-
Posts
598 -
Joined
-
Last visited
-
Days Won
2
Everything posted by sensei_tanker
-
What I think when I see the words "no kill parkour" said to me on chat: 1. There's not enough people on my team to start an actual fair battle. 2. They want to climb on the roof of that house in Noise and waste their time. 3. If actual PRO battle parkour, these people have common sense. 4. In regular DM or CTF where teams are even and score is not 39-0, these people are weak and should be an easy victory if I just capture their flags. 5. They agree with me that PRO battle passes are way too expensive for their actual worth.
-
Ok, we should have some Farewell to Moonsilence like event where you get a special paint Semyon designed in memory of him, but it shouldn't be a happy thing. Ok now to my actual farewell to Semyon post: I will really miss you and I hope you have lots of good luck with whatever you must do. You are the heart and soul of tanki online. I hope you get on well and find a new occupation that you enjoy and can be happy with. I will never forget your name and your v-logs. I'm hoping that you could play tanki during your free time like us players and can view tanki in a new way. *11-gun Salute* Best Regards, sensei_tanker
-
No, I think this idea should be shared and enjoyed by all of the players. By adding this to PRO battles, this will cause lots of hard work by the devs developing be flushed down the toilet since not a lot of players will be playing on this mode. Think of it this way: Would you spend 5 dollars(5000 crystals) everytime you go outside when its raining or snowing?
-
Will this idea cause more lag and a lower fps?
-
About for most of these gold box zones, there is enough space above the drop zones to have a dropping animation(the ones in noise are a good example) so we can just give it a dropping animation. For the ones that are actually underground like in the tunnels in Silence or Iran, maybe we should have the gold hover at the top of the tunnel and then suddenly drop down on the zone.
-
Regular Tanki can probably have rain or snow in it but it has absolutely no effect in the gameplay due to how basic Flash is. This needs to be implemented in Tanki X.
-
Tanki has different seasons and different times of the day, but they don't really do much to the gameplay or the map. Changing seasons just changes the coloring of the map and changing the time of the day(night mode) only changes the lighting effects of the map. With weather mode, you can change the weather to any select weather form or you can change it so you can align the weather in the map with the weather outside your house(like real life). You can turn the volume up and hear the weather. You can change the extremeness of the weather on a scale of 1 to 10, where 1 would be like a tiny drizzle and 10 would be the storm of the century. Different types of weather: 1) Snow - Patches of Ice will start to appear on the ground causing your tank to slip uncontrollably if you cross the ice and there will be lots of snowflakes falling in the map. Freezes will have more effect and if you don't move your tank for a while, it will start freezing automatically. 2) Rain - Rain will fall from the sky and lightning may start to appear in the background of the map(with a higher weather scale). You can hear the sound of thunder if there is lightning and lots of puddles can start to form. Your tank can make splashes in the puddles and if you are a very heavy tank, you can send waves flying around pushing around all of the other tanks in the puddle. You can set the scale to 10 and you have a flood where your tank has the ability to float around and turn into something like a boat. 3) Fog - Lots of fog will appear on the map and your tanki window will start having fog appear on it it(so its kinda like first person). There will be lots of trouble aiming on fog mode and unlike night mode, the boxes won't glow to help you find the path. 4) Wind - The vegetation on the map will start moving around and if you jump off ramps or simply fall in the map, your tank will start swaying and moving with the wind in the air. So, you can land like 100 meters from where you would have landed in normal mode. Your turret's bullet's direction may change according to the win so maybe flames from firebird can have extra range or spin and turn around in another direction. 5) Earthquake - Cracks and holes appear on the ground and the entire map starts shaking, causing your tank to easily be unbalanced. A building that normally would be on the map may be destroyed in the beginning of the battle or it could actual fall and topple over in the duration of the battle, whereas tanks on it or underneath would be crushed to death. If tanki doesn't have this in the regular Tanki Online then I think that it is a must have in Tanki X. [vsfx] [gmpl]
-
What about shaft? They can only need to use a quarter charge to one shot wasps... Plus, there is a reason why wasp is the fastest hull in the game.
-
valid Moving spawns away from supply drop zones
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
What are some solutions that can fix this problem? Right now there is only RollingSlab's idea which is actually probably the best idea. -
valid Moving spawns away from supply drop zones
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
They plan out the code they are about to right in a seperate computer(or whatever) earlier in the day or week and then they probably copy and paste it to the real thing. If tanki can do events such as creating a new map in 4-5 minutes, than why can't tanki just tweak some spawn zones around? -
valid Moving spawns away from supply drop zones
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
Technically, the devs would add it in the game during server updates and they plan it out before they start writing the code for it. The devs can put in much larger updates and events for the duration of the server update so Im pretty confident that they will not take down any server time for this. -
valid Moving spawns away from supply drop zones
sensei_tanker replied to sensei_tanker in Moving spawns away from supply drop zones Ideas and Suggestions
This is a pretty simple change that could help a lot in battles. Lots of players can spawn on supply drop zones and many times, they are not actually playing but still solid. Take Rio for instance, in both bases, there are a health zone and a nitro zone. The health packs are pretty important and they are vital when both flags are taken. But lots of times, some guy who isn't playing gets the health or the nitro when you need it the most. Can we move the spawn areas so a player cannot spawn on a drop zone? Solution: We move the Spawn Zones next to the supply drop zones so you can take it when you are a ghost/phantom and people who are not playing cannot take it by accident. [drpb] [mps] [imprv] -
Actually going off of your idea, instead of buying specific colors such as black, blue, red, etc paints, we can have a color wheel thing that can give you the right shade of whatever color you want. So, you just click in the garage to buy an unicolored paint and then a color wheel shows up so you can pick the color you want and then buy it for 100 crystals.
