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Picassoo

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  1. Picassoo

    Fix camera alignment (keyboard controls aiming issue)

    https://youtu.be/fZJfn65mx2Y As the video shows, the camera does not align correctly with the gun, this issue ought to be fixed as it interferes with aiming The line in the video is right in the middle of the screen https://imgur.com/zswVA4kImage showing the problem (this shot happened from standstill)
  2. Field of view (FOV) ought to be adjustable in-game.
  3. Picassoo

    Episode 301 of the V-LOG!

    if the contracts allow me to buy a railgun skin at a reasonable price (unlike shop offers or gambling on 1500 tankoin BPs), I'll probably go for it
  4. Picassoo

    Server

    Ikr, that server lag that often shows itself multiple times in one XP/BP match is there despite the player base being smaller than it used to be Also, the client is plagued with unbearable fps stutter even at high framerates
  5. Picassoo

    «Daily Tankoins Pass»

    No, non-buyers generate income indirectly by being a large part of the playerbase
  6. Picassoo

    The 4th Module Slot

    Protection module slots are really too basic a feature to be available solely for tankoins
  7. Picassoo

    Episode 295 of the V-LOG!

    lol no, surviving two shots equals being 3shot
  8. Picassoo

    Episode 295 of the V-LOG!

    I'm amazed that something wise it being done about XP/BP. If the 3shots on Hornet are rare enough, they'll make it more balanced. As for Hopper, it doesn't really belong in XP/BP anyway, but making it 1shot will make it less annoying
  9. Agreed. Either bringing back the old 3shot chances, or this: https://en.tankiforum.com/topic/391310-add-round-stabilization-augment-to-xp-bp-and-xpbp-battles
  10. Picassoo

    About HTML5...

    For example's sake: Let's say you have a 3 Hz monitor. If you cap your FPS to 3, your GPU will try to maintain a stable frame rate of 3 FPS, so the delay between when your frame has been drawn and the monitor's refresh cycle will be roughly constant (just roughly, because there always are times when the GPU doesn't catch up, even if it is powerful). Now if you turned the cap off and got 4 FPS, every 3 screen refreshes you'd get 4 frames. Let's say the first refresh came right after the first frame was drawn. Your screen will refresh again in 333 ms, but the next frame will be drawn in 250 ms. So the first refresh displayed a frame 0 ms old, but by the second refresh an 83 ms old frame is showing. In another 250 ms the third frame will be drawn, but the screen will not be able to refresh yet. Depending on whether your GPU manages to draw the fourth frame right before the third screen refresh, you may get a perfectly timed frame or a 250 ms old one. Notice the inconsistency? This is what causes screen judder. Third scenario: you upgraded your GPU and now get 1000 uncapped FPS. Your screen chooses the newest available frame each time it refreshes. With over 300 frames drawn every refresh cycle, the newest one will nearly always be perfectly timed.
  11. Picassoo

    About HTML5...

    Your monitor refreshes at a constant rate, while your GPU produces new frames at differing one. However, if you cap your FPS at 60 whilst having a powerful enough graphics card to maintain such a frame rate, the frames will be timed roughly in sync with your 60 Hz monitor refreshes. On the other hand, with uncapped 100 FPS your monitor will often show frames that are old because they have been drawn sometime between the screen updates. Uncapped 400 FPS is fine but 100 or even 200 may feel juddery. EDIT: cap your FPS at a number close to a multiple of your screen refresh rate, or don't cap it at all if you have a powerful graphics card.
  12. Picassoo

    About HTML5...

    While the HTML5 version is faster, I can't maintain 60 FPS when the frame rate cap is on, despite my PC being able to run the game at frame rates multiple times higher — it keeps dropping to 59 — 57. On Flash the frame rate dropped more rarely and for negligible amounts of time, to 59 FPS. Playing on the new client with a cap just feels like a joke at times.
  13. Picassoo

    Critical Damage and the XP/BP format

    I made a topic in the Ideas and Suggestions section of the Forum, support it here if you agree: That being said, I get the notion XP/BP isn't being neglected by the devs — they actually seem to be fighting it.
  14. Even more 3shots in XP/BP, the devs must really hate this mode
  15. Such things are done by devs so they can see at once whether whatever they're testing works without using debug tools
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