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I want to buy a new laptop. Does anyone know if a 200-300 dollar laptop can handle Tanki Online?
ThirdOnion replied to demon09 in Archive
I would posit that you could buy a machine that would handle max graphics fine for that sum - but you’d have to buy used, not new. -
I want to buy a new laptop. Does anyone know if a 200-300 dollar laptop can handle Tanki Online?
ThirdOnion replied to demon09 in Archive
Anything in the RTX series of graphics cards is absolutely overkill for Tanki. Tanki is not a graphically demanding game. A mid-range graphics card from ten years ago would be sufficient for maximum graphics settings. In my experience, the bottleneck is the CPU. Game logic, physics, etc is more taxing then rendering is. This can be observed by comparing frame rates in an empty battle vs a battle full of players on the same map. What are the specs of your current machine? What kind of frame rates do you get now? Have you tried enabling higher graphics settings and checked their performance impact? -
LambSauce started following ThirdOnion
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Restoring account state can also be problematic - suppose a player makes two purchases and then refunds the first purchase. Will the items bought in the second purchase be removed as well? If they are not, then there is still a need for tracking how items are used over time. In the end, state restoration and item tracking systems require considerable development time with little to no benefit for the company. Blocking accounts is much easier.
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What happens when a player uses what they bought before refunding the purchase? For example, what happens if a player buys a container, receives premium account, uses that premium account to complete an additional challenge tier, receives an augment from that tier, uses that augment to earn crystals, uses those crystals to buy a turret, etc, and then refunds the purchase? Are you sure that it would be more simple?
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Players were making fraudulent purchases (for example, buying stars and then refunding the purchase). While such accounts were blocked as per the game rules, the stars purchased would still count towards the event.
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The "scores" you are referring to are not experience points or battle score, but rather damage numbers which show how much damage you've done to an enemy tank with a given shot. The colour of damage numbers indicates the type of damage that was done. Colour Damage Type Target Destroyed? White Standard No Orange Standard Yes Yellow Critical No Red Critical Yes Additionally, green numbers indicate the amount of health points that a teammate received from a healing source (Isida, various healing augments, drones, etc). Blue numbers indicate critical healing.
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It is indeed unfinished; this Twitter post confirms that.
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It's a medium range turret. It has performed poorly at long ranges for a long time. This update made it even worse at long ranges but better at short ranges.
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Here is how Shaft's energy consumption works: Each sniping shot consumes a certain amount of energy; arcade shots do not consume energy. The amount of time spent reloading is proportional to the amount of energy consumed per sniping shot. For example, the reload time after a shot that consumes 50% of the energy reserves will be five seconds. A fully-charged shot will have a reload of ten seconds. The amount of energy spent per shot is the energy spent charging up, plus 20% of the entire energy reserves. For example, a shot that spends 30% of the energy reserves charging up will consume 30% + 20% = 50% of the reserves in total. I'm glad variable reload times have made a comeback; hopefully they will encourage more dynamic and strategic Shaft usage.
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What Is Your Opinion About the Current State of Tanki Online?
ThirdOnion replied to TheCongoSpider in Game Discussion
How do you address the fact that players' opinions may change over time? -
Interesting. The original notes for the change say the following: My guess is that the developers wanted to remove the bottom floor, and the original designer gave permission. Then the designer did not permit any further changes.
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Why not nerf Paladin to the same level as other hulls?
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If buffing all other hulls and turrets would yield the same result as nerfing Paladin would, why not just nerf Paladin?
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Are you talking about Madness? I don't think that they changed it because of copyright; I'm not even sure how exactly copyright would apply to map designs.