-
We should add a paint that is forced to be worn by rule breakers(hackers, eternal chat bans, any serious breaking of rules) that is called inmate, outlaw, jail, criminal, or something else like that. Instead of protections, it makes your tank receive extra damage from enemies, at a rate like 30%. So m3 firebird(no MU) can do 100 damage or m3 shaft can do 270 damage. Rule breakers can only wear this paint(so they can't take it off unless otherwise) so they will be identified as a rule breaker and they have a lethal disadvantage. Edit: The paint will be a simple looking paint with black and white horizontal stripes going across it.
-
Valid Lower healing rate when Isida heals another Isida
sensei_tanker replied to BlackWasp777 in Ideas and Suggestions
Isida Train Nerf Idea Ever played Polygon CP? *yes, im sure you have* Well, it's not hard to spot 3 isidas camping in the hole near the center with a titan twins on top so they will practically be indestructible because they just heal each other. Well, they recently nerfed Isida so that freezing and burning can't be healed by Isida anymore. But, I think that it is a very minor nerf because Isida still can heal teammates so I don't see how the ability to heal burns/freezing changes anything as long as they can keep their teammate alive longer... and it does not really address Isida Trains at all. My proposed solution of the Isida Train is that: Isidas can no longer heal other isidas. They will only help replenish the other isida's ammo. It's quite a nerf for Isidas because Isida Trains have been significantly weakened, however, I feel like replenishing the other Isida's ammo can lead to a different gameplay expreience with Isida since that Isida's only weakness is how quick it loses all of its energy. I believe that this buff/nerf will help provide for a better gameplay experience and is a proper nerf for the Isida Train. -
Definition of Petition: a formal written request, typically one signed by many people, appealing to authority with respect to a particular cause. If this is a petition, then why is gissmos arguing in it. Only the people who support a petition may have action in it. Only the Tanki Devs can decline it.
-
I've seen the polls, which may explain why Donald Trump is winning.... let's just all go to EN3 and bully some lieutenants >:)
-
I agree with what u say here. I think that we should have more things in the battle filter or a "search" option so if we want to find a specific battle quick, we can do that easily.
-
Me being rankist? I say that the gissmos are being rankist by sabotoging the freedom of EN2. If you really are the highest rank and the most skilled players, then why are you afraid to play your own rank? They are just picking on the lower ranked players so they can kill them every 5(or less) seconds! Rebuttal: I never said that I will block all gissmos(read the solutions section of my first post). I only said that we should place a limit on the number of battles per server. Players of the rank should belong in their server. Isn't that what the rank server update is for?
-
Petition - Gissmos in EN2
sensei_tanker replied to sensei_tanker in Petition - Gissmos in EN2 Archive
Don't post in the poll if you aren't automatically directed to EN2 by your rank. ---------------------------------------------------------------------------------------------------------------------------- Problem: Everytime I go try finding a battle in EN2, it always has the rank generalissimo in it. I can't find any good battles that suit my rank and where I can actually do well in it. If I join a gissmo battle, they always say "noob", "mult", "get out" and try sabotoging me to get me to leave. Also, they all own the overpowered m3 turrets and hulls and drug 24/7, which makes it impossible to do anything in that battle. I'm pretty sure that the rest of the people in my rank or near it understands the mass amounts of gissmos in EN2. Whenever I ask a gissmo why they don't stay in EN1, they always say its too boring there or they try to deny the fact that they jumped servers. Can we get rid of the gissmos in my server??????? ---------------------------------------------------------------------------------------------------------------------------- Possible Solutions: - Force a limit on the amount of gissmo battles in EN2 - Have something good for the gissmos to find in EN1. - Completely ban gissmos from EN2. And other solutions other people may think of. -
valid Show hours and EXP for each map on profile
sensei_tanker replied to Oufa in Ideas and Suggestions
Great idea! It's just that the entire list of maps played would be rediculously long XD- 92 replies
-
- 1
-
-
- information
- profiles
-
(and 1 more)
Tagged with:
-
I think that the missions - Red Alert and Tribute should be deleted. You never seem to find any of these maps on the battle list and the only reason why I know these maps exist is because of Starseries. Or we could keep these missions but make the reward much higher. - Capture 1 flag should be deleted. This is a weakling of a mission and the only thing you get is like 1 supply... you might as well just only have 2 mission slots. Isn't the whole point of missions is something that you can achieve everyday that can make you feel good? - Control 1 point deleted. Same reason as above.
-
Don't buy anything. Save up for something grand on tanki birthday. Assuming that tanki birthday sales dont suck... OR you could buy the red suit paint but you will need to rank to colonel for that.
-
I am a freeze user and I am definitely gonna say no to this topic.
-
Isn't posting stuff about GodMode_ON banned from the forum? *Rules*
Jump to content




























































