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daepicpadu

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  1. daepicpadu

    Critical damage

    Perhaps alternations can stem from crit damage. Like being able to see if the next shot is a critical one, but the damage will be slightly reduced. That way the crit can be use strategically rather than just being "random luck".
  2. I have a smoky augment idea: There is an indicator when the next shot is a critical, like a signal lighting up or something. But the damage is a bit reduced. People can use their critical hit more strategically, but the payoff is a bit less to balance it.
  3. daepicpadu

    Catch an Ares!

    Couldn't someone just go in a group with someone else that equipped Isida-Ares? That would comply with the guidelines.
  4. I can agree with being happy with container drops, with one exception: getting shot colors for a turret that you never use. You might try it out for the cool effects, but that feeling will fade and the turret will likely be forgotten for a while.
  5. daepicpadu

    Let's Discuss Ricochet!

    There should be a new alteration for Ricochet: The shot gets more powerful after bouncing off a surface. This would encourage tankers to use the bounce effect more often
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