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Everything posted by sensei_tanker
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What Is Your Opinion About the Current State of Tanki Online?
sensei_tanker replied to Maf in Game Discussion
I remember when the I&S section used to thrive. If you literally look at the first page of the I&S section, there isn't a single valid idea that has been made this year. Everything is either declined, merged, invalid, or an old topic. The I&S section is dead. -
What Is Your Opinion About the Current State of Tanki Online?
sensei_tanker replied to Maf in Game Discussion
The I&S section is pretty much dead now. Any ideas posted from players are either outright declined or they get merged into very old topics. The developers have played their hand, and it's on a path that we cannot follow. You might as well close the section down because we've already drained all of the good ideas. Any ideas that we have are not in-line with the developer's vision of TO. -
valid Add light sources in night mode
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
I have made so many bad ideas over the years that I have forgotten what I already suggested -
Valid Select 3 maps you don't want to play via MM system
sensei_tanker replied to joe_mara in Ideas and Suggestions
Goodbye any long-range dominated maps (massacre, stadium, highways) -
9.
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And you get the likes
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5.
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No this topic is trying to get not liked
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The forum used to only display your post count instead of reputation. That way, guys like RIDDLER had like 20 000 posts off of topics about gold boxes, so the only way to know a player's reputation was simply by looking at their post count (which clearly wasn't effective).
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Couldn't he just not use his account? if I were to stop playing the game, I would just not log in.
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Please don't delete your account. Deleting your account as a protest simply isn't worth it.
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13
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valid Add light sources in night mode
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
Night Mode is a little bit too dark for some players, but few people ever complain about the halloween lighting. The halloween lighting is pretty dark and at night, but there is enough light emitted by the moon for players to see very clearly what is going on on the battlefield. There is some weird spooky green lighting effects during halloween, which can be removed, but otherwise, night mode should still have light in the form of moonlight and the lights from crates. Maybe also even add actual nightlights on the map. -
Hornet OD has recently become one of the most annoying and dangerous ODs. This is because it can override double armor and protection modules. However, the OD itself isn't necessarily broken, it's the system the developers have spent creating the past 5 years is causing the issue. By 2015, the developers have been feeding players supplies after the smart cooldowns update, which prevented people from spamming all 3 drugs at once, but gave everyone access to virtually infinite supplies. This means, everyone's turret has double power and everyone's hull has double armor in order to counter it. Drugging became a game of nullification, where you spam drugs just to nullify the opponent's drugs. Next, the developers separated paints from protection modules. Now, when balancing turrets, they took into account which turrets had the most popular protection modules and the least popular protection modules. So, powerful turrets such as thunder, which naturally have the most broadly used protection modules, remained powerful and was even buffed multiple times, and players are forced to buy its protection modules to nullify its strength. Later, the developers created alterations. There are so many alterations that basically buffs the damage to the point where one shot is inevitable. Railgun LCR (which is just OG railgun) and Shaft HC (guarantee one shot with bonus damage) are all clear examples of turrets that will one shot you unless you have both double armor and its respective protection modules. The introduction of more turrets that can one shot also made the balance very delicate. Magnum and Gauss also threatened to one shot your tank unless you had double armor or its protection module. As you see, the system has been altered the last 5 years to put game balance in a very precarious position. The developers, instead of nerfing/buffing, created a system of "checks and balances" to balance their game. Game balance isn't created by nerfing specific aspects of the game. Instead, Game balance is created by creating defenses that nullifies other imbalances. So, there is underlying imbalance in the game because players are forced to have specific equipment in order to give themselves game balance, in order to check opponents' powerful equipment. So, the introduction of Hornet OD violates this system of "checks and balances" because it overrides the checks of double armor and protection modules that protect a player from getting instantly one shotted. Hornet OD itself shouldn't be OP. The system where players is inevitably one shotted by virtually every mid to long range turret is making the issue very bad. We shouldn't be forced to wear protection modules to counter strong turrets. The developers need to actually nerf strong turrets when they become too powerful. Balance shouldn't be something created by players, it should be created by the developers.
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If you just spawn into a mob of players with any hull's OD, you will be dead. People dislike Hornet's OD because they feel as though they have been unfairly killed, especially given your double armor and 50% module gets nullified, leaving you completely vulnerable to a x2 power attack. Literally Hornet OD is just a radar (not that powerful) and an unchallenged double power. That is all. Just imagine when you need smart cooldowns after spamming drugs, and you are completely vulnerable to an enemy's double power since you can't counterdrug. It's literally the same thing. Viking OD will also completely devastate your tank's defenses, regardless of paint and module. If you spawned in a horde of Viking ODs, you would be dead as well. Same goes to Dictator OD, where only 1 Dictator is needed to give the entire enemy team all drugs, an instant heal, and a minefield. Titan OD in your base also means you are toast. I want to also point out that Hornet is the weakest hull in the game if ODs aren't considered. Weakest defense, and less speed than wasp means there are a lot of better alternatives. The only reasonable nerf to Hornet OD is to slow down its charge up rate and not give the entire enemy team radar.
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Back in 2013, I used to always laugh at shaft-hornet players because it was such a dumb combo, pairing shaft with a light hull. In 2020, things have changed and now shaft-hornet is OP. Though, I still do not think hornet OD is OP. Just kill the hornet.
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german do we live in a simulation?
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7) Jump Hack
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This is gonna twist the story a lot and it's already near the ending lol but i have no choice 19.
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No, we're not
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Oh well
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This topic.
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Give me my free likey!
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