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testrun

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  1. You are correct, but expecting the Tanki team to be generous is a bit hopeful, to put it politely. We will get a paint, a container and 100 of all supplies at best.
  2. You are assuming there is "memory" in the system. In other words, you are assuming the system remembers what you got the last time, & time before that, & time before that etc. and is ensuring there is an equal distribution across 100 containers. In reality, there is no memory in the system, every time you open a container it is a gamble with the same odds every single time. Like flipping a coin, the odds are always 50/50, there is no memory in the coin toss to say if it was tails last time, it willl be heads next time.
  3. 15 minutes? How is that best? Most players complained about it and have been complaining that 15 mins is far too long. Yeah, yeah, some will like 15 mins and some will just tolerate it. But I will be playing a lot less going forward and I suspect the same for the majority of players.
  4. My numeric keypad (number keys to the right of the keyboard) do not work in HTML5 My Right Shift key does not work in HTML5 (left shift key works) The graphics are more crude than in flash (I use the downloaded flash application) and the tanks feels almost cartoon like I don't like the way enemy tanks are outlined when targeting them. Personally I find this distracting. I don't like the radar, personally I find it distracting and not useful (I am always watching for tanks and never focus on the radar).
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