
sensei_tanker replied to Evanescence in Ideas and Suggestions
I agree. I make the best ideas out there.
